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41. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Or, you could learn to hover manually. It's not that hard I can hover, but shooting with this ugly camera is pure pain.
- by Skybladev2 - at 2013.11.25 07:27:00
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42. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Infamous Erich wrote: I seem to have no problem with the current camera angle so and what do you the a forge gun is going to do while you go into *hover mode* We have to stay mobile Hover mode does not tu...
- by Skybladev2 - at 2013.11.24 16:25:00
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43. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
There is GM post in this thread: https://forums.dust514.com/default.aspx?g=posts&t=119258&find=unread but I do not see GM badge when see topic list: https://forums.dust514.com/default.aspx?g=topics&f=1086
- by Skybladev2 - at 2013.11.24 10:09:00
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44. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Make hover mode for assault dropships instead of internal camera view switched with R3. When dropship enters this mode: 1. Pilot turret zooms in. 2. Turret becomes stabilized, i.e. when dropship moves, turret aim autocompensates to stick it cross...
- by Skybladev2 - at 2013.11.24 08:44:00
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45. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
Ok, this seems a good thread to vote for hull transparency when crosshair overlays dropship's hull.
- by Skybladev2 - at 2013.11.18 17:11:00
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46. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: Skybladev2 wrote: What about pirate LP stores? Whom to kill to buy there? I imagine that pirate missions will perhaps be PvE if and when that eventually happens. At the moment I don't think the pirates fit into any game...
- by Skybladev2 - at 2013.11.05 17:04:00
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47. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
What about pirate LP stores? Whom to kill to buy there?
- by Skybladev2 - at 2013.10.26 18:54:00
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48. [Suggest] Fittings folders - in Feedback/Requests [original thread]
Sure need this because now can sort fittings only alphabetically :(
- by Skybladev2 - at 2013.10.21 15:12:00
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49. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Well, considering infantry can run out of ammo, has limited shooting angle, no aim stabilization, possible seat count reduction I would like this to be implemented without fear.
- by Skybladev2 - at 2013.10.20 11:13:00
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50. [Request] Allow place orders from minimap - in Feedback/Requests [original thread]
It is hard to target some objectives from the ground, especially attacking ones. So it will be (sometimes) more effective and easy to place order from MCC after respawn. After all, new MMO shooters allow players to be dedicated tactical field comm...
- by Skybladev2 - at 2013.10.17 13:10:00
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51. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Allow quick navigation to the last DEV post in thread, not only first. Allow quick navigation to self latest post in thread.
- by Skybladev2 - at 2013.10.17 12:57:00
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52. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I can advise remove infantry weapon reloading when they fly as passengers. Everyone happy - we have ultimate weapon platform for one time use.
- by Skybladev2 - at 2013.10.02 12:19:00
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53. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
Signed
- by Skybladev2 - at 2013.09.04 06:20:00
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54. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
New camera is too close, when I bank forward, I see my ship's tail filling entire screen. Assault pilots does not need this camera, because they fly too high to see small targets +5 meters closer. Better improve aiming and make hull semi-transpare...
- by Skybladev2 - at 2013.09.03 19:36:00
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55. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Gabriella Grey wrote: this might sound good to you in theory but as I stated above, this will make the game broken. Dropships and other weapons along those lines that could allow forge guns and swarm launchers to shoot out of them, would simpl...
- by Skybladev2 - at 2013.08.30 11:04:00
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56. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Dropships now are not so much threat like vehicles should be. It pretty thin a...
- by Skybladev2 - at 2013.08.30 10:50:00
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57. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I just leave it here: Future thoughts. Part 3: How different planet maps will look like
- by Skybladev2 - at 2013.07.30 05:59:00
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58. Future thoughts. Part 3: How different planet maps will look like - in Feedback/Requests [original thread]
Future thoughts. Part 1: How Eve and Dust economies can merge Future thoughts. Part 2: Future of aerial combat Now we have only temperate planets we can fight on. This is logical choice for first time, as developers can not implement all type...
- by Skybladev2 - at 2013.07.28 19:40:00
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59. Future thoughts. Part 2: Future of aerial combat - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Personally, I think we need a solid distinction between two types of Light Aircraft. Fighters and Gunships. If use such kind of distinction, I think Fighters need to be light aircrafts, Gunships - medium (as it very cl...
- by Skybladev2 - at 2013.07.28 17:38:00
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60. Future thoughts. Part 2: Future of aerial combat - in Feedback/Requests [original thread]
Future thoughts. Part 1: How Eve and Dust economies can merge DISCLAIMER: This text is just my imagination partly based on official information. No one can prove that things go in way described here. Now there are 3 types of vehicles in Dust...
- by Skybladev2 - at 2013.07.25 19:39:00
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