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761. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Another reason for people to need my dropship transport services.
- by Skihids - at 2012.09.18 17:27:00
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762. Let me buy a turret! - in Feedback/Requests [original thread]
My guess is that this will only be in corp battles. By definition High Sec matches will be randoms with no coordination beyond the squad level. If groups start to organize enough to be capable of using this they may as well form a corporation.
- by Skihids - at 2012.09.18 17:22:00
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763. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
High Sec (High Security) is the name for the heavily policed star systems were there is very limited PvP. This is where Ambush and simple Skirmish matches are held and where the Gladitorial matches will occur. Corporation contracts will take plac...
- by Skihids - at 2012.09.17 16:50:00
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764. Request for dropship and Lavs - in Feedback/Requests [original thread]
Swarm missiles will get reduced knockback against dropships in the next build.
- by Skihids - at 2012.09.17 16:32:00
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765. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
Avenger 245 wrote: A troop transport should be able to protect its troops I would think a slight increase to hp and a sizeable bonus to resistance modules for dropship would be good. But if you increase the ehp you should slow them down and giv...
- by Skihids - at 2012.09.17 13:47:00
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766. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Uber Dragonlord Valkarish wrote: Well said Skihids, but that would be fine. As long as the missile is auto correcting it's trajectory constantly as it flies towards a tank, if the missile is shot from far enough away you'd never really know it ...
- by Skihids - at 2012.09.17 04:36:00
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767. Choose if you want to have K/D ratio or not - in Feedback/Requests [original thread]
Uber Dragonlord Valkarish wrote: How about a positive/negative ratio? Or an overall score rating rather than a ratio? For following objectives given by your squad leader and getting kills and whatnot you get points, for not following orders and...
- by Skihids - at 2012.09.17 02:45:00
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768. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
The mechanism needs to be in place for the corp's to use, but I don't see a need to build it for High Sec. By definition random players won't be an organized army and they won't know what to do with the infrastructure for complex organization. Co...
- by Skihids - at 2012.09.17 02:40:00
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769. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
The faster a missile flies, the greater its turn radius. That radius goes up with the square of the speed. So I'm all for a faster swarm because it means I can side step it and it will go racing on by. The best analogy I have is if you are trying ...
- by Skihids - at 2012.09.17 02:27:00
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770. tank reduction bull **** - in Feedback/Requests [original thread]
zdowgg wrote: Kira Lannister wrote: zdowgg wrote: like i said internet tuff guy No an internet tired guy of reading the whining about tanks. This is such a rich fps game with options, you can be a grenadier, sniper, hmg. A scout that ...
- by Skihids - at 2012.09.16 19:39:00
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771. TO THE TANKERS!! - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Beld Errmon wrote: That's cause he thinks if he whines enough CCP is gunna give him back his opsolowtfpwn mobile, tankers sealed their fate in the dev vs players game where they tanked the devs into the redline and gave...
- by Skihids - at 2012.09.16 00:17:00
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772. Dropships it just hit me. - in Feedback/Requests [original thread]
Have you flown a dropship? Do you have any idea what the acceleration is really like? Yes we can get them up to speed eventually, but it takes a while, and the faster we go the less maneuverable we are. These ships are wingless bricks held up b...
- by Skihids - at 2012.09.15 22:00:00
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773. More levels on maps - in Feedback/Requests [original thread]
Notice: . In case of enemy fire use stairs
- by Skihids - at 2012.09.13 19:32:00
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774. [request] calling a taxi - in Feedback/Requests [original thread]
Taxi services all have some from of dispatch to streamline service and keep things sane and the battlefield could use one too. It would probably require a mix of automation and leader (squad or higher) intervention. The trick would be to figure ou...
- by Skihids - at 2012.09.13 18:02:00
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775. [Request] More damage for Dropship crashing - in Feedback/Requests [original thread]
The designers forgot landing gear in the current build. That's why we have to float down like a feather or take a big shield hit. We have been promised true sending gear in the next build.
- by Skihids - at 2012.09.13 14:32:00
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776. [REQUEST] Pilots need more Credit - in Feedback/Requests [original thread]
Sees-Too-Much wrote: We're getting some love next build. I doubt we'll get points for non-kill assists, but rumor has it we'll get points for every point-earning action taken by the people we drop. Should help put the dropship in its proper rol...
- by Skihids - at 2012.09.12 21:23:00
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777. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
oldgrump wrote: It would be great if u had a way to keep track of the skill books u have purchased, maybe be shown "you already have this skilkl book" if u try to buy it again. Use the book right after you buy it and the empty skill will sho...
- by Skihids - at 2012.09.12 13:17:00
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778. [Request] AV Stasis Web field - in Feedback/Requests [original thread]
Try out the new web stasis mines in the new build next week.
- by Skihids - at 2012.09.11 21:47:00
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779. More realistic missile tracking, please. - in Feedback/Requests [original thread]
wathak 514 wrote: Still need some changes my opinion the fueltanks are to big they have to much range and make unrealistic turns. Swarms last to long they have a almost unlimited travel time and bytime they have burned out the swarmer already h...
- by Skihids - at 2012.09.11 21:45:00
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780. Removing "Unsafe" areas - in Feedback/Requests [original thread]
I suggest sloping it outward such that the redone is wider the higher you fly. That way we can't land out of bounds or use it to hide over the horizon, but we won't explode for driving over a line we can't see at altitude while trying to run from ...
- by Skihids - at 2012.09.11 21:39:00
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