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661. [Feedback] CCP, you are doing the "triple SP" all wrong, please recons... - in Feedback/Requests [original thread]
AFKers ruined it for us. It might be better if it was like... five times our war points, so it'd have a stronger effect, but again, only on people playing. Realistically, since we have a passive SP system anyhow, our active SP should only be war p...
- by Soraya Xel - at 2013.11.06 19:21:00
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662. CCP Statement about Time To Kill (TTK)? - in Feedback/Requests [original thread]
Do you have a link to that?
- by Soraya Xel - at 2013.11.06 16:28:00
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663. CCP Statement about Time To Kill (TTK)? - in Feedback/Requests [original thread]
Can CCP speak up just a little bit on this issue, which has been a problem for months? With no opinions posted by any blues, we don't even know if this is your intention, to turn it into a twitch shooter, or what? Are there statistics you have, id...
- by Soraya Xel - at 2013.11.06 16:15:00
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664. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Time to kill has been reduced (reducing skill of gunplay) every single patch since 1.4. An increase in hit detection should be coupled with a decrease in damage on gun stats. At this point, damage needs to be nerfed 30% across the board. Fine tun...
- by Soraya Xel - at 2013.11.06 15:02:00
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665. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. O...
- by Soraya Xel - at 2013.11.04 15:23:00
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666. Gravity - in Feedback/Requests [original thread]
Bullets wouldn't be affected notably. Space ammo is cool like that. Though the projectiles all would.
- by Soraya Xel - at 2013.09.26 13:37:00
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667. (Suggestion) Boarding - in Feedback/Requests [original thread]
I think we're really far from this, unfortunately. I think to do it right, they need to bring interiors to EVE moreso than they are as well. Incarna needs to be restarted EVE side, so that DUST and EVE see similar environments while aboard ships ...
- by Soraya Xel - at 2013.09.25 20:55:00
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668. [[REQUEST]] Dust 514 App - in Feedback/Requests [original thread]
Hellkeizer wrote: Soraya Xel wrote: It'd also be nice if CCP realized that nobody wants a Vita app, but we'd all kill for an officially-supported Android app. I think it has something to do with their agreement with Sony Almost certainl...
- by Soraya Xel - at 2013.09.25 20:54:00
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669. Teleportation Gernade - in Feedback/Requests [original thread]
Teleportation is pretty not-justiable lore-wise. (Just lag-wise, apparently. ;)) As it is, drop uplinks kinda spit in the face of New Eden canon at the moment with their current functionality.
- by Soraya Xel - at 2013.09.25 20:53:00
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670. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
My point is, the depth of the skill system isn't a draw to the game, because it's a way of gating people off from content. In competing games, players can use whatever they want much sooner. So it's not a player draw, unless you're an MMO junkie. ...
- by Soraya Xel - at 2013.09.25 20:52:00
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671. Gravity - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Gravity would be hilarious. Also, it'd be a nice way of differentiating matches. You spawn, and you do an experimental bounce. Barely get off the ground? Oh, it's high-grav. Fly away over that tower over there? It's low ...
- by Soraya Xel - at 2013.09.25 18:48:00
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672. [[REQUEST]] Dust 514 App - in Feedback/Requests [original thread]
How come my own http://www.dust-gents.com/districts.php didn't earn a mention? /cry
- by Soraya Xel - at 2013.09.25 18:45:00
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673. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Vell0cet, that's not enough. Skill system is meh, it's more of a gate to prevent newer players from doing what they want. Because after a year or two, you can do whatever you want anyways. Customizable suits and vehicles only get you so far when t...
- by Soraya Xel - at 2013.09.25 18:44:00
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674. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Dirks Macker wrote: I'd rather they expand DUST to 2-3 more low sec regions or constellations elsewhere in New Eden. 500 identical districts will provide no better gameplay than 250 identical districts do now.
- by Soraya Xel - at 2013.09.25 17:32:00
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675. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Vell0cet wrote: DUST needs to hit the point where it is a solid game with the foundation in place on terrestrial and barren planets so reviewers and new players can download it and feel like they're playing a polished FPS that isn't missing cor...
- by Soraya Xel - at 2013.09.25 17:31:00
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676. CCP: It is all or nothing for you now - in Feedback/Requests [original thread]
Someone's being dramatic.
- by Soraya Xel - at 2013.09.25 16:23:00
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677. Team Leader: where is it in the backlog? - in Feedback/Requests [original thread]
It'd be really nice to fit a team leader who doesn't spawn in the match, and a spot for an orbital pilot to be in team chat as well. It'd add two more people to voice chat, but nobody else to the match itself. The team leader could view the match,...
- by Soraya Xel - at 2013.09.25 16:22:00
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678. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Vell0cet wrote: Soraya Xel wrote: I still feel this would be one of the most important ways to add uniqueness to DUST and set it apart from other shooters. Gravity, planet types, etc. need to be varied! And they will be. But they have a ve...
- by Soraya Xel - at 2013.09.25 16:19:00
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679. Gravity - in Feedback/Requests [original thread]
It'd be interesting, because it'd add a whole 'nother point of differentiation between light. medium, and heavy suits.
- by Soraya Xel - at 2013.09.25 16:01:00
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680. Planet naming - in Feedback/Requests [original thread]
It'd be cool, but not practical, especially on a temporary basis, since CCP has to approve every planet name in the game client to ensure compliance with lore. Additionally, a billion ISK is nothing to EVE side, and eventually that will matter. As...
- by Soraya Xel - at 2013.09.25 15:20:00
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