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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.13 09:04:00 -
[1] - Quote
heard a rumour pilots will get some credit for drop offs doing objectives.
How about letting mercs call for a pickup, with a linked destination.
LAV and drop ship drivers get a rotating circle icon on the map and HUD, call order stays in effect unless the caller moves a specific distance from the point of call, theey die or are picked up.
When a LAV/dropship picks up said person/s a new circle appears on the map showing where they wanted to go.
I'd love to get points for doing this sort of work, and extra points for giving mercs vertigo (sick bags are under your seats.)
Happy to even hang around and provide cover fire if i have gunners. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.13 09:12:00 -
[2] - Quote
Nice idea. I image something similar to the OB menu where you select your target destination. As soon you reach that destination area (like a radius of 10 to 20m) the driver will get a reward depending on the overall distance in your request. Maybe the drivers could see the reward when the request is made.
And of course you can make the request in your minimap as well. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.13 12:59:00 -
[3] - Quote
it'd be cah-raazzy good fun
shooting at other boats, dodging tank fire, skipping low to lose the swarm guys locks, racing to get the troops into position.... gah can't wait for organised team play.
still want this added though |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.13 14:56:00 -
[4] - Quote
That sounds great! I think with the current leadership structure, however, it would be very unorganized. Newbs would ask for a ride to the front, and then ask for a ride straight back, risking the dropship because they didn't know the map layout and enemy defenses. I think this would work great if we implimented an idea I had with the leadership structure (the post is called: [Suggestion] Leadership enhancement). It could be a squad leader communicating to their squad's dropship, or the squad leader communicating to something I like to call the Regiment leader, asking for a dropship, pperhaps even from a different squad. Either way, all the squad leader would have to do is go to his leadership ability menu, and select "dropship request". Obviously, if the squad was making a flanking assault on an AV installation, and they were discovered and under heavy fire, he won't be able to sit there and think about where he wants to be dropped off. He has to think about where he needs to find cover, where he wants all of his squad members positioned, etc. He could select a destination once he is in the dropship, or the Regiment Leader could set an objetive for dropoff depending on where he wants the squad. Check out that leadership enhancement post! This post will make more sense if you read it. |
Cobra of Chulak
Aideron Robotics
12
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Posted - 2012.09.13 15:29:00 -
[5] - Quote
Really, I don't know how much worry you'd need to have with the dropship being summoned to the front lines if the pickup calls were optional. The pilot would just see the call, see the area and think, "I can't stop there... that's bat country!!"
As long as it's optional, it's no different than the bleedout icon. Just a different way of acquiring the bonus. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
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Posted - 2012.09.13 15:33:00 -
[6] - Quote
I think this is awesome.I feel the need to play devils advocate though.
How do you keep teams of ppl from farming mass SP from this? Taking turns who gets to drive and get the SP while his friends make 100 calls a map just to get him points? |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.13 15:48:00 -
[7] - Quote
Cobra of Chulak wrote:Really, I don't know how much worry you'd need to have with the dropship being summoned to the front lines if the pickup calls were optional. The pilot would just see the call, see the area and think, "I can't stop there... that's bat country!!"
As long as it's optional, it's no different than the bleedout icon. Just a different way of acquiring the bonus.
This makes perfect sense! I do think, though, that if newbs were able to call for them individually, the call list would skyrocket for the dropship, and it would become difficult for him to make the tactically correct choice. There could be a newb camped on a building, and a Squad under fire from a tank at long range. As far as the dropship can tell, they both are on the same proiority level. I think Squad leaders should be the only ones who can call for a dropship. It helps the dropship pilot make more strategically advatageous decisions and it makes Squads want to stick together as opposed to having a team full of lone wolves (which always lose) |
Cephus Stearns
2
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Posted - 2012.09.13 16:17:00 -
[8] - Quote
Ryan Mauler wrote:Cobra of Chulak wrote:Really, I don't know how much worry you'd need to have with the dropship being summoned to the front lines if the pickup calls were optional. The pilot would just see the call, see the area and think, "I can't stop there... that's bat country!!"
