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141. Future thoughts. Part 1: How Eve and Dust economies can merge - in General Discussions [original thread]
DISCLAIMER : This text is just my imagination partly based on official information. No one can prove that things go in way described here. Recently CCP said , that they Gǣactively working towards <GǪ> Introducing a new "thing" to do tha...
- by Skybladev2 - at 2013.07.23 18:13:00
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142. Future thoughts. Part 1: How Eve and Dust economies can merge - in General Discussions [original thread]
A couple of word how money for resources sold can spread within manufacturing corporation. There can be 2 main ways: All revenue transferred to corp wallet and only allowed people can decide how to pay players, who participated in planet conque...
- by Skybladev2 - at 2013.07.23 18:13:00
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143. [Request] Allow use Neocom when not spawned on battlefied - in Feedback/Requests [original thread]
Clips A'hoy wrote: Have you tried L1? It works fine for me. Wow, thanks, man! I pressed Start all the time. P.S. How to delete/close this topic?
- by Skybladev2 - at 2013.07.20 16:40:00
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144. [Request] Make drones that deliver vehicles increase altitude faster after drop - in Feedback/Requests [original thread]
Draco Cerberus wrote: hey run into buildings and practically kill some vehicles before dropping them and circle an area repeatedly before setting them down. That the problem too, but it happens not so often and it is much harder to fix, beca...
- by Skybladev2 - at 2013.07.20 15:49:00
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145. [Request] Allow use Neocom when not spawned on battlefied - in Feedback/Requests [original thread]
Dale Templar wrote: All RUST 514 use is Mass Drivers anyway, or do you need to be able to change between dual flaylocks or mass driver/flaylock? What?
- by Skybladev2 - at 2013.07.20 15:47:00
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146. [Request] Make drones that deliver vehicles increase altitude faster after drop - in Feedback/Requests [original thread]
I constantly loose my dropships when try to increase my height (especially with afterburns) right after it is dropped by drone - I hit it and collision is rendered deadly.
- by Skybladev2 - at 2013.07.20 13:24:00
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147. [Request] Allow use Neocom when not spawned on battlefied - in Feedback/Requests [original thread]
I cannot use Neocom when I not spawned on a battlefield yet. This is counter-intuitive. I cannot manage my fittings, only buy new ones. I cannot leave battle - I have to spawn and try to stay alive while navigatinh Neocom. Sometimes it is not poss...
- by Skybladev2 - at 2013.07.20 13:06:00
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148. [Petition] A test server is NEEDED - in General Discussions [original thread]
Signed.
- by Skybladev2 - at 2013.07.19 11:01:00
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149. Sticky:Aiming and control system in general - in General Discussions [original thread]
Please make dropship's hull semi-transparent when camera crosshair hits it, because assault pilots can not see where to shoot. It will also be useful for landing onto people ^_^
- by Skybladev2 - at 2013.07.19 07:45:00
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150. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Repeat most important for me things here. If we talk only about dropships (no light and heavy aerial vehicles), so it must have high ehp, because now almost any dropship is a flying frag. Logi dropships must have the most ehp, while being less agi...
- by Skybladev2 - at 2013.07.06 20:14:00
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151. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
darkiller240 wrote: Dropships? No, any vehicle.
- by Skybladev2 - at 2013.07.06 19:42:00
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152. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Just give drivers war points for spawning people into mobile CRU, I think it is not so hard to implement.
- by Skybladev2 - at 2013.07.04 07:59:00
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153. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
CCP Blam! wrote: The aiming camera on the dropship is also being worked on in general. I want to enable the camera to be more responsive to players' direct input while still allowing the camera to gently and seamlessly ease back to its neutral ...
- by Skybladev2 - at 2013.06.06 05:50:00
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154. Sticky:Instant Battle Academy - in General Discussions [original thread]
Hello. Forcing new players to play only Instant Battle Academy and only Survival is bad idea. I logged in yesterday with a new twink and decided to max codebreaking. So I did it, created a codebreaking fit and it turned out, that I can not apply m...
- by Skybladev2 - at 2013.05.31 11:49:00
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155. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
I just want bombs (to bomb tanks), this will be very cool and not so difficult to add to existing version.
- by Skybladev2 - at 2013.05.08 09:52:00
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156. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
Great tool! But I don't see prerequisites for each item, only primary and secondary skill. Where to find minimal levels of each skill to use particular module?
- by Skybladev2 - at 2013.04.30 11:28:00
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