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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3800
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Posted - 2014.03.10 12:58:00 -
[31] - Quote
Meee One wrote:Was expecting actual balance. Found another "nerf logis" thread started by an assault.
Perhaps you missed the part where I pointed out that I have Amarr Logi to 5.
Making the slots even IS balance. If you want more slots than another role, then you're asking for an edge, not balance.
Dren and Templar equipment stats, wrong since release.
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Luk Manag
of Terror TRE GAFFEL
332
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Posted - 2014.03.10 13:13:00 -
[32] - Quote
Zeylon Rho wrote:[quote=Hagintora]Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego equipment, hence: Slayer Logi'...
Part of me thinks a move like ZERO equipment on assaults would make logis even more necessary (as logis) as well, with assaults receiving a grenade bonus to compensate. This would also give Basic frames a use as medium suit between assaults and logis that can actually carry 1 equipment.
No way on an Assault equipment slot reduction! We already have to avoid running heavies because the nanite injector is too important when your 200k isk logi friends fall. Right now the speed and equipment slot is the only thing keeping everyone from running slayer logis.
There will be bullets. ACR+SMG
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3800
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Posted - 2014.03.10 13:15:00 -
[33] - Quote
Luk Manag wrote:Zeylon Rho wrote:[quote=Hagintora]Another thing that kind of bothers about the Logi is the CPU/PG count. While it is inarguably neccessary for the Logi to be able to properly fill out its slots, the current dynamic also allows them to forego equipment, hence: Slayer Logi'...
Part of me thinks a move like ZERO equipment on assaults would make logis even more necessary (as logis) as well, with assaults receiving a grenade bonus to compensate. This would also give Basic frames a use as medium suit between assaults and logis that can actually carry 1 equipment.
No way on an Assault equipment slot reduction! We already have to avoid running heavies because the nanite injector is too important when your 200k isk logi friends fall. Right now the speed and equipment slot is the only thing keeping everyone from running slayer logis.
It was an idea, but dropping a slot from assaults wasn't an actual part of any of my proposals. I think Basic Suits would need to have some sort of useful bonus before people would consider them in lieu of an assault... even if they had an equipment slot that Assaults lacked.
Dren and Templar equipment stats, wrong since release.
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I-Shayz-I
I-----I
2480
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Posted - 2014.03.10 19:18:00 -
[34] - Quote
I just want the logistics suits to make sense as they get better.
The minmatar is 2/2, 3/3, 4/4. That makes sense.
The Caldari is 2/1, 3/2, 5/4...why? You gain 4 extra module slots at proto, which makes the advanced worthless. Oh and what is with the standard gallente logi going from 0/2 to 2/3? The standard suit is worthless.
Links:
List of Most Important Threads
I make logistics videos!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3805
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Posted - 2014.03.10 19:26:00 -
[35] - Quote
I-Shayz-I wrote:I just want the logistics suits to make sense as they get better.
The minmatar is 2/2, 3/3, 4/4. That makes sense.
The Caldari is 2/1, 3/2, 5/4...why? You gain 4 extra module slots at proto, which makes the advanced worthless. Oh and what is with the standard gallente logi going from 0/2 to 2/3? The standard suit is worthless.
Assaults have had a smoother progression historically. 4-5-7 doesn't have steep jumps. The logis seem to have some things balanced at different times than others, and there's just a sense of randomness in builds. The Minmatar keeps a progression like that in PROP1, though I think I moved a slot from low to 4th equipment at ADV.
I was actually curious how many people that favored the more slot-heavy logis would like those sorts of setups, since it is a lot more slots than assaults. If PROP1 was the favored choice (by CCP), then it would suggest Assaults might need some tweaking as well.
Dren and Templar equipment stats, wrong since release.
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Kelrie Nae'bre
not in a corporation
231
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Posted - 2014.03.11 05:49:00 -
[36] - Quote
What happens if they boost Assault slots? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3805
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Posted - 2014.03.11 06:18:00 -
[37] - Quote
Kelrie Nae'bre wrote:What happens if they boost Assault slots?
I tied them to Assault slots mathematically (on 2 and 3), so a shift in assault slots would create a corresponding shift upwards.
Dren and Templar equipment stats, wrong since release.
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Dehlia Metii
not in a corporation
78
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Posted - 2014.03.13 02:11:00 -
[38] - Quote
The slots are the same in the dev blog. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3834
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Posted - 2014.03.18 10:59:00 -
[39] - Quote
Dehlia Metii wrote:The slots are the same in the dev blog.
