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2521. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Noc Tempre wrote: Skihids wrote: Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken. I recall discussion many weeks back about tanks and OB's where CCP suggested that t...
- by Skihids - at 2013.02.14 20:20:00
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2522. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken. I recall discussion many weeks back about tanks and OB's where CCP suggested that there would be ways to pin tanks down fo...
- by Skihids - at 2013.02.14 20:07:00
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2523. Serious imbalance with ISK and OBs - in General Discussions [original thread]
semperfi1999 wrote: The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it"....
- by Skihids - at 2013.02.14 19:40:00
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2524. Serious imbalance with ISK and OBs - in General Discussions [original thread]
It really comes down to a question of what an OB is supposed to be. What is its purpose? Based on what I've seen from CCP its meant to be "The Hand of God" smashing everything it targets. The EVE strikes will be even more powerful than the WB s...
- by Skihids - at 2013.02.14 18:41:00
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2525. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Not only does spawning on objectives hurt game play, it makes no sense in the lore. Where the hell are you coming from? Not a CRU. You don't drop from the sky. Not via a wormhole to a drop uplink. You just teleport in when there is no such techno...
- by Skihids - at 2013.02.13 22:10:00
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2526. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
I had the feeling that CCP Blam! was either disconnected from the reality of the game or trolling us based on his video Dev blog. I am somewhat relieved that it isn't the latter, but find it disconcerting that he is so unaware of all the issues wi...
- by Skihids - at 2013.02.13 22:01:00
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2527. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
+1 Basic vehicle control problems have gotten my killed more often than anything else. HAV I need to just back up a bit to get into cover, but I have to turn just a bit to stay on the road and not hit the rock wall. But the tank turns in the opp...
- by Skihids - at 2013.02.13 21:10:00
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2528. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
The issue is that we have a FG,HAV,DS combination to balance. The HAV naturally has more HP than a DS, so a FG that is balanced against the HAV is going to decimate the DS. To fix that you could buff he HP of the DS, but then you end up with a ...
- by Skihids - at 2013.02.13 20:11:00
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2529. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
The advanced dropships also need additional slots over those in the standard category in order to be able to use that PG and CPU. The HAVs get this, so why not dropships?
- by Skihids - at 2013.02.13 17:34:00
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2530. SP loss per Death - in Feedback/Requests [original thread]
In a very real sense "You" are the sum of your memories and skills, so your idea is restoring a bit of "death" into the equation. If you lose what makes you you when ever you die it does fundamentally alter a bedrock foundation of the game.
- by Skihids - at 2013.02.13 15:44:00
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2531. SP loss per Death - in Feedback/Requests [original thread]
The "madness" comes from the fact that the original implants were harvested from hibernating bodies (as seen in the intro movie). Those implants still have the original personality inside them. So far from losing a part of themselves, the new merc...
- by Skihids - at 2013.02.13 15:40:00
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2532. SP loss per Death - in Feedback/Requests [original thread]
A flat SP tax would hurt beginners, and a percentage of total SP tax would place a cap on possible total SP. Either way it breaks something. Mostly it breaks the "Death is obsolete" moto of CCP. DUST mercs are not afraid to die to get the job ...
- by Skihids - at 2013.02.13 15:12:00
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2533. SP loss per Death - in Feedback/Requests [original thread]
Hagintora wrote: Right now I'm thinking 0.01% of your total SP accumulated. That works out to be 100 SP lost for every 1 million SP that a player has earned already. This wouldn't come from the SP gained per match, but would instead be deduct...
- by Skihids - at 2013.02.13 14:41:00
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2534. SP loss per Death - in Feedback/Requests [original thread]
Actually you gain experience as you play/die, not lose it. As the saying goes, you learn from your mistakes.
- by Skihids - at 2013.02.13 14:27:00
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2535. Eve online + Dust 514 = EVE online hates us! no really i'm serious - in General Discussions [original thread]
What really matters is what CCP wants EVE players to think of DUST because they set the rules that make us matter or not. Done right, it will force EVE players to interact with us. And if that happens we will eventually bond.
- by Skihids - at 2013.02.13 06:00:00
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2536. Dropship Flight School - in Rookie Training Grounds [original thread]
For those trying to understand the best fit: Assumptions 1) you have the PG and CPU to fit whatever module you want 2) you are trying to maximize total eHP [effective HP = HP * (1+hardener)] for each slot This means you want: MAX ( the best e...
- by Skihids - at 2013.02.12 21:23:00
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2537. I waste more money on RDV's - in General Discussions [original thread]
EternalRMG wrote: Dropship Pilot = Broke Pilot why? because you pay for a tank and get a Lav instead you make 0 kills and have to live throu 3 or 4 games to pay a dropship (and doing that is hard) and the drunk rdvs and blueberries who shoot ...
- by Skihids - at 2013.02.12 17:44:00
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2538. Why does revive still count as death? - in Feedback/Requests [original thread]
Be careful what you wish for, you just might get it. As pointed out you don't have a kill without a death so you have to wait for the bleed out before you get the points and the credit. So you may get your deaths erased but you will also get pl...
- by Skihids - at 2013.02.12 16:33:00
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2539. Getting into vehicles - in Feedback/Requests [original thread]
I see that tanks have a door between the treads. The driver could spin his tank to let the person of choice enter and block others.
- by Skihids - at 2013.02.12 16:10:00
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2540. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
You have to treat a dropship as though everything but the landing gear has had a few coats of explosive paint applied. Oddly swarm missiles and FG rounds won't set off the paint, but rubbing a lamp post, rock outcropping, or wall will definitely ...
- by Skihids - at 2013.02.12 15:10:00
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