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621. Tanks - Balancing Turrets - in General Discussions [original thread]
Roger Cordill wrote: message from Godin: Damage - 45 RoF - similar to what it is now Range - 100M to 150M Whoa, 45 damage, that's it. Yeah man, it's a specialized turret, meant to kill infantry. But not just KILL, suppress. It's the same conc...
- by Sole Fenychs - at 2014.01.29 21:47:00
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622. Tanks - Balancing Turrets - in General Discussions [original thread]
Roger Cordill wrote: Making a turret do way less DPS than the original (which sucks as a AV turret), nerfing the accuracy of it then calling that the AV turret, and making another turret that is weaker then the infantry version, in every way po...
- by Sole Fenychs - at 2014.01.29 21:26:00
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623. Petition to Bring back Corp battles - in General Discussions [original thread]
Iron Wolf Saber wrote: -Snip- Wait, are you really arguing that the ability for corps to do competitive play with no strings attached would somehow cause them to burn out? The ability for friendly matches and to mess around with allied corp...
- by Sole Fenychs - at 2014.01.29 21:11:00
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624. [Request] EVE damage types - in Feedback/Requests [original thread]
Personally, I'd be in favor of removing the damage types almost completely. Explosive has secondary effects (clone termination) that should stay, though. Actually, I would like if all damage types had secondary effects. The bonuses to shield/armo...
- by Sole Fenychs - at 2014.01.29 20:46:00
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625. [Request] FIX ASSAULT DROPSHIPS! - in Feedback/Requests [original thread]
By the way, the ADS was almost removed because the current condition of vehicles is a total revamp. They scaled it down to basics and simply didn't consider that normal dropships are basically pointless, in contrast to ADS. By the way, I want nor...
- by Sole Fenychs - at 2014.01.29 20:40:00
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626. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Oh god, not another of these threads. I'm starting to fear that CCP will actually listen to those idiots. It already seems like they are intending to take away Jihad Jeeps and the ability to explode REs while bleeding out. Does no one care about ...
- by Sole Fenychs - at 2014.01.29 20:35:00
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627. Request: Corp Logo on suits option - in Feedback/Requests [original thread]
And don't forget the ability to use the squad command wheel to paint the corp logo onto any flat surface. Takes me right back to the days of Counter-Strike.
- by Sole Fenychs - at 2014.01.29 20:26:00
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628. No risk Huge reward! - in General Discussions [original thread]
I HateMyFace wrote: I didnt know about this before. But now I'm going to durka burka muhammed jihad jeep the **** out of you. For some religious diversity, I will instead scream "Gott will es!" ("God wants it!" or "God wills it!"), which wa...
- by Sole Fenychs - at 2014.01.29 18:54:00
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629. We need a name!? - in General Discussions [original thread]
Thumpers It plays on "dustbunnies" as well as the fact that we thump the ground when we spawn and the fact that we pound enemies into oblivion. A name based on FPS games would be funny. It would be recursive fluff, but it makes sense - In-univers...
- by Sole Fenychs - at 2014.01.29 17:40:00
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630. Tanks - Balancing Turrets - in General Discussions [original thread]
Roger Cordill wrote: I assume you misread my statement. They, the infantry are tanked heavily. Frigates at the most for PVP (the good ones anyways) have at most only a DCU. The rest is fitted to be really fast. Otherwise, bigger hulls will eat ...
- by Sole Fenychs - at 2014.01.29 10:38:00
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631. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Suanar Daranaus wrote: C Saunders wrote: It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated...
- by Sole Fenychs - at 2014.01.29 09:23:00
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632. Tanks - Balancing Turrets - in General Discussions [original thread]
Tebu Gan wrote: I think the answer is both. I'm not finished yet, there is still a lot of subject matter to cover. But yes, both, all turrets need variants that help define the given role. Among those variants, you will have some good for AV...
- by Sole Fenychs - at 2014.01.28 22:04:00
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633. Tanks - Balancing Turrets - in General Discussions [original thread]
I don't quite understand what your approach is. Are you proposing to have variants for all turrets, with different roles or are you proposing to remove AI capability from all large turrets, while changing small turrets into AV? At the beginning i...
- by Sole Fenychs - at 2014.01.28 21:31:00
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634. Destroying vehicles before deployment - in General Discussions [original thread]
Jadek Menaheim wrote: Spawn them in better protected areas or don't call them in at all. Simple. I would agree... But have you ever tried calling in a vehicle while being redlined? There IS no safe place for that.
- by Sole Fenychs - at 2014.01.28 21:03:00
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635. The First Fauna - in Feedback/Requests [original thread]
How about first giving us terrain before we implement living beings? The terrain that we currently have is painful to navigate. I don't want to know what happens if trees or something are implemented, even if bushes would have nice tactical value....
- by Sole Fenychs - at 2014.01.28 20:16:00
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636. Come along with me on a magical journey down the rabbit hole.... - in General Discussions [original thread]
ANON Cerberus wrote: That could have the potential to be the BEAST mother of all games! Gearbox`s weapons system (Litterally millions of variants that all feel different) Cryteks graphics CCPs - I.P and creativity DICE - for multiplayer scala...
- by Sole Fenychs - at 2014.01.28 17:27:00
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637. Something happening to REs? - in General Discussions [original thread]
Stickyness does need a fix. Their behaviour should be consistent. They stick to walls. They stick to tanks. They stick to LAVs. So why the hell do they not stick to infantry?
- by Sole Fenychs - at 2014.01.28 15:00:00
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638. Add protostomper game mode - in Feedback/Requests [original thread]
CLONE117 wrote: this sounds like an excuse to just rip apart mlt noobs and buff kd/rs Exactly. Protostompers can have their fun by ripping apart less coordinated players. They will surely appreciate that feeling of empowerment. The other p...
- by Sole Fenychs - at 2014.01.28 14:25:00
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639. Something happening to REs? - in General Discussions [original thread]
LEHON Xeon wrote: Rumor I heard was that jihad jeeps will no longer be viable in 1.8 Something supposed to happen with REs. It's called "buffing AV". Seriously, why the hell would you blow up 30k if you can use a 20k suit and possibly surviv...
- by Sole Fenychs - at 2014.01.28 13:59:00
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640. Add protostomper game mode - in Feedback/Requests [original thread]
Yes, it sounds silly, but hear me out: Take a 16 vs 16 battle. Then reduce one team to a squad. 6 members. This team HAS to be a squad. The other team gets stocked up to 26 people. (Might be too much) Team one is required to run proto gear. Team ...
- by Sole Fenychs - at 2014.01.28 13:50:00
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