Yes, I mentioned in the first post I think that Logibro said they didn't get around to the medium slot changes in 1.8. That's why I was making suggestions (in the vein of the feedback we were giving prior to 1.8).
Dren and Templar equipment stats, wrong since release.
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Ku Shala
The Generals General Tso's Alliance
906
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Posted - 2014.03.18 11:48:00 -
[40] - Quote
maybe we should see how the assaults and scouts excell in 1.8 before we try and make a balance with simple slot math, cpu and pg is the main balance required for the logistics medium frames, as well as ixing basic armour plate cost..
nerf logis more=the troll logi 1 milita BPO needle and 2 compact nanohives
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
Scan Attempt Prevented
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3837
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Posted - 2014.03.18 19:26:00 -
[41] - Quote
Ku Shala wrote:maybe we should see how the assaults and scouts excell in 1.8 before we try and make a balance with simple slot math, cpu and pg is the main balance required for the logistics medium frames, as well as ixing basic armour plate cost..
nerf logis more=the troll logi 1 milita BPO needle and 2 compact nanohives
I think there might be a large influx of scouts and heavies in 1.8, since it's new content. Changes to medium suits are a foregone conclusion though (they said as much by saying they didn't have time to do it, etc.). Note that they actually said slots AND fitting, so both will be changed at the same time. I only tackled slots here.
The slot allotment is a large part of what makes the slayer-logi phenomenon. Not all of my proposals called for "nerfing" the logis anyhow.
However, I think either way, the assaults need to be balanced in context of the logis/other classes as well.
Dren and Templar equipment stats, wrong since release.
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Skihids
Bullet Cluster Legacy Rising
3064
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Posted - 2014.03.18 20:20:00 -
[42] - Quote
As an equipment based Logi I want to see the ADV suit of each race able to carry proto equipment and a decent eHP. I don't care so much about dealing damage as I'd rather avoid it if possible.
I've currently got Minmitar Logi 5 but I never ever run the proto suit due to its outrageous expense when fitted with four pieces of proto equipment. Lose just one of those suits and kiss your profit goodbye.
I'll need Caldari Logistics for hive deployment, and that huge jump in slots between ADV and Proto bothers me. I don't want to have to run proto to make a survivable fit. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3837
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Posted - 2014.03.18 20:41:00 -
[43] - Quote
Skihids wrote:As an equipment based Logi I want to see the ADV suit of each race able to carry proto equipment and a decent eHP. I don't care so much about dealing damage as I'd rather avoid it if possible.
I've currently got Minmitar Logi 5 but I never ever run the proto suit due to its outrageous expense when fitted with four pieces of proto equipment. Lose just one of those suits and kiss your profit goodbye.
I'll need Caldari Logistics for hive deployment, and that huge jump in slots between ADV and Proto bothers me. I don't want to have to run proto to make a survivable fit.
This is an interesting point. While not an issue of "field strength", the cost of logis means that loss of a suit is a huge hit, especially with all PRO equipment and filling up more slots than an assault has.
How do you balance the cost of all the extra slots (H/L, and equipment) with the fact that having extra slots can provide a competitive advantage in combat as well? In that vein, schemes where the logi is more defense/equipment oriented but can't project the same combat power make sense. I think they already "tried" to do that, but the poor TTK and powerful rifles meant that a suit that was overly defense focus was clearly better than something like an assault. Being able to survive longer was enough to be = logi dominance.
This is an issue with equipment as well, since hives can provide reps and ammo, giving logis even more staying power.
The shift in the recent bonuses were away from defense bonus (all logis lost reps) and towards equipment. I assume the slot changes will be partially aimed at this too. However, if they wanted to limit the slot count overall (the flexibility element), then it seems like they may have needed to adjust to base stats to make them more defense-focused at the same time.
Dren and Templar equipment stats, wrong since release.
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Meee One
The dyst0pian Corporation Zero-Day
565
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Posted - 2014.03.19 02:17:00 -
[44] - Quote
Zeylon Rho wrote:Skihids wrote:As an equipment based Logi I want to see the ADV suit of each race able to carry proto equipment and a decent eHP. I don't care so much about dealing damage as I'd rather avoid it if possible.
I've currently got Minmitar Logi 5 but I never ever run the proto suit due to its outrageous expense when fitted with four pieces of proto equipment. Lose just one of those suits and kiss your profit goodbye.
