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21. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Stefan Stahl wrote: - The Myron has the upper hand on regeneration, but it's tough to put that into action when *all* threats on the battlefield are high in alpha damage. It can barely even tank three volleys from a damage amped wiyrkomi SL. ...
- by Skybladev2 - at 2014.09.28 13:13:00
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22. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
I agree with previous posts: Myron have to 'attack' and defend both with high slots. Low slots are useless for that ship, especially when you removed overdrives (I had to use it in my old Python fits pre 1.7) So let's view my Grimsnes fit: High ...
- by Skybladev2 - at 2014.09.28 12:16:00
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23. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
You intended to lower Assault dropships cost, will this happen in Delta, according to Swarms, Standard DS and Shield HAVs buff?
- by Skybladev2 - at 2014.08.30 17:42:00
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24. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Any chance of mCRUs WP?
- by Skybladev2 - at 2014.07.11 10:35:00
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25. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
Pvt Numnutz wrote: The only thing that I find frustrating is when multiple forge guns go to tower camp. This is the worst case of using sniping forges, they deny all dropships in a map. I rephrase my idea the third time - I have no complaint...
- by Skybladev2 - at 2014.07.02 12:29:00
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26. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Too powerful? Nonsense. The only thing that could be changed is adding a lingering trail to forge shot that would make it somewhat easier to track back to the source. One should read it as "Too effective agains DSs". They t...
- by Skybladev2 - at 2014.07.01 16:57:00
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27. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
TheEnd762 wrote: Because it has no zoom, slows the user to a crawl when charging/holding a charge, and because 90% of the time tanks and dropships can drive/fly out of it's effective range before a second shot can be fired, or just kill the sho...
- by Skybladev2 - at 2014.07.01 08:38:00
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28. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
I'm curious, why forgegun is so precise weapon. It should have some dispersion. Now it too powerful, because having DPS comparable to Large Railguns it have no tracking issues, so players can easily aim at close targets and shoot enemies at max ra...
- by Skybladev2 - at 2014.07.01 07:59:00
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29. [Suggestion]Add side effects to EM grenades - in Feedback/Requests [original thread]
I would like to see some additional side effects of EM grenades blast. Now it is almost useless as a combat weapon, only logis use them to clear enemy deployments quickly. If you attack someone you can barely fear only Caldari infantry. I propose...
- by Skybladev2 - at 2014.06.28 18:05:00
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30. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
CCP Rattati wrote: 7) Smaller tweaks such as RE progression, Basic PG/CPU, WP for mobile CRUs and increased sig profile of vehicles. What is RE progression? WP for mobile CRUs - holy yeah! And please fix a bug when some one can spawn at dr...
- by Skybladev2 - at 2014.06.09 11:14:00
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31. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
I have no special problems of tanking swarms, but rail tanks and turrets are real pain in the butt.
- by Skybladev2 - at 2014.06.09 11:10:00
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32. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I vote for this change, Ambush maps are too small for vehicles, they just farming infantry. Maybe Domination should be revisited too.
- by Skybladev2 - at 2014.06.09 11:09:00
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33. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
I also want to note that Large Rail Turrets DPS is too high. If your target is slow (like hovering Dropship) and have low EHP (like hovering Dropship) you can almost instapop it before your target can react to the threat. I suppose LRT to be: * L...
- by Skybladev2 - at 2014.06.09 11:04:00
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34. Project Legion Feedback - in Feedback/Requests [original thread]
I-Shayz-I wrote: Some great feedback here, thank you for taking the time to post your thoughts in a well structured manner. Will be included in the Index for sure the next time I update it. Thanks! Your link seems to be broken :( http://tin...
- by Skybladev2 - at 2014.05.10 10:26:00
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35. Project Legion Feedback - in Feedback/Requests [original thread]
Mercs activity CCP, donGÇÖt stuck with Planetary Conquest only! Mercs want to distract eve players, so why not allowing them to infiltrate stations/POSes? If infiltration succeeds starbase will be damaged and weakened for future attack. For ex...
- by Skybladev2 - at 2014.05.06 19:35:00
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36. Project Legion Feedback - in Feedback/Requests [original thread]
IPK Everybody knows that Dust currency ISK is not the same ISK in EVE GÇô their values are different. So I propose using another name for PL currency GÇô InterPlanetary Kredits. It will be used for in-game transactions. Cross-game transactions...
- by Skybladev2 - at 2014.05.06 19:33:00
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37. Project Legion Feedback - in Feedback/Requests [original thread]
Hello, CCP and others. This thread is my personal feedback and vision of Project Legion (PL) at now. Emotions and opinions My general emotion is relief. PL is certainly a step in right direction. Dust was dead while stuck in a single console...
- by Skybladev2 - at 2014.05.06 19:31:00
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38. Minmatar dropship - in Feedback/Requests [original thread]
I'd like to see minmatar dropship in game, which will have small blaster turrets bonus, 2-¥/2L slots (assault version) or 3H/2L (standard version). Here is possible hull design: http://www.youtube.com/watch?v=4d34j56ERU8 OR Minmatar fighter, whi...
- by Skybladev2 - at 2014.04.14 11:25:00
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39. [Request] Precise aim with Sixaxis - in Feedback/Requests [original thread]
Django Quik wrote: Sixaxis banking control is not precise enough to allow the sort of fine aiming you are talking about. If you bank it a bit, then yes, it is not precise. I mean bank it a lot and cursor moves a bit. It's just a matter of scale.
- by Skybladev2 - at 2013.12.16 06:19:00
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40. [Request] Precise aim with Sixaxis - in Feedback/Requests [original thread]
Allow fine aiming with sixaxis banking, this will help a lot in many situations, because sticks too sensitive for slow movements.
- by Skybladev2 - at 2013.12.09 19:14:00
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