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2481. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
The "Jump" should eject marked passengers. Passengers could select the "Deploy me" option on entering, with the default being yes. This isn't just a blueberry thing either. Com delays make hot dropping a squad an iffy proposition, especially at...
- by Skihids - at 2013.02.21 22:44:00
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2482. Doing Tricks in Dropships - in General Discussions [original thread]
The dropship doesn't have wings, so you can't do a proper aileron roll in it. The maneuver requires a varying degree of inverted flight which a dropship is incapable of. As you go over the top of the roll you point your nose in the sky to get lif...
- by Skihids - at 2013.02.21 20:24:00
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2483. Request Battering Ram for tanks - in Feedback/Requests [original thread]
I suppose it could be a weapon that replaces the front turret, or perhaps be a chassis mod that fits in a low slot like the Nano-Fiber
- by Skihids - at 2013.02.20 17:55:00
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2484. The forum trolls - in Feedback/Requests [original thread]
Unfortunately the level of discourse on the web in general is fairly poor, and game forums are particularly bad due to the competitive nature and low median age of the participants. This beta forum's primary purpose should be to improve the game ...
- by Skihids - at 2013.02.20 17:51:00
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2485. FG/HAV/DS balance - in Feedback/Requests [original thread]
Interesting. I have thought that dropships are huge for a six person vehicle. It should be able to carry a dozen mercs or shrink down to half its current size.
- by Skihids - at 2013.02.20 13:51:00
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2486. Is anyone using a gun cradle for Move controller? - in General Discussions [original thread]
I've got the KZ3 rifle Move holder and really wanted to like it. As others have stated it works great when a game is on rails, but it fails when your character has to spin and move independently. Having to aim off screen to turn is clunky and any...
- by Skihids - at 2013.02.20 03:16:00
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2487. Okay, I think I found a paradox in the storyline of Dust 514/ EVE Online - in General Discussions [original thread]
We exist because of simple economics. It takes a huge amount of time and money to train a soldier. Each one you lose sets you back in both money, time, but mostly the military knowledge and experience. As a government you would love to be able to...
- by Skihids - at 2013.02.20 03:03:00
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2488. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
No DUST isn't other games, but that's mainly in the macro execution. The micro elements like turning and walking will be common to all games, and it is perfectly valid to bring up other games for comparison purposes. DUST's movement mechanics nee...
- by Skihids - at 2013.02.20 02:50:00
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2489. FG/HAV/DS balance - in Feedback/Requests [original thread]
We do need defenses against the SL, but this thread is about balancing the FG, HAV, and DS. Yes Bojo, we can add tank and the militia guns aren't great threats by themselves. But meet an advanced FG user and you can't tank enough and still have s...
- by Skihids - at 2013.02.19 22:56:00
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2490. FG/HAV/DS balance - in Feedback/Requests [original thread]
FG's are beasts! They have to be to counter the HAV, so we don't want to nerf them. But that makes them OP against the DS with its much lower HP. The most heavily tanked dropship can sustain only two decent FG rounds before going down, and only o...
- by Skihids - at 2013.02.19 22:20:00
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2491. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
CCP already has a system to match up players with similar levels of SP which probably does a better job than this. Your idea would match up a pro who caps out in three days and goes off to some other game until reset with a guy who just started a...
- by Skihids - at 2013.02.19 00:21:00
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2492. Lets talk Drop Ships - in General Discussions [original thread]
The landing gear is beefy, it's the sides or top of the ship that are made of balsa wood. You can crush mercs with the gear, but don't even think of brushing a lamp post. You can tank a FG round, but bump a wall at a walking pace and it's all ove...
- by Skihids - at 2013.02.18 23:19:00
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2493. Lets talk Drop Ships - in General Discussions [original thread]
I feel that CCP Blam! has great ideas for the DS on paper, but hasn't actually experienced them in game. There are so many things like Remote Shield Repair that are great in theory, but absurdly impractical in reality. It has also been reported t...
- by Skihids - at 2013.02.18 21:38:00
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2494. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
No, your request was not clear. You need to define what a "Daily Player" and a "Weekly Player" is and how an automated system can place each player in the appropriate category. Does someone who plays three days a week qualify for "daily"? How lo...
- by Skihids - at 2013.02.18 18:38:00
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2495. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
I think the OP might be having a problem adjusting to the fact that there are multiple roles in DUST that require altering your play style to counter. In most other FPS's you can treat all opponents the same regardless of what weapon/load-out they...
- by Skihids - at 2013.02.18 18:22:00
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2496. hey i just revived you - in General Discussions [original thread]
Mash L3 and aim for cover as you are revived to perform a "power slide". You can move several feet instead of rising in place and standing still to be shot again. It's perfect for those cases where great cover is just a few steps away. Help you...
- by Skihids - at 2013.02.18 13:18:00
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2497. Tired of getting noobs - in Feedback/Requests [original thread]
There is supposed to be a match making system in the works to help. Have you tried squading with your corp mates? That way you won't have all blueberries on your side.
- by Skihids - at 2013.02.18 05:01:00
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2498. Grenade launchers - in Feedback/Requests [original thread]
We don't need a CoD noob tube. The MD is balanced because it isn't OHK. The two second grenade of a couple weeks ago should be enough to convince anyone that this is a bad idea. The last thing we need is a "turn the corner, poot, BOOM! You're d...
- by Skihids - at 2013.02.18 04:53:00
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2499. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
An indicator would be very nice for those of us without a huge amount of time to play. I'm capping out only on Monday or Tuesday and it would be very nice to be able to see how much more I need to play to hit it. Right now I have to keep a manual ...
- by Skihids - at 2013.02.18 04:40:00
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2500. Sp completely unbalanced - in Feedback/Requests [original thread]
Sitting around will earn you SP until you hit your cap. Remember, it's points per second plus one point per WP. The "passive" active SP is still there. Once you hit your cap you only earn one SP per WP up to 1,000.
- by Skihids - at 2013.02.18 04:23:00
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