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201. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Meh, not wasting anymore of my time here. This game is just becoming worse, and worse, with no light at the end of the tunnel for any role. You balance 1 mechanic, by breaking 3. Not very productive. But good job security I suppose.
- by Spartan MK420 - at 2014.05.23 14:54:00
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202. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
though i do feel that the cloak duration is a bit low at proto. I believe 60 at the proto level would be more reasonable. Especially considering there is no skill that improves the cool down duration. (would be more understandable if it was a scou...
- by Spartan MK420 - at 2014.05.23 14:33:00
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203. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Ku Shala wrote: Spartan MK420 wrote: Michael Arck wrote: The cloak field duration is okay where it is right now. Maybe the delay in switching to weapon and decloaking should be looked at but even that isn't a major problem. I agree, t...
- by Spartan MK420 - at 2014.05.23 14:14:00
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204. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Firbolg Barun wrote: Armor reppers did indeed get a nice buff. Proto repper: 7.5 hp/s With skills applied this will be 7.5 * 1.25 = 9.375 hp/s (Correct me if I am wrong?) Duvolle Assault Rifle dmg on a commando with 1 enh dmg mod (before ...
- by Spartan MK420 - at 2014.05.23 14:07:00
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205. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Michael Arck wrote: The cloak field duration is okay where it is right now. Maybe the delay in switching to weapon and decloaking should be looked at but even that isn't a major problem. I agree, the major problem, is that people do not pay...
- by Spartan MK420 - at 2014.05.23 14:05:00
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206. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: On Rifle Changes Look's good. Small adjustments are the way to go. Can always finetune later if and as needed. On Cloak Changes (Dampening Bonus) On Scout Changes I proposed and support GalScout's passive armor rep b...
- by Spartan MK420 - at 2014.05.23 14:01:00
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207. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha Numbers D...
- by Spartan MK420 - at 2014.05.23 13:52:00
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208. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
free-for-all mode plz. Safeties off. Let the guy who thinks he's rich and op spawn in with his proto, and then get ganked by the other 31 players.
- by Spartan MK420 - at 2014.05.23 07:09:00
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209. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Speaking of scanners. They should set a turn cap because I still see people 360 scanning. I see that k2dert or whatever his name is doing these insanely fast 360 spins when he scans. Kind of ridiculous. agreed, you can ...
- by Spartan MK420 - at 2014.05.23 05:38:00
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210. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
dwater wrote: Tallen Ellecon wrote: CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus No, boost active scanner duration, they're almost useless against scouts. WTF, ...
- by Spartan MK420 - at 2014.05.22 23:58:00
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211. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Spartan MK420 wrote: Zatara Rought wrote: [quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end ...
- by Spartan MK420 - at 2014.05.22 21:26:00
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212. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: [quote=Zatara Rought] I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and tha...
- by Spartan MK420 - at 2014.05.22 21:15:00
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213. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
843 Epidemic wrote: If it isn't too difficult, a system in place where the more districts you have the more a clone pack costs wouldn't be so bad, either. this...could...be...applied...to...passive isk income as well. Makes sense, the mo...
- by Spartan MK420 - at 2014.05.22 21:10:00
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214. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
agreed, ccp needs to get their head out of their ass on this one.
- by Spartan MK420 - at 2014.05.22 21:09:00
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215. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Spartan MK420 wrote: well....after smoking a bowl: all suits get the 5% range amplification thingy mabobber Cal +5% precision Gall +5% dampening Amar +5% Encrypting (ability to hack an owned objective, installation, supply depot, cru, and mak...
- by Spartan MK420 - at 2014.05.22 20:09:00
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216. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
pretty sure that getting close to the enemy and reporting their position, is recon.
- by Spartan MK420 - at 2014.05.22 19:47:00
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217. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
well....after smoking a bowl: all suits get the 5% range amplification thingy mabobber Cal +5% precision Gall +5% dampening Amar +5% Encypting Min +5% hacking
- by Spartan MK420 - at 2014.05.22 19:34:00
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218. IDEA - Passive SP balance - in Feedback/Requests [original thread]
-1
- by Spartan MK420 - at 2014.05.22 19:06:00
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219. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
well if matari ewar bonus is hacking, then maybe the amar can set up a "firewall" by "hacking an already hacked objective" Thus increasing the amount of time needed to hack for all other roles, except for the matari, which would be normal hacking ...
- by Spartan MK420 - at 2014.05.22 17:21:00
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220. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Master Smurf wrote: Spartan MK420 wrote: Spartan MK420 wrote: maybe we should just designate slots for ewar modules?, hp modules couldnt be put in them :P example gall scout 2 highs, 2 ewar, 3 lows cal 3 highs 2 ewar 2 lows strict...
- by Spartan MK420 - at 2014.05.22 16:35:00
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