I'll need Caldari Logistics for hive deployment, and that huge jump in slots between ADV and Proto bothers me. I don't want to have to run proto to make a survivable fit. This is an interesting point. While not an issue of "field strength", the cost of logis means that loss of a suit is a huge hit, especially with all PRO equipment and filling up more slots than an assault has. How do you balance the cost of all the extra slots (H/L, and equipment) with the fact that having extra slots can provide a competitive advantage in combat as well? In that vein, schemes where the logi is more defense/equipment oriented but can't project the same combat power make sense. I think they already "tried" to do that, but the poor TTK and powerful rifles meant that a suit that was overly defense focus was clearly better than something like an assault. Being able to survive longer was enough to be = logi dominance. This is an issue with equipment as well, since hives can provide reps and ammo, giving logis even more staying power. The shift in the recent bonuses were away from defense bonus (all logis lost reps) and towards equipment. I assume the slot changes will be partially aimed at this too. However, if they wanted to limit the slot count overall (the flexibility element), then it seems like they may have needed to adjust to base stats to make them more defense-focused at the same time.
You are a fool and an imbecile who uses walls of text for a simple response to give off the image of intelligence. And you are apparently blind as well.
This is what logi slots are for: http://dust514.com/news/2014/03/equipment-uprising-1.8/ The first paragraph above the active scanner stats picture reads...
dev blog wrote: The intent here is to reward specialization and create room for future modules that will enhance the performance of equipment, allowing specialists to further customize their fits in a way that allows them to excel at a specific function.
Logis will need those slots you so obviously desire to strip them of for the future equipment enhancement modules. So,you can take your slot envy and shove it.
I game over like a boss.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3839
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Posted - 2014.03.19 05:03:00 -
[45] - Quote
Meee One wrote:You are a fool and an imbecile who uses walls of text for a simple response to give off the image of intelligence. And you are apparently blind as well. This is what logi slots are for: http://dust514.com/news/2014/03/equipment-uprising-1.8/The first paragraph above the active scanner stats picture reads... dev blog wrote: The intent here is to reward specialization and create room for future modules that will enhance the performance of equipment, allowing specialists to further customize their fits in a way that allows them to excel at a specific function.
Logis will need those slots you so obviously desire to strip them of for the future equipment enhancement modules. So,you can take your slot envy and shove it.
Why don't you tell me how you really feel?
I like how the quote you took from the dev blog says nothing about them needing more slots than other suits. It just says that the bonuses are intended to reward specialization, and they're planning to make modules that further do so. Logis could fit modules to modify equipment with fewer slots, just as they can choose to use slots for different things now. I might add on the point of "slot envy" that I run a proto logistics suit.
Did you see Proposal 1, you know the one where their slots stay numerous or increase? It's cool if you're illiterate, blind, have a short attention span, or are in some other way mentally deficient; I wouldn't go around assuming other people have the same issues as you though.
Dren and Templar equipment stats, wrong since release.
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Meee One
The dyst0pian Corporation Zero-Day
568
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Posted - 2014.03.19 08:17:00 -
[46] - Quote
Zeylon Rho wrote:Meee One wrote:You are a fool and an imbecile who uses walls of text for a simple response to give off the image of intelligence. And you are apparently blind as well. This is what logi slots are for: http://dust514.com/news/2014/03/equipment-uprising-1.8/The first paragraph above the active scanner stats picture reads... dev blog wrote: The intent here is to reward specialization and create room for future modules that will enhance the performance of equipment, allowing specialists to further customize their fits in a way that allows them to excel at a specific function.
Logis will need those slots you so obviously desire to strip them of for the future equipment enhancement modules. So,you can take your slot envy and shove it. Why don't you tell me how you really feel? I like how the quote you took from the dev blog says nothing about them needing more slots than other suits. It just says that the bonuses are intended to reward specialization, and they're planning to make modules that further do so. Logis could fit modules to modify equipment with fewer slots, just as they can choose to use slots for different things now. I might add on the point of "slot envy" that I run a proto logistics suit. Did you see Proposal 1, you know the one where their slots stay numerous or increase? It's cool if you're illiterate, blind, have a short attention span, or are in some other way mentally deficient; I wouldn't go around assuming other people have the same issues as you though. Oh my,an assault user specced into a logi suit and runs it like an assault suit? What a suprise!
How about you stop running your suit like a logihoe,and start using it like a logibro,then you'll see how ******** your ideas really are.
No true logibro would ever desire to gimp a fellow logi (regardless of race) because true logibros know how hard it is to be one.
You're an assault user that specced into logis out of jealously and spite,and not to support. So use as many big sounding words you want true logibros know you're a fool and an imbecile.
