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3001. Turret skills. Feed back. - in Feedback/Requests [original thread]
Everything proposed by the OP with the exception of increased range has the effect of increasing damage per minute. Going this route will decrease OHK's, but won't increase the overall length of vehicle battles by much as you are increasing the ra...
- by Skihids - at 2012.12.06 22:03:00
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3002. Surface to Air Missiles in new maps??? - in General Discussions [original thread]
Could the AA mean there are no Redlines? Or perhaps the spawn is so exposed from the air that it requires protection? Either way it's protecting against a threat that doesn't exist today.
- by Skihids - at 2012.12.06 19:00:00
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3003. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
Codex sucked most of the joy out of flying. Dropships are easier to learn to fly, but at the expense of being turned into flying pigs. When I pulled my last nano fiber to fit a second damage module I felt so frustrated about the poor performance t...
- by Skihids - at 2012.12.06 17:49:00
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3004. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
The difference between a Precursor Myron with dual nano fibre chassis mods and a Codex Myron is the difference between a Pitts and Cessna 172. One is a responsive aerobatic ship and the other a more humble people mover. The latter will be easier ...
- by Skihids - at 2012.12.06 17:13:00
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3005. Surface to Air Missiles in new maps??? - in General Discussions [original thread]
843 pano wrote: I believe we have them now, they are the missile turret installations that fire four missiles. If so, nothing to be worried about as long as you keep moving. Why you would bother now that there aren't any dropships flying, ...
- by Skihids - at 2012.12.06 17:04:00
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3006. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
I foresee many matches decided by clone depletion if one team doesn't beat the other and make an initial hack. It will be a huge meat grinder. Logis may not have a chance to res anyone before being cut down themselves. Blaster tanks might be nee...
- by Skihids - at 2012.12.06 16:50:00
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3007. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
Why would anyone use dropships on this tight map? So why bring SAM turrets?
- by Skihids - at 2012.12.06 16:42:00
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3008. Thank You, CDR Wang & Co. - in General Discussions [original thread]
I thought it might be that feedback announcement, and it is nice to hear that our efforts were not in vain.
- by Skihids - at 2012.12.06 12:09:00
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3009. Dropship Flight School - in Rookie Training Grounds [original thread]
Axierastos Satrap wrote: Thanks for the info. Btw, is there any chance for Gorgon/Viper, even properly (hardskin) fitted to survive red-line-HAVs onceshot? I guess yes only if one is skilled up enough. EDIT: Also, do you think fitting Active S...
- by Skihids - at 2012.12.06 05:54:00
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3010. Sensible Thread.... - in General Discussions [original thread]
7+ coordinated players (larger squads or teamed squads) so we can test the effectiveness of dropships as infantry insertion vehicles. Precursor flight controls with Codex landing gear, reduced knockback, and some form of chaff or flares to spoof ...
- by Skihids - at 2012.12.06 05:36:00
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3011. Railgun tanks= defenseless - in General Discussions [original thread]
What are the respective ranges of the forge gun and heavy rail turret? One would think that a vehicle mounted turret would have a range measured in kilometers, but my standard heavy rail projectiles seemed to evaporate less than a third of the wa...
- by Skihids - at 2012.12.06 05:25:00
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3012. Thank You, CDR Wang & Co. - in General Discussions [original thread]
404?
- by Skihids - at 2012.12.06 05:01:00
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3013. (request) SKIRMISH - Insta-Spawn , Clone Reserves & Clone usage- - in Feedback/Requests [original thread]
Ending the match when the first player can't respawn is there to eliminate boredom for the losing team as much as the winning team. Imagine sitting on the respawn screen for ten minutes unable to start a new match because your current match hasn'...
- by Skihids - at 2012.12.05 20:32:00
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3014. We need a character Wipe - in Feedback/Requests [original thread]
Chunky Munkey wrote: Right now there are many people with millions of now useless sp in vehicles, thanks to the missile nerf. Giving them a chance to have a competitive character again is only fair. Generally, I recommend a reset every time maj...
- by Skihids - at 2012.12.05 14:17:00
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3015. Railgun tanks= defenseless - in General Discussions [original thread]
Solo drivers should be at risk, but the small turrets should be adequate for infantry defense. As it is, I believe a heavy sporting a HMG to hop out with is a more effective option.
- by Skihids - at 2012.12.05 01:30:00
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3016. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
Mix the nimbleness of the Precursor controls with the lower fragility of Codex and throw in reduced knockback from swarms and it will be perfect.
- by Skihids - at 2012.12.05 00:56:00
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3017. {Feedback}To many bars in New Eden - in Feedback/Requests [original thread]
How about adjusting the placement of the bars such that they don't occupy the center aiming area? The display IS part of the suit and you'd think it would be designed to stay out of the way.
- by Skihids - at 2012.12.04 04:54:00
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3018. Tactical advantage: hill - in General Discussions [original thread]
Standing on peaks reduces the chances of taking splash damage, but the liability of being sky lined is a much greater danger after all the splash damage nerfs. There's nothing like being a target from anywhere on the map.
- by Skihids - at 2012.12.03 23:42:00
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3019. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
It makes more sense to get vehicle modules than intact hulls, and more lower tier vehicles than high.
- by Skihids - at 2012.12.03 23:35:00
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3020. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
RECON BY FIRE wrote: How will that work with alts? It would take forever for someone to make even 2 of their 3 characters half decent. Make it max passive SP for any character the player has, or even one single rolling cap for the whole game.
- by Skihids - at 2012.12.03 23:32:00
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