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481. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
Melee weapons should have basically non-existent fitting requirements. That should be one of their distinct advantages.
- by Sole Fenychs - at 2014.02.19 16:51:00
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482. Dual Repair Tool - in Feedback/Requests [original thread]
BLACKEST GUY wrote: Now before you start yelling "Why would you ever equip two rep tools?", let me explain. With the new Logistics bonuses most likely coming in 1.8, the Min Logi sort of gets jibbed with the bonus to its equipment: the Repair ...
- by Sole Fenychs - at 2014.02.19 16:43:00
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483. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
We already have five AV weapons. Three are Caldari - Swarmer, AV grenade and FG One is Gallente - PLC One is Minmatar - REs Each has different strengths and weaknesses. AV grenades have low range and fill the grenade slot. FGs require a heavy fra...
- by Sole Fenychs - at 2014.02.19 16:36:00
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484. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Full infantry respec should happen once the next content milestone is reached. I'd wager that it would be 2.0. Basically: - All racial suits (Which we already have in 1.8, except for pilots) - All racial weapons (We already have assault rifles an...
- by Sole Fenychs - at 2014.02.18 17:08:00
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485. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Lex DOCIEL wrote: Sole Fenychs wrote: Yeah, you want to give those counters their own slot and add a cooldown. So there's even more randomness, because now a player who you know is invulnerable to flashbangs will suddenly be affected by them...
- by Sole Fenychs - at 2014.02.17 16:18:00
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486. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Lex DOCIEL wrote: I can see you didn't grasp the purpose of HUD ugrades and HUD AA ("counters"). Please read again my second post, I made some Edits to make it clearer. Plus, it is NOT a module. Yeah, you want to give those counters their own...
- by Sole Fenychs - at 2014.02.17 10:45:00
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487. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Grenade spam is a real problem. Just look how the 6 vs 6 tournament has ended : Endless Locus Spam. Grenades are just too powerful. They OHK. We hve 3 They can be cooked. They are ressuplied pretty fast. When was tha...
- by Sole Fenychs - at 2014.02.17 09:53:00
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488. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Why so much effort? Why don't we just take the current system and make it good? It's already a nice and easy to understand foundation, after all. Keep the four tiers. Then make militia factionless. Standard gear is faction-specific. Advanced gear ...
- by Sole Fenychs - at 2014.02.16 22:54:00
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489. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Yeah, wonderful. Let's make encounters even more random. You already have four different tanking profiles, with five different damage profiles on your weapons. Not to mention three weight classes of suits. You have to process that information in h...
- by Sole Fenychs - at 2014.02.16 22:28:00
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490. [Request] More Maneuvers - in Feedback/Requests [original thread]
Agree on the general idea of adding advanced maneuvers. Disagree on prenerfing them so heavily. Like the ledge grab, which is completely ******** in your concept. Just make it an automatic grab when you keep holding the jump button and make the sp...
- by Sole Fenychs - at 2014.02.16 22:19:00
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491. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
That actually makes sense both in fluff and in gameplay. It would give nova knives some additional utility, without making them actual AV equipment. At 100% you still need at least four or so charged swipes, depending on exact loadouts. It's not ...
- by Sole Fenychs - at 2014.02.16 22:13:00
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492. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
I agree on the hover mode. We need a button that causes the dropship to auto-level and remain stationary at its current height. Also, the thrusters should not turn off when the pilot changes into a gunner seat. Note that I'm not in favor of changi...
- by Sole Fenychs - at 2014.02.16 14:08:00
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493. DERPSHIPS! An inquiry - in General Discussions [original thread]
Rynoceros wrote: I like to fly them, mostly for goofing off and doing rolls n' **** in a empty match. All this time and I thought that pilots couldn't fire... I never really fit one for actual battling, just to gain access to rooftops and other...
- by Sole Fenychs - at 2014.02.16 14:01:00
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494. Transforming militia gear into introductory items - in Feedback/Requests [original thread]
So, there's all this talk about everyone wanting militia variants of everything. Which makes sense. It's also comparably easy to pull off for CCP. Here's an idea that would require some work. Also, considering the attitude on this forums, I fully...
- by Sole Fenychs - at 2014.02.16 13:51:00
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495. DERPSHIPS! An inquiry - in General Discussions [original thread]
Small Blasters are ****. Simple as that. This goes for all vehicles. But railguns and missiles are equally useful on the side ports. Missiles are better for ADS, iirc, though. You know what should be done? Make ADS the basic class and transport ...
- by Sole Fenychs - at 2014.02.16 12:51:00
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496. With Racial Suit Parity in 1.8... STARTER FITS - in General Discussions [original thread]
Zeylon Rho wrote: I still feel it's odd that all the heavy/light frames are retooled stat-wise, and have an even number of slots. Yet, we're going to keep the Amarr a slot down compared to other races on medium frames with the inexplicable zero...
- by Sole Fenychs - at 2014.02.16 10:29:00
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497. (Request)hacking dropsuits for salvage - in Feedback/Requests [original thread]
Mauren NOON wrote: And they would die in the process....that's their fault....if hacking a dropsuit is more important then you will most likely be targeted as a free kill. It's all about timing That's the ******* issue. You implement a mechan...
- by Sole Fenychs - at 2014.02.15 18:14:00
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498. RR Heavies - in General Discussions [original thread]
The Robot Devil wrote: iTbagyou wrote: Patrick57 wrote: Commandos should be the only Heavies that can use light weapons. All other Heavies should be restricted to heavy weapons IMO. Since heavies can use light weapons. Id like my bric...
- by Sole Fenychs - at 2014.02.15 17:25:00
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499. (Request)hacking dropsuits for salvage - in Feedback/Requests [original thread]
Hoover Damn wrote: People complain about badly-timed nanite injections because they hurt their KDR. I already shoot downed proto-suits to make sure they lose their kit, so they aren't losing anything. I don't give a flying **** about KDR. I ...
- by Sole Fenychs - at 2014.02.15 17:23:00
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500. An easy fix to shield and armor disparity - in General Discussions [original thread]
BL4CKST4R wrote: Aeon Amadi wrote: Slightly off topic but am I the only one who thinks Armor Plates being a high PG item in a low-powered slot is ******* silly? I think it's silly that armor even costs PG. Why do I need to run energy thro...
- by Sole Fenychs - at 2014.02.15 13:35:00
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