I game over like a boss.
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Lynn Beck
Wake N' Bake Inc Top Men.
870
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Posted - 2014.03.19 09:25:00 -
[47] - Quote
I feel the logis shouldn't be trying to mimic the assaults (4/2 slot layout at proto) as they rely more on support slots/having more evened slot layouts, it's actually one of the reasons i chose Minmatar in uprising, as you had your shield midframe, then your armor medframe, galassault i imagine having 2/5 slot layout, with the logi having 3/4. Caldari would go 4/3 on logi, 5/2 on assault, minmatar being 4/3 assault and 3/4 logi, while amarr has 1/5(they still have lower slots right?) and 2/4 or 3/3 logi.
'Sorry Dakka, they're just so... Beautiful.' -cries-
Tits are my new god, as the Galscout has enlightened me.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3839
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Posted - 2014.03.19 10:04:00 -
[48] - Quote
Meee One wrote:Oh my,an assault user specced into a logi suit and runs it like an assault suit? What a suprise! How about you stop running your suit like a logihoe,and start using it like a logibro,then you'll see how ******** your ideas really are. No true logibro would ever desire to gimp a fellow logi (regardless of race) because true logibros know how hard it is to be one. You're an assault user that specced into logis out of jealously and spite,and not to support. So use as many big sounding words you want true logibros know you're a fool and an imbecile.
That's a nice "No True Scotsman" fallacy you pulled out there.
Words come in various lengths; I'm not sure what a "big sounding" word would be. Your wild speculation about my motives/playstyle notwithstanding, you're still ignoring the fact that the very first of my slot proposals doesn't reduce slots at all. If you read the proposals in order, then you'd find it was the first one.
I wonder if it looks "foolish" or "imbecilic" to not be able to read?
Dren and Templar equipment stats, wrong since release.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3839
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Posted - 2014.03.19 10:13:00 -
[49] - Quote
Lynn Beck wrote:I feel the logis shouldn't be trying to mimic the assaults (4/2 slot layout at proto) as they rely more on support slots/having more evened slot layouts, it's actually one of the reasons i chose Minmatar in uprising, as you had your shield midframe, then your armor medframe, galassault i imagine having 2/5 slot layout, with the logi having 3/4. Caldari would go 4/3 on logi, 5/2 on assault, minmatar being 4/3 assault and 3/4 logi, while amarr has 1/5(they still have lower slots right?) and 2/4 or 3/3 logi.
Mostly, the split is about the numbers of H + L vs. E at each level. There's a large subjective element to what constitutes a decent/appropriate selection of slots for the various races.
As for the Amarr having fewer slots: that came up indirectly in the Assault thread linked in the OP. Since CCP equalized the slots between races on the Sentinel/Commando/Scout in 1.8, it's believed that the slots will probably equalized in the forthcoming changes to medium frames later. How and in what way the medium suit slots may chance is more or less the topic at hand here. If the Amarr Logi specifically keeps the sidearm, then I imagine there'd still be a slot difference elsewhere to compensate for that though.
On some of the new suit layouts, you may have also notices that they the slot layouts don't really vary. Amarr = Gallente in some cases, for example. It's hard to say if they're going to do the same thing here. Honestly, if they just "didn't have time" for their medium slot changes, then the nature of the changes may already be set. In that case, this topic (and others like it) will have about as much impact as all our feedback did on 1.8.
Dren and Templar equipment stats, wrong since release.
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Ku Shala
The Generals General Tso's Alliance
906
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Posted - 2014.03.19 14:07:00 -
[50] - Quote
what everyone is forgeting is an asault and a logi suit are from the same base class and should be very similar, the cost of fitting a logi suit along with no sidearm and movment speed reduction is what seperates the classes the suits base should be the same slot alignment.
the slayer logi problem would not exist if people spent the sp on assault suits they kill much better then a logi. my dragonfly assault and a basic RR go positive all day @ 1/6 the cost of an advanced caldari logi suit. I make a little less sp but make alot more isk.
With the bonuses being changed aside from a cpu/pg ballance the only problem I see with slot alignment is equipment at low teir logistics suit because of the scouts why have a slow suit with 2 equipment slots and no sidearm. ttk will be up and speed is going to be a big factor so are sidearms, slayer logi problem is fixed. cost, no sidearm and speed makes slayer logi a poor choice.
make assaults and logis have the same h/l at the same teirs that is balanced as well as basic medium frames
-¦a+ó a+ú-Æa+äla+ä
The States Necromancer
Scan Attempt Prevented
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