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3021. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: One concern with this approach is whether it would be any fun for the tank drivers. The gunners obviously get to shoot stuff, and the tank commanders would have a lot to do, as well as being the primary anti-infantry element. W...
- by Skihids - at 2012.12.03 22:27:00
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3022. [REQUEST] Backup Camera for Tanks - in Feedback/Requests [original thread]
Backup cameras are becoming common on cars today, so there's no reason the technology should be a challenge for New Eden engineers. I'd like to see a small rear view inset on the driver's HUD. You can make it a perk of the pilot's suit. It doesn'...
- by Skihids - at 2012.12.03 20:26:00
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3023. CODEWISH DUVALL TACTICAL - in Feedback/Requests [original thread]
Reimus Klinsman wrote: This has been posted many times. You can't really lower the ROF to a point where there is no point in using a modded controller without nerfing the whole item. I would like to see a variable ROF that should screw up aut...
- by Skihids - at 2012.12.03 20:16:00
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3024. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
The OP's point is that CCP designed the TAC AR as a high DPS weapon and limited it to single shot per trigger pull to balance it out. Non-standard controllers bypass the limitation and result in an OP weapon. CCP opened the door to this exploit b...
- by Skihids - at 2012.12.03 20:11:00
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3025. MISSED!!!: Server Swarm Saturday - get 4 permanent dropsuits - in Feedback/Requests [original thread]
I noticed it was on the first notification for game launch or a few day, but I blew past it as a matter of habit until just yesterday when I realized I was pressing X twice in a row at the start rather than just once.
- by Skihids - at 2012.12.02 04:40:00
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3026. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I'm not looking for an arcade experience. DUST promises so much immersion into a deep meta game that it should take pains to ensure combat gameplay is equally immersive. Make my heart pound and make me care, don't undermine all that by reminding m...
- by Skihids - at 2012.12.02 04:33:00
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3027. Quality of players coming in... - in General Discussions [original thread]
Stile451 wrote: Matchmaking is supposed to prevent this, I guess it still isn't working as well as it should. It has only a handful of beginners to work with, so what's it supposed to do?
- by Skihids - at 2012.12.02 04:26:00
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3028. I like rpgs I like mmos I like fps I like Dust 514 - in General Discussions [original thread]
Scary the first time you almost got hit by one.
- by Skihids - at 2012.12.01 22:39:00
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3029. Stress Test Success - in General Discussions [original thread]
Darky Kuzarian wrote: GM Hercules wrote: My apologies for any inconvenience. The team in charge of the event has lots of information for further analysis. not at all, we are glad we managed to broke the server isn't that the sole purpose o...
- by Skihids - at 2012.12.01 22:27:00
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3030. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Hawken looks great, but all I need right now is another distraction from DUST.
- by Skihids - at 2012.12.01 04:20:00
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3031. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Keep in mind the RPS aspect of DUST. Even if your opponents are using Militia gear they have a significant advantage in character skill at this point. The matchmaking system can't pair you with other beginners because there aren't any. It's going ...
- by Skihids - at 2012.12.01 03:49:00
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3032. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down your hearing or a...
- by Skihids - at 2012.12.01 03:21:00
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3033. Ammar Dropships - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: This is a real Amarr dropship, from the fanfest trailer: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/AmarrdropshipDust514.png That would not be a dropship as we know it as it came from orbit.
- by Skihids - at 2012.11.30 21:56:00
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3034. AR are op, shotguns OP, sniper rifles OP, scrambler pistols are OP, hell the waf... - in General Discussions [original thread]
As a class the SMG is a light, short barreled weapon with an extremely high RoF. Thus it will naturally have high dispersion and recoil. Low mass means they bounce all over and are difficult to keep on target. They are typically used more to "spr...
- by Skihids - at 2012.11.30 19:45:00
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3035. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Sabyn R wrote: I had this happen too. This skill level crap is ridiculous. You don't operate a sensor system. It is an AI system that takes readings based off of movement and bio-signatures. That has nothing to do with skill level. I guess tha...
- by Skihids - at 2012.11.30 19:12:00
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3036. inappropriate content - in Feedback/Requests [original thread]
Skihids wrote: I don't care for the most part, but offensive names can make it more difficult for those of us with wives or children who can see them. One can use a headset to shield others from the voice channel, but the names are flashed up f...
- by Skihids - at 2012.11.30 17:20:00
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3037. inappropriate content - in Feedback/Requests [original thread]
I don't care for the most part, but offensive names can make it more difficult for those of us with wives or children who can see them. One can use a headset to shield others from the voice channel, but the names are flashed up for all in the room...
- by Skihids - at 2012.11.30 17:11:00
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3038. Pilot Commission - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Skihids wrote: I've put some thought into this and realized that while a dropship could function as a taxi for singletons or pairs, that's not a game changer. LAVs can handle the simple transportation needs of one to t...
- by Skihids - at 2012.11.30 17:00:00
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3039. Request that Flight Ceiling be raised - in Feedback/Requests [original thread]
Missiles have a range now, so if a dropship is flying too high to get hit by your weapon they are too far away to hit you back. In fact that is the case today. A ship can hover out of range of your swarms and not be able to hit you back either. ...
- by Skihids - at 2012.11.29 21:28:00
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3040. Regarding Dropships - in General Discussions [original thread]
The old flight ceiling, the old agility, real propulsion mods meant for dropships, flight instrumentation, terrain on the mini-map, proxy chat onboard, eWar modules, cabin locks, WP's, ...
- by Skihids - at 2012.11.28 22:17:00
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