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101. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Infamous Erich wrote: I seem to have no problem with the current camera angle so and what do you the a forge gun is going to do while you go into *hover mode* We have to stay mobile Hover mode does not tu...
- by Skybladev2 - at 2013.11.24 16:25:00
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102. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
There is GM post in this thread: https://forums.dust514.com/default.aspx?g=posts&t=119258&find=unread but I do not see GM badge when see topic list: https://forums.dust514.com/default.aspx?g=topics&f=1086
- by Skybladev2 - at 2013.11.24 10:09:00
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103. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Make hover mode for assault dropships instead of internal camera view switched with R3. When dropship enters this mode: 1. Pilot turret zooms in. 2. Turret becomes stabilized, i.e. when dropship moves, turret aim autocompensates to stick it cross...
- by Skybladev2 - at 2013.11.24 08:44:00
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104. Vehicle Issues that Remain Unadressed - in General Discussions [original thread]
Just wanted to make a request for active scanner WP, but found your post. And yeah, pilots need at least CRU spawn points, not awkward spawn-then-maybe-drop-then-maybe-kill tiny assist. Though it wont help much until infantry spams drop uplinks.
- by Skybladev2 - at 2013.11.24 07:23:00
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105. [BUG] Equipment deployable in midair - in Technical Support/Bugs [original thread]
Support does not react to (any?) bugs, I wrote them 3 bugs half a year ago. We can see any feedback only here, and this is a bug.
- by Skybladev2 - at 2013.11.23 18:38:00
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106. [BUG] Camera saves zoom when entering dropship - in Technical Support/Bugs [original thread]
If you approach dropship, hold L1 and then press O to enter dropship, camera will be still zoomed. You have to switch view twice with R3 to reset it.
- by Skybladev2 - at 2013.11.23 18:34:00
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107. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
Ok, this seems a good thread to vote for hull transparency when crosshair overlays dropship's hull.
- by Skybladev2 - at 2013.11.18 17:11:00
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108. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
1. When there will be any light or heavy aircrafts? Medium are not much useful :( 2. When EVE players can produce items for Dust players?
- by Skybladev2 - at 2013.11.14 16:42:00
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109. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: Skybladev2 wrote: What about pirate LP stores? Whom to kill to buy there? I imagine that pirate missions will perhaps be PvE if and when that eventually happens. At the moment I don't think the pirates fit into any game...
- by Skybladev2 - at 2013.11.05 17:04:00
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110. 514th Wing: Pilot Dropsuit Discussion - Meeting Saturday, July 27 18:00UTC - in The Council's Chamber [original thread]
Brush Master wrote: Skybladev2 wrote: Hi, folks. I e-mailed Brush Master several weeks ago about er, 'official' joining to 514th Wing, but still no response. Is this group still active? What benefits it brings to members? I looked for you...
- by Skybladev2 - at 2013.10.28 18:25:00
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111. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
What about pirate LP stores? Whom to kill to buy there?
- by Skybladev2 - at 2013.10.26 18:54:00
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112. Announcement:Weapon stats! - in General Discussions [original thread]
Takahiro Kashuken wrote: Skybladev2 wrote: But LAVs are buffed. With less slots Meaning new vehicles can not overtank old versions?
- by Skybladev2 - at 2013.10.26 17:40:00
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113. Announcement:Weapon stats! - in General Discussions [original thread]
TheAmazing FlyingPig wrote: >Implying vehicles aren't being changed as well But LAVs are buffed.
- by Skybladev2 - at 2013.10.26 17:30:00
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114. Announcement:Weapon stats! - in General Discussions [original thread]
I don't see any reason for nerfing swarms and grenades. They doing quite ok allowing vehicle time to escape.
- by Skybladev2 - at 2013.10.26 11:32:00
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115. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Anoko Destrolock wrote: LAV Operation +1% Speed / Acceleration HAV Operation +1% armor & shields and / or +1% large turret dmg But where is dropship operation?
- by Skybladev2 - at 2013.10.24 09:09:00
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116. Assisted Suicide - in Technical Support/Bugs [original thread]
I don't know wherther this related to OPs bug, but you sometimes receive similar kill message when someone jump off your dropship. Can show it on video.
- by Skybladev2 - at 2013.10.21 15:37:00
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117. [Suggest] Fittings folders - in Feedback/Requests [original thread]
Sure need this because now can sort fittings only alphabetically :(
- by Skybladev2 - at 2013.10.21 15:12:00
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118. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CharCharOdell wrote: lol. speed tanking with swarms is impossible. unless swarms get a huge speed/tracking nerf, it will never happen. When 6 rockets hit jeep it should explode. If it didnt then it is HAV. In early Uprising builds nontanked ...
- by Skybladev2 - at 2013.10.21 12:35:00
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119. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes no sense and you want to repeat you balance mistake? LAVs should tank with speed, not shield/armo...
- by Skybladev2 - at 2013.10.20 16:14:00
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120. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Well, considering infantry can run out of ammo, has limited shooting angle, no aim stabilization, possible seat count reduction I would like this to be implemented without fear.
- by Skybladev2 - at 2013.10.20 11:13:00
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