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461. Concerning The ScR Nerfing - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: Concerning the Semi-Automatics ( Viziam & Other ScR Semi's ) Instead of Nerfing Damage !! Nerf the Max or Create a Max RoF ! The problem I have seen here is many people will use a modded controller...
- by Sir Dukey - at 2014.11.30 14:33:00
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462. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: True Adamance wrote: Meeko Fent wrote: I feel, in the vein of vehicles needing special objectives, that perhaps there should be more installations that vehicles find useful. Things like Rep statio...
- by Sir Dukey - at 2014.11.29 22:36:00
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463. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Piercing Serenity wrote: Piercing Serenity wrote:
- by Sir Dukey - at 2014.11.29 22:34:00
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464. Some ideas and suggestions on Scouts (EWAR, Cloak's and Brick Ta... - in Feedback/Requests [original thread]
Jaran Vilktar wrote: Then again, maybe the HP module stacking penalty shouldn't affect sprint speed. Oh, and even though it's a little out of place to say this, maybe the Caldari Assault should get a small buff to it's shield regen. The one ...
- by Sir Dukey - at 2014.11.29 16:22:00
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465. Some ideas and suggestions on Scouts (EWAR, Cloak's and Brick Ta... - in Feedback/Requests [original thread]
Jaran Vilktar wrote: On Brick Tanking: On Cloak's: IMO the recent scan radius nerf to the cloak field isn't very significant to a brick tanked scout but they are very severe on an ewar scout. I think it would be good to increase the scan ...
- by Sir Dukey - at 2014.11.29 16:19:00
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466. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Sir Dukey wrote: You fail to convince me every time. Let's change the subject, from MinAss to shields. 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740...
- by Sir Dukey - at 2014.11.28 19:11:00
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467. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Sir Dukey wrote: 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't look too hot. Again, the Minmatar Assault is not a pure shie...
- by Sir Dukey - at 2014.11.28 15:58:00
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468. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Killer's Coys wrote: Sir Dukey wrote: Killer's Coys wrote: Yeah, Caldari is the best should tanker AND has the best regen Minmatar has the second. That always was like this and I don't know why it would change... Minmatar have the 5hp/...
- by Sir Dukey - at 2014.11.28 15:46:00
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469. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Sir Dukey wrote: No, No, No, you have it all wrong, in this game their shield recharge abilities are more close to Amarr than Caldari, Caldari: 5/6 - 30 Gal/Am: 7/10 - 20 Min: 6/8 - 25 Seems fine to me. Not as good ...
- by Sir Dukey - at 2014.11.28 15:37:00
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470. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Killer's Coys wrote: Yeah, Caldari is the best should tanker AND has the best regen Minmatar has the second. That always was like this and I don't know why it would change... Minmatar have the 5hp/s less shield regen, that's not a lot, but t...
- by Sir Dukey - at 2014.11.28 15:35:00
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471. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I run 2x complex regulators, 1complex kin-cat 2complex shield ext, 1complex shield energizer on my advanced min-sault for some speedy fun times. But, when it comes to brawly fun times, I triple tank, 2 shield extender...
- by Sir Dukey - at 2014.11.28 14:18:00
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472. [Request] Buff Minmatar Assault shields. - in Feedback/Requests [original thread]
Killer's Coys wrote: Wow! Calm down! Minmatar are shield and armor users. So it's normal they don't a good regen in both. What you want is fine too minm the sale shield regen as the Caldari? So the Caldari is useless.. No, minmatar are good...
- by Sir Dukey - at 2014.11.28 13:49:00
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473. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: DeathwindRising wrote: They are sensor attributes. Which means they should be considered extensions of the dropsuit, like shields or armor and they should be balanced racially. Caldari - highest scan...
- by Sir Dukey - at 2014.11.28 13:34:00
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474. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
DeathwindRising wrote: They are sensor attributes. Which means they should be considered extensions of the dropsuit, like shields or armor and they should be balanced racially. Caldari - highest scan ranges, lowest precision, highest profile ...
- by Sir Dukey - at 2014.11.28 13:21:00
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475. [Request] MAV - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Sir Dukey wrote: Sylwester Dziewiecki wrote: It is unrealistic dream, because it require a lot of work.. Who knows. I know, you requesting something that you can not have. You don't know shat.
- by Sir Dukey - at 2014.11.28 13:11:00
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476. [Request] MAV - in Feedback/Requests [original thread]
VikingKong iBUN wrote: The picture looks like a LAV. http://upload.wikimedia.org/wikipedia/commons/f/f8/Bantam-jeep-1.jpg that is what the current LAV looks like...
- by Sir Dukey - at 2014.11.28 13:10:00
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477. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Meeko Fent wrote: I feel, in the vein of vehicles needing special objectives, that perhaps there should be more installations that vehicles find useful. Things like Rep stations just for vehicles, w/ Supply depots being...
- by Sir Dukey - at 2014.11.28 12:08:00
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478. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Piercing Serenity wrote: Hey CCP Rattati, First, thanks again for the hard work. It is obviously well appreciated, regardless of how the community takes the changes that are being made. Second, I understand that we are currently in an "Drop...
- by Sir Dukey - at 2014.11.28 12:07:00
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479. [Request] MAV - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: It is unrealistic dream, because it require a lot of work.. Who knows.
- by Sir Dukey - at 2014.11.28 12:02:00
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480. [Request] MAV - in Feedback/Requests [original thread]
Maybe just add one for the time being (Caldari). Stats: PG: Undecided (Maybe double that of Saga) CPU: Undecided (Maybe double that of Saga) Turret slot: Medium Turret: Heavy Machine Gun mounted to Top of MAV (request) High slots: 2 Low slots: ...
- by Sir Dukey - at 2014.11.28 11:38:00
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