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3041. Regarding Dropships - in General Discussions [original thread]
Foxhound Elite wrote: Skihids wrote: 843 pano wrote: Let me guess your myron setup: 3 azitropic shield extenders 1 clarity shield booster 2 PG+ mods (forget what they're called but they have the + sign) SImple math shows your high slo...
- by Skihids - at 2012.11.28 20:07:00
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3042. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I recall this very point being made on a video review of the Planetside2 beta. The reviewer compared a one man tank to a three man tank.
- by Skihids - at 2012.11.28 19:51:00
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3043. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
If you did limit the driver's view I suggest adding a rear view he can switch to when backing up. Actually I would add that regardless.
- by Skihids - at 2012.11.28 19:49:00
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3044. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
EnglishSnake wrote: Nope No other HAV turret is made just for one thing, they can all do AV and AI to an extent This idea would make the missile launcher and the tank itself useless if no tanks are about, its not like we can go to the supply...
- by Skihids - at 2012.11.28 18:52:00
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3045. Spawn timer glitches to "--:--" - in Technical Support/Bugs [original thread]
I occasionally get a glitch during a match where my spawn timer shows as "--:--", and I am unable to bring up any menu. Eventually my "reluctance" to fulfill my "contractual obligation to enter the burn zone" is noted in my permanent record and I ...
- by Skihids - at 2012.11.28 18:49:00
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3046. Radar/emission/detection system - in General Discussions [original thread]
semperfi1999 wrote: I think LAVs should always show up on this tacnet when they are in range or they should be loud enough to be heard not silent running vehicles that only have to tap you to kill you and are quieter than than the enemy that ru...
- by Skihids - at 2012.11.28 18:28:00
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3047. Longer match length - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Skihids wrote: Not until the respawn bug is fixed. Too many times I get the respawn timer of "--:--" which indicates I won't be able to respawn after a death and I will eventually get kicked from the match when ...
- by Skihids - at 2012.11.28 17:33:00
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3048. Vehicles and Infantry - in General Discussions [original thread]
EnglishSnake wrote: Sagaris and Surya need to be dropped price wise to like they were in the ISK week tbh, they are too expenisve as it is for a weak tank and even some mods tbh like shield mods way more expensive than armor mods and also gener...
- by Skihids - at 2012.11.28 17:20:00
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3049. Dropship Flight School - in Rookie Training Grounds [original thread]
Mike Krieger wrote: First off, thanks for the advice! It's helped me immensely in figuring out the flying mechanics the last few days. I've found that flying is actually one of my favorite things to do in this game, which might not have been th...
- by Skihids - at 2012.11.28 05:12:00
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3050. [Request] SP rate indicator - in Feedback/Requests [original thread]
I've just divided SP by WP for each match to determine where I am on the anti-grind curve.
- by Skihids - at 2012.11.28 03:10:00
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3051. To all Tank Drivers and Dropship Pilots - in General Discussions [original thread]
Super Cargo wrote: LOL ITS IN BETA ADAPT OR DIE IT WILL BE PATCHED AFTER LAUNCH HATERS GONNA H8 Our job is to help mold the game into something great now, not wait until after launch.
- by Skihids - at 2012.11.27 20:42:00
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3052. To all Tank Drivers and Dropship Pilots - in General Discussions [original thread]
Pilots would be infantries best friend and worst nightmare all at the same time.
- by Skihids - at 2012.11.27 20:26:00
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3053. To all Tank Drivers and Dropship Pilots - in General Discussions [original thread]
or six dancing Scouts with Shotguns for that matter. Pop, pop, pop, pop, pop, pop.... All those shotguns in the bowl of one objective sounds just like popcorn in a microwave on high.
- by Skihids - at 2012.11.27 20:24:00
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3054. To all Tank Drivers and Dropship Pilots - in General Discussions [original thread]
General Stonewall wrote: Skihids wrote: I did not mock you. I knew it was coming. I was one of the first to call or proper use and reward for flying. Only now with turrets relegated to secondary weapons the dropship is toothless without ...
- by Skihids - at 2012.11.27 20:12:00
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3055. Regarding Dropships - in General Discussions [original thread]
843 pano wrote: Let me guess your myron setup: 3 azitropic shield extenders 1 clarity shield booster 2 PG+ mods (forget what they're called but they have the + sign) SImple math shows your high slots should be filled with three Azitropic Sh...
- by Skihids - at 2012.11.27 19:45:00
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3056. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
nakamakazi wrote: Good. Dropships are not supposed to be gunships. Those will come out later. Dropships primary purpose should be a mobile spawn beacon that can drop suits off at capture points then run off, while having minimal fire support ca...
- by Skihids - at 2012.11.27 19:39:00
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3057. Special Vehicle HUD - in Feedback/Requests [original thread]
Vehicle drivers need different information than infantry. I've made previous request for dropships to get at least basic flight instrumentation, and better mini-maps to be able to know where I am. I'm thinking that should be a feature of the Pilo...
- by Skihids - at 2012.11.27 19:34:00
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3058. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
The forums discussed pulling the main gun from tankers and creating true multi-player vehicles before the great tank/railgun nerf. A number of vocal tank drivers were vehemently against the idea, and some rightfully pointed out that separating the...
- by Skihids - at 2012.11.27 19:26:00
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3059. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
ugg reset wrote: Why is team work only brought up when it comes to killing tanks? Why don't groups of tankers run together? you have the PG for the best shield and armor reppers in game and yet even after corps have been established you never s...
- by Skihids - at 2012.11.27 19:11:00
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3060. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
I like the passenger incentives. Without them we won't have passengers to get commissions from. The sticky point is deciding where they get dropped. The pilot would be assuming the role of squad leader by deciding the attack point but he would ha...
- by Skihids - at 2012.11.27 13:50:00
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