Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2301. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Will the shield and/or any of our other equipment modules be retrievable? If so a logi might be persuaded to equip one to drop when reviving a fallen teamate. If it was essentially a one use item it wouldn't be worth sacrificing the slot for it.
- by Skihids - at 2013.03.25 17:55:00
|
2302. HAVs aren't just vehicles... They're a class! - in General Discussions [original thread]
How do you make a small fortune flying dropships? Start with a large fortune.
- by Skihids - at 2013.03.25 17:11:00
|
2303. Huge spacecraft parts as tall as skyscrapers - in Manus Peak [original thread]
I encountered completely out of scale pieces of scrap when flying my DS on this map with the Titan wreckage. It made flying very disorienting as I flew though it. It then appeared on the spawn map when I was shot down.
- by Skihids - at 2013.03.24 17:31:00
|
2304. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
I equipped proto rails on my DS to try tank hunting. It was complete bust, and that was several weeks ago when they were weaker. Missiles might work better, but I'm reluctant to invest in them again after being burned once. Now I'm waiting for la...
- by Skihids - at 2013.03.24 16:42:00
|
2305. Do no skill weapons have a place in a skill based game? - in General Discussions [original thread]
low genius wrote: Vermaak Doe wrote: Show me where the SL touched you on the doll ^this Must everyone trot out this tired trope every time balance is discussed? I didn't call for it to be removed, I asked if it were appropriate to h...
- by Skihids - at 2013.03.24 07:34:00
|
2306. Do no skill weapons have a place in a skill based game? - in General Discussions [original thread]
Perhaps a good part of my opinion that the SL is a no skill weapon comes in its use against dropships rather than HAVs as dropships are far more exposed than tanks. You may need to get close to a tank to get LoS on an experienced driver, but it's ...
- by Skihids - at 2013.03.24 04:47:00
|
2307. Do no skill weapons have a place in a skill based game? - in General Discussions [original thread]
The specifics here are about the SL, but I'd like to get back to the general case. Using the slot machine analogy, 1) How frequently should the machine payout (get a hit) for every pull of the lever? 2) How often should that result in a jackpot...
- by Skihids - at 2013.03.24 00:21:00
|
2308. Do no skill weapons have a place in a skill based game? - in General Discussions [original thread]
Way back in the closed beta I posted a thread stating that Gǣ Challenge is what makes a game fun .Gǥ The specifics were about the then hotly contested strafe speed and hit-scan mechanics, but the general point was that to be enjoyable long term ...
- by Skihids - at 2013.03.23 21:36:00
|
2309. Swarm Launchers too slow - in Feedback/Requests [original thread]
The SL is a no-skill weapon. It doesn't pit my flying skill against your ability to track and maintain a lock. You just aim in my general direction and pull the trigger, then hide. If there is a no-skill weapon in a skill based game, there needs ...
- by Skihids - at 2013.03.23 20:10:00
|
2310. Swarm Launchers too slow - in Feedback/Requests [original thread]
It doesn't require any skill, I can teach a six year old with poor eye/hand coordination to effectively use a SL. Noting that a dropship is within range doesn't take any skill if you aren't sure you can always read the range off your weapon. Not g...
- by Skihids - at 2013.03.23 19:20:00
|
2311. Swarm Launchers too slow - in Feedback/Requests [original thread]
slypie11 wrote: Skihids wrote: slypie11 wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemen...
- by Skihids - at 2013.03.23 18:30:00
|
2312. Swarm Launchers too slow - in Feedback/Requests [original thread]
slypie11 wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or bes...
- by Skihids - at 2013.03.23 16:34:00
|
2313. [Request] Lasers for ... vehicles - in Feedback/Requests [original thread]
I'll be saving my SP for proto laser turrets in the next build.
- by Skihids - at 2013.03.22 22:19:00
|
2314. Mass Driver Variants - in Feedback/Requests [original thread]
Chris F2112 wrote: I like this idea, but in order to preserve some fairness there should be extra skills to spec into for each variant. Otherwise pouring your SP into mass drivers will make you a jack of all trades much quicker than other class...
- by Skihids - at 2013.03.22 17:24:00
|
2315. Mass Driver Variants - in Feedback/Requests [original thread]
Double post
- by Skihids - at 2013.03.22 15:30:00
|
2316. [Request] Lasers for ... vehicles - in Feedback/Requests [original thread]
The more I think about it, the more convinced I am that lasers and dropships were meant for each other. Their strengths and weakness are perfectly matched. Dropship weakness: Maintaining target contact. Laser strength: You don't need to maintai...
- by Skihids - at 2013.03.22 15:22:00
|
2317. Mass Driver Variants - in Feedback/Requests [original thread]
I would love alternate grenade load outs or my MD!
- by Skihids - at 2013.03.22 14:27:00
|
2318. [Request] Lasers for ... vehicles - in Feedback/Requests [original thread]
After watching a video of a Visam user today I am convinced that laser turrets are the perfect weapon for dropships. The key difference is that lasers deal damage based on time-on-trigger, not time-on-target. It's difficult to keep a blaster tra...
- by Skihids - at 2013.03.22 14:25:00
|
2319. Just posting to say RDV collisions with dropships are still a huge problem. And - in General Discussions [original thread]
As a private pilot I can attest to the fact that uncontrolled fields are far more dangerous than those with a control tower to manage traffic. At uncontrolled airports there are standard traffic patterns to follow and everyone is expected to ann...
- by Skihids - at 2013.03.22 13:29:00
|
2320. Melting Faces With The Viziam - in General Discussions [original thread]
Zekain Kade wrote: I would like yo know how much damage it does per second. Judging by the way it drops huge chunks of shields and armor in a fraction of a second swipe across a target, it's got to be putting out several thousand near the e...
- by Skihids - at 2013.03.22 11:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |