Skybladev2
RUST 415 RUST415
20
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Posted - 2013.07.28 19:40:00 -
[1] - Quote
Future thoughts. Part 1: How Eve and Dust economies can merge Future thoughts. Part 2: Future of aerial combat
Now we have only temperate planets we can fight on. This is logical choice for first time, as developers can not implement all types of planets, but they have to do it in the end, because controlling only small part of production chain is illogical. So I try to imagine how battles on different maps will look like.
Barren Visuals. This is easy one GÇô some desert like landscape, mostly plain. Can contain some ruins. We already have some maps on temperate planets looking like desert.
Special effects. Special effect on Barren planets will be sandstorm. When it comes, everyone who outside the buildings will:
- Not see anything farther than I farther than 0 meter away
- Lost their HUDs because of strong electromagnetic noise caused by moving sand
Those who inside the buildings will not receive tagnet info from other buildings separated by sandstorm. Sandstorm will not be long (30 seconds max) and will not occur every time the map is played.
Oceanic Visuals. This is opposite to Barren GÇô water almost everywhere. So where do battles take place as dropsuits can not swim? The answer is floating platforms on the water connected by some kind of narrow bridges. You can think of it like of wide flat barges of like of high oil platform, or some kind of mix.
Special effects. Rains, heavy rains and pitching of platforms. There will no tsunami, no. When you fall into the water there will be no instadeath GÇô dropsuits are quite hermetic. But you can not swim and will drop like a stone. When you reach certain depth dropsuit will break and your clone dies. You can still self-destruct as well.
Ice Visuals. This is also easy one GÇô ice, icebergs and water in different proportions. There can be floating platforms as well.
Special effects. Snowstorms, causing poor visibility. Icebergs and ice floes can move over map, providing additional logistics support/resists. Ice parts can be exploded or melted (we have laser rifles!).
By the way, laser rifles and similar weapon will heat slower, then usual.
Storm Visuals. This one can be presented like temperate planet with poor visibility, heavy rains and often lightings. We also can see similar visuals in some battles on temperate planets (just remember Battle for Caldari Prime). This is the most sci-fi looking kind of planet.
Special effects. Lightings can strike high objects and cause strong EM damage. This means dropships will have the highest chance to be stroke. Overall EM-field fluctuation can cause instability in tagnet functionality.
Gas Visuals. Gas planets will not have steady ground to fight upon, but merks can use platforms floating in stratosphere (jet-propelled, hung with balloons or both). There will be limited visibility, because of clouds and air streams.
Special effects. Strong wind can affect objects in the air. This means dropships will be hardly stabilized and even small things grenades can move unpredictably (donGÇÖt shoot against wind!). Also aerial vehicles can fly under the platforms. The can not get too low, because this will cause them to enter dark toxic layer of atmosphere.
Lava Visuals. Just imagine hell with some rock island and yes, floating platforms :). Hot air will distort image of distant objects, so you can rely only on tagnet info to aim correctly (snipers will suffer from it often).
Special effects. Well, moving lava, nothing special. Maybe some kind of gazers. Stones can float in lava, just like ice floes. Laser rifles will heat faster, than usual.
Plasma Visuals. Well, when I read http://eveplanets.com/eve/planet/index/show/Storm and http://eveplanets.com/eve/planet/index/show/Plasma description, I see no considerable difference in their look. So letGÇÖs just think they look the same :)
Special effects. Plasma planets will cause strong EM-interference, like storm planet. I donGÇÖt see any difference here as well.
General notes
Now maps are plain and boring. I think maps need to be:
- Bigger
- With more altitude changes
The extreme version of map induced by second point is something called Tower. This map has small square, but has a vary high building in the middle where NULL cannons located. Some cannons located inside the Tower, some at the balconies and one at the top of Tower. This map will be heaven for dropships and scouts and hell for tanks and snipers (well, it depends thoughGǪ)
Floating platforms presented earlier mean that players can move between them only over predetermined bridges or by air. But I think infantry can have jetpacks (active module) to perform long jumps. Scouts will fly farther, as they lighter and faster, allowing jumping between platforms, while using this on heavy suits will only help them overtake small obstacles.
One last note GÇô although dropsuits can not swim, infantry can operate on shoals. They can not fire in water, but can use all other equipment like drop uplinks, nanohives and so on.
Future thoughts. Part 1: How Eve and Dust economies can merge Future thoughts. Part 2: Future of aerial combat |
Arc-08
Horizons' Edge Orion Empire
40
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Posted - 2013.08.17 21:05:00 -
[5] - Quote
just how do you know dropsuits can't swim?
if you think about it the suits should be capable of surviving under water as well as in harsh conditions, plus the motions on the suit are enhanced by gears and stuff, so i think you should be able to swim, but not for too long i'm thinking 20-25 seconds before the suit leaks water in and the gears and mechanics break. now heavies, they should drown, and scouts should be able to have 40 seconds to 1:20 seconds in the water.
for effects on ice planet, make weak spots in the ice that you can fall through if your medium or heavy suit
storm and plasma planets should effect shields depending on where you are in the storm or plasma field giving advantage to armor
heavies should be able to cross through small amounts of lava (like 6 seconds) to give them an advantage, and so they are not hindered by their small jump height |