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1. Dropships: the future - in Feedback/Requests [original thread]
I always wonder how devs tell about Vehicles and AV weapons balancing meaning only tanks and leaving behind Dropships and LAVs. And every time they pass one part of the equation they seem to ignore other parts. As a reminder: 1. HAV vs HAV can no...
- by Skybladev2 - at 2015.03.18 12:37:00
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2. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CCP Rattati wrote: 2) Simply reduce walking distances in the big maps. So you could have two or three both-way portals This will kill LAVs and Dropships as a transports. Drop uplinks already almost did it, you just commit this process.
- by Skybladev2 - at 2015.03.13 14:21:00
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3. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
CCP Rattati, why did you reject this card? https://trello.com/c/9Yfd5d6t/248-swarm-lock-on-warning This is highly voted card in Dust 514 Community Crowdsourcing board: https://trello.com/c/5lGN46sr/71-vehicle-swarm-lock-on-warning Could you g...
- by Skybladev2 - at 2015.02.24 14:34:00
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4. CCP Rattati, how did you evaluate Swarm lock on warning=No? - in Feedback/Requests [original thread]
I have just found this card and was very surprised: https://trello.com/c/9Yfd5d6t/248-swarm-lock-on-warning Can you say why you denied that?
- by Skybladev2 - at 2015.02.20 14:30:00
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5. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Railgun isn't too good at anything. I have non-fires, misfires, reload glitches, fire-automatically-until-it-overheats glitches, and sometimes it goes right through a target, most often a turret installation. I've also watc...
- by Skybladev2 - at 2015.01.26 12:19:00
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6. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I suggest decrease Large Railgun ROF as it shot power was buffed. Almost any DS cannot tank even 3 volleys now, it could be even worse with increased shot damage. Tanks can tank 7k damage, but DS can not. But, in general, I like you direction to ...
- by Skybladev2 - at 2015.01.26 11:12:00
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7. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
You should also check collision detection in general and for missiles particularly. One time I got shot with my own missile in a still dropship (gunner seat).
- by Skybladev2 - at 2015.01.26 08:59:00
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8. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, New Concept: Default Timers All districts will be given Default Timers, based on PCU coverage and distance from TQ DT. If Timers have been changed and the District is lost, the Timer will reset to Default. ...
- by Skybladev2 - at 2015.01.23 13:34:00
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9. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Tank small turrets should be angle high enough to counter ADS to compensate. And large rail turrets should be angle little enough.
- by Skybladev2 - at 2015.01.21 07:41:00
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10. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
A) Stupid B) Stupid C) Stupid D) What does it mean? E) What is the default timer? Default for whom? Americans? Europeans? Japanese? Why do you ever want to reset timers? This is totally defenders matter, not even you as a developers. This timer...
- by Skybladev2 - at 2015.01.20 13:24:00
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11. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
B) Bad C) Bad E) Bad I have quite old character with low loyality rank and log in occasionally. Loyality rank is not equal to player skill! While we have many talented new players who can participate into PC. Why my corp and I should suffer from ...
- by Skybladev2 - at 2015.01.20 13:17:00
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12. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Thanks for sharing this info! Especially that you explained Trello Dust 514 Development Roadmap card names, simple titles did not make much sense. Also I'm glad some of mentioned issues came from Trello Dust 514 Community Crowdsourcing, though you...
- by Skybladev2 - at 2014.12.24 10:05:00
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13. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
I wrote maybe a year ago about it: infantry just does not care about friendly vehicles. I wish vehicles provide more logistic support than now. Ammo resupply will be a good start point.
- by Skybladev2 - at 2014.12.08 13:42:00
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14. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: Skybladev2 wrote: Infantry can wear militia swarm and try to get rid of vehicle, but if they can not do that due to heavily tanked vehicle there can be situation, when support vehicle can dominate the battlefield if there is ...
- by Skybladev2 - at 2014.12.08 13:36:00
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15. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Infantry can wear militia swarm and try to get rid of vehicle, but if they can not do that due to heavily tanked vehicle there can be situation, when support vehicle can dominate the battlefield if there is no pilots in opposite team. Or they have...
- by Skybladev2 - at 2014.12.08 13:30:00
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16. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Tweaksz wrote: CCP Rattati wrote: Marauders (Mammoth tanks) I know of a friend who would definitely return if marauders made a comeback. I hope marauders will cost higher, than ADS?
- by Skybladev2 - at 2014.12.03 09:30:00
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17. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Re-review Dropships I suggest to start with this. Dropships almost always does not use their full potential of transporting people over the area. That's quite sad, but pilots fly alone even with squad and mCRU. Transport ...
- by Skybladev2 - at 2014.12.01 10:52:00
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18. Mobile Supply Depot - in Feedback/Requests [original thread]
There is CRU -> mCRU -> Drop Uplinks. Why there is no Supply Depot -> Mobile Supply Depot -> Nanohives?
- by Skybladev2 - at 2014.10.15 19:56:00
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19. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: We have no intent to shoehorn in an exact playstyle. This is good. CCP Rattati wrote: Players have been asking, "what is the role of the ADS", and to that I only have one answer, "we provide the sandbox, you play in ...
- by Skybladev2 - at 2014.10.12 18:35:00
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20. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Stefan Stahl wrote: - The Myron has the upper hand on regeneration, but it's tough to put that into action when *all* threats on the battlefield are high in alpha damage. It can barely even tank three volleys from a damage amped wiyrkomi SL. ...
- by Skybladev2 - at 2014.09.28 13:14:00
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