As long as it's optional, it's no different than the bleedout icon. Just a different way of acquiring the bonus. This makes perfect sense! I do think, though, that if newbs were able to call for them individually, the call list would skyrocket for the dropship, and it would become difficult for him to make the tactically correct choice. There could be a newb camped on a building, and a Squad under fire from a tank at long range. As far as the dropship can tell, they both are on the same proiority level. I think Squad leaders should be the only ones who can call for a dropship. It helps the dropship pilot make more strategically advatageous decisions and it makes Squads want to stick together as opposed to having a team full of lone wolves (which always lose)
i agree with your logic. but disagree with the only squad leaders can do this part of it. what would happen if the squad leader is killed?Then the rest of the squad would be screwed by the tank cause they cant call for evac. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.13 18:02:00 -
[9] - Quote
Taxi services all have some from of dispatch to streamline service and keep things sane and the battlefield could use one too. It would probably require a mix of automation and leader (squad or higher) intervention. The trick would be to figure out a way to make it work across squads.
A rumor I heard was that a pilot would get assist points for what a passenger does after being dropped off. I imagine there would be some sort of timer on that, either X actions or Y seconds and possibly calculated based on travel distance (both lateral and verticle). A longer trip (perhaps defined by the walking route rather than flight distance) would indicate more value added to the team than a shorter trip.
That would prevent SP farming through simple milk runs and reward trips to significant areas such as objective capture/defense or planting snipers in the hills. Rewards would be based on the effectiveness of the trip, which is exactly how you encourage proper dropship usage.
You get more of whatever action you reward, and warpoints are the one way CCP has to tell us what they want us to do (other than the social reward of the KDR leader board, but that's a discussion for thirty other threads). |
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.13 22:16:00 -
[10] - Quote
Cephus Stearns wrote: i agree with your logic. but disagree with the only squad leaders can do this part of it. what would happen if the squad leader is killed?Then the rest of the squad would be screwed by the tank cause they cant call for evac.
Ooo... I didn't think of that. I think all ground leadership units (thats thhe Squad leader an the theoretical Regiment leader) should have some form of mobile command device. Its pretty much a minimap that they can use as an objective/ability map. The Squad leader could use it to command squads whhen he is seperated from his squad. That way there is still a direction for the squad to follow without the leader being present. Obviously without the leader's presence, the quality of leadership goes down, but it can help keep the squad in order while the leader tries to get back to his squad. Another useful thing that this mobile command device could be used for is to place squad abilities in the correct position, so you don't have to try and scope where you want that ability to occur. For example, lets say your squad is advancing in a dried ravine floor. Above you is a bridge where an enemy squad has taken defensive positions and has your squad pinned down 100 meters or so from the bridge. The logical thing for the Squad leader to do is call in a mortor strike, but if he tries to scope the position and call it in, he could miss the bridge entirely, whereas if he were to use a command device, he could pinpoint the exact location that he wants the mortor strike to occur on the map. Also, the Squad leader would be able to view MCD after death, before he respawns. So of a sniper has a Squad pinned down and the first person he took out was the Squad leader, the leader can still call a dropship for the rest of his squad. Obviously he shouldn't be able to do everything he is capable of while he is respawning, otherwise Squad leaders wouldn't respawn. They would just call in airstrikes and mortor strikes from the safety of respawn all day long. Some restriction is necessary, but overall he still has the power to command his squad, and help them with evac. Sorry, this is getting off topic, but it is still relevant I think. Someone should make a topic for Mobile Command Devices though! |
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Mode Torsen
ZionTCD Legacy Rising
11
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Posted - 2012.09.13 22:21:00 -
[11] - Quote
Calling for a taxi would be pretty awesome.
I would enjoy flying people to their destination, or picking people up. Just don't hope for a dropship to pick you out of a hot spot every time.
Those things are expensive! |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.09.13 22:28:00 -
[12] - Quote
Grief PK wrote:I think this is awesome.I feel the need to play devils advocate though.
How do you keep teams of ppl from farming mass SP from this? Taking turns who gets to drive and get the SP while his friends make 100 calls a map just to get him points?
Does this mean they magically have no enemy trying to shoot them down? Dropships aren't tanks ;)
I like a "call for pickup" that flags them and puts the flag on the map. Also, if they stray too far from that flag, it goes away. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.09.13 23:00:00 -
[13] - Quote
make the "call for evac" a skill that takes a while to get [high leadership prereqs?] so that newbs can't do it,
then base the reward on the distance traveled between pickup and dropoff,
and make it completely optional so the pilot can ignore the pickup if the area is too hot,
-- then this sounds totally awesome!
EDIT: could also require the use of a "radio module" or something that needs to be equipped, to further reduce the number of unnecessary calls during battle, just an idea. |
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