Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
they just need a 10 second timer for basic, 8 for adv, 6 for proto. (meaning that from the time the remote is thrown, it cannot be activated for "x" amount of time)
- by Spartan MK420 - at 2014.06.02 19:13:00
|
82. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
-5 I love my shotgun, and others love their plc. XD
- by Spartan MK420 - at 2014.06.02 18:02:00
|
83. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
nerf hammer plz
- by Spartan MK420 - at 2014.06.02 16:37:00
|
84. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
-1 if you hear a beep, it's time to move.
- by Spartan MK420 - at 2014.06.02 15:33:00
|
85. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
still say just remove the 2nd equipment slot if they want to run uplinks, they have to sacrifice the cloak. Removes alot of options for the gall scout, but still leaves doors open.
- by Spartan MK420 - at 2014.06.02 15:32:00
|
86. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
increase plasma speed
- by Spartan MK420 - at 2014.06.01 20:33:00
|
87. [Suggestion] - in Feedback/Requests [original thread]
Increase base nanite injectors to 40% Adv 60% Proto 80%
- by Spartan MK420 - at 2014.06.01 19:23:00
|
88. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
Spartan MK420 wrote: Since the scanner is now "snapshot" it should be displayed for all the players on the team, making it more usefull, and allowing a scanner logi to accumulate points. :p Stupid Idea #247 Trolling myself, nothing to see...
- by Spartan MK420 - at 2014.05.31 08:30:00
|
89. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
Since the scanner is now "snapshot" it should be displayed for all the players on the team, making it more usefull, and allowing a scanner logi to accumulate points. :p Stupid Idea #247
- by Spartan MK420 - at 2014.05.31 08:19:00
|
90. [Request] Adjust WP Requirements of Warbarge Strikes - in Feedback/Requests [original thread]
-1 You should not be dancing in the rain. You think a ship or station in orbit, is not going to be able to fire 5-10 rounds in a 15 minute span? Embrace the pain of your flesh melting from your bones.
- by Spartan MK420 - at 2014.05.31 07:27:00
|
91. Can we please cut vehicle/module/turret prices in half? - in Feedback/Requests [original thread]
Harpyja wrote: Each match I go at least half a million in the red because of stupid vehicle imbalances. Reducing the ISK would greatly reduce the rage which these imbalances bring. Burn him at the stake men!!
- by Spartan MK420 - at 2014.05.31 06:07:00
|
92. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Argetlam Thorson wrote: I What if you didn't remove the dampening bonus from the cloaks, but when the cloak was active it nerfed your passive scans? This would hopefully turn the cloak from a spammed tactic into something strategically used....
- by Spartan MK420 - at 2014.05.31 05:49:00
|
93. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: and gallante being able to pick up undampened scouts/assaults etc.. =/ That's if they use 2 precision mods...they should pick up scouts with 1 dampener, and find medium suits/heavies without dampeners (if they have no ...
- by Spartan MK420 - at 2014.05.31 02:31:00
|
94. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
The gall shouldn't be able to detect cal scouts, or the other scout suits, if they are properly dampened, that's probably where a hunk of the scout imbalance comes from.. The rest could be blamed on **** assault suits. The range amp on cal could ...
- by Spartan MK420 - at 2014.05.30 23:17:00
|
95. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
voidfaction wrote: Spartan MK420 wrote: SponkSponkSponk wrote: Spartan MK420 wrote: why the hell would you nerf the scan radius of the gall scout below the cal? we're suppose to be their polor counter, just makes sense. Gal has more...
- by Spartan MK420 - at 2014.05.30 22:35:00
|
96. [Request] Don't forget about that keyboard and mouse business - in Feedback/Requests [original thread]
Remove acceleration from controllers, or add it to the kb/m. How hard is that?
- by Spartan MK420 - at 2014.05.30 22:30:00
|
97. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
-5
- by Spartan MK420 - at 2014.05.30 22:26:00
|
98. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Spartan MK420 wrote: why the hell would you nerf the scan radius of the gall scout below the cal? we're suppose to be their polor counter, just makes sense. Gal has more low slots and racial weapons with lower range...
- by Spartan MK420 - at 2014.05.30 07:28:00
|
99. The creatures of dust - in Feedback/Requests [original thread]
good read
- by Spartan MK420 - at 2014.05.30 00:23:00
|
100. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Cyrus Militani wrote: Also an eject button for the driver would be nice. If someone is in your jeep/tank and you don't want them there you can push them out. . This would also be useful for driving into a group of red dots. Hitting the ejec...
- by Spartan MK420 - at 2014.05.30 00:14:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |