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altair Dovahkiin
Minmatar Republic
2
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Posted - 2015.01.07 16:34:00 -
[61] - Quote
abs means negative is turned to positive.
what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative[/quote]
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
so is that bending the rules or braking it.
Bravery doesn't mean you aren't scared.
It means you go anyway
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Ripley Riley
Incorruptibles
6246
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Posted - 2015.01.07 16:36:00 -
[62] - Quote
Raptor Princess wrote:If people could kick team mates, I'd be worried it could be abused to kick players people don't want on their side, rather than only players who are AFK. After someone is reported enough times, by enough players, a back-end system reviews the matches they attended. If the system sees multiple kills and deaths, war points gained, meters moved around the battlefield, kill assists, etc. then the player is not penalized.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Thor Odinson42
Molon Labe. General Tso's Alliance
5634
|
Posted - 2015.01.07 16:43:00 -
[63] - Quote
Ripley Riley wrote:Raptor Princess wrote:If people could kick team mates, I'd be worried it could be abused to kick players people don't want on their side, rather than only players who are AFK. After someone is reported enough times, by enough players, a back-end system reviews the matches they attended. If the system sees multiple kills and deaths, war points gained, meters moved around the battlefield, kill assists, etc. then the player is not penalized.
Create a system where it grades on a curve. If you've gotten 10 positive ranks and 1 crappy one, the crappy one would be thrown out. I'm not a mathematical genius, but this would be a caveman's (me) way of describing it.
Although I think proper incentives would make AFK and non contributors more of an outlier than they currently are.
Low payouts ensure that only the best are running decent gear.
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Raptor Princess
ALLOTEC INC
113
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Posted - 2015.01.07 16:45:00 -
[64] - Quote
Ripley Riley wrote:Raptor Princess wrote:If people could kick team mates, I'd be worried it could be abused to kick players people don't want on their side, rather than only players who are AFK. After someone is reported enough times, by enough players, a back-end system reviews the matches they attended. If the system sees multiple kills and deaths, war points gained, meters moved around the battlefield, kill assists, etc. then the player is not penalized.
If a computer type thing was checking before players were kicked, that's fine. If players were kicked purely because of other players, that's not ok. |
Celus Ivara
DUST University Ivy League
262
|
Posted - 2015.01.07 16:48:00 -
[65] - Quote
A change to reward mechanics making it not worth it to AFK is definitely the best solution.
I will say though, that if we can't find a solution there that doesn't also hinder legitimate players, then we can still get a pretty good result from simply tuning our existing AFK detection algorithm.
Reticle/chat glitch counts as input. - Fix glitch.
Rubber-banded aim stick counts as input. - Add filter for only input being one continuously held direction.
Mod controller repeatedly pressing a single input - Add filter for repetition of a single input.
Each filter we add will lessen the frequency of the problem. ...Though eventually we'll run into the issue of people with keyboards putting in macros, which will be far harder to trivially solve. :\ |
Piraten Hovnoret
No Tax Scrubs
694
|
Posted - 2015.01.07 17:15:00 -
[66] - Quote
serius that negative go positive is not he way to go in pub, if anything ad isk payout in FW buy that formula.
It does not address the problem with AFK abusse I still state a realy low wp cap to get payed is the easiest and fastest way to go. A 50-200wp cap to get any isk resolves it. Agsain the ppl doing this are NOT the new players it's scruby veterans. A low cap like that does actully incurige game play also the 0-0-0 afkers don't want to play at al. It's a alt with the sole intent to isk farm if they have to move/drop links/etc to get a payout they won't even try. As it is now it's just to easy to AFK farm no solution vill resolve it 100% but if you make it HARDER less will do it. Quite simple realy
Let's be honest 50-200 wp is not hard to get even as a new player, and don't say a new player comes to the game to sit in the mcc farming Isk.
Sorry 4 my bad English
Oh and it's awsome that we at least have started to talk about this issue regardless of outcome.,
Best regards
War never changes
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Raptor Princess
ALLOTEC INC
115
|
Posted - 2015.01.07 17:31:00 -
[67] - Quote
Piraten Hovnoret wrote:serius that negative go positive is not he way to go in pub, if anything ad isk payout in FW buy that formula.
It does not address the problem with AFK abusse I still state a realy low wp cap to get payed is the easiest and fastest way to go. A 50-200wp cap to get any isk resolves it. Agsain the ppl doing this are NOT the new players it's scruby veterans. A low cap like that does actully incurige game play also the 0-0-0 afkers don't want to play at al. It's a alt with the sole intent to isk farm if they have to move/drop links/etc to get a payout they won't even try. As it is now it's just to easy to AFK farm no solution vill resolve it 100% but if you make it HARDER less will do it. Quite simple realy
Let's be honest 50-200 wp is not hard to get even as a new player, and don't say a new player comes to the game to sit in the mcc farming Isk.
Sorry 4 my bad English
Oh and it's awsome that we at least have started to talk about this issue regardless of outcome.,
Best regards
I've been playing for something like 7 months now. When I started, I aimed to get 100WP per match and felt awesome when I did. Ok, so maybe that's cause I'd never really played a fps before and didn't understand uplinks (and only used starter fits for about a month) but I can't be alone in that. Putting a WP cap *will* impact on the NPE for some people at least. |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
96
|
Posted - 2015.01.07 17:35:00 -
[68] - Quote
if anyone is wondering why the anti armor fit i bet it is because they can hold the trigger down but never fire, and it is free.
:)
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Flint Beastgood III
Carbon 7 Iron Oxide.
1200
|
Posted - 2015.01.07 17:37:00 -
[69] - Quote
You know what grinds my gears more? Those "leones" corp douches (and many others) who boost (one on each team), not helping either team AND STILL GET THE TOP ISK PAYOUTS/WP/SP, while the players who actually contributed are overshadowed. DAFUQ?!
Hurry up and include a vote-to-kick feature already!!!
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Thor Odinson42
Molon Labe. General Tso's Alliance
5635
|
Posted - 2015.01.07 17:44:00 -
[70] - Quote
Raptor Princess wrote:Piraten Hovnoret wrote:serius that negative go positive is not he way to go in pub, if anything ad isk payout in FW buy that formula.
It does not address the problem with AFK abusse I still state a realy low wp cap to get payed is the easiest and fastest way to go. A 50-200wp cap to get any isk resolves it. Agsain the ppl doing this are NOT the new players it's scruby veterans. A low cap like that does actully incurige game play also the 0-0-0 afkers don't want to play at al. It's a alt with the sole intent to isk farm if they have to move/drop links/etc to get a payout they won't even try. As it is now it's just to easy to AFK farm no solution vill resolve it 100% but if you make it HARDER less will do it. Quite simple realy
Let's be honest 50-200 wp is not hard to get even as a new player, and don't say a new player comes to the game to sit in the mcc farming Isk.
Sorry 4 my bad English
Oh and it's awsome that we at least have started to talk about this issue regardless of outcome.,
Best regards I've been playing for something like 7 months now. When I started, I aimed to get 100WP per match and felt awesome when I did. Ok, so maybe that's cause I'd never really played a fps before and didn't understand uplinks (and only used starter fits for about a month) but I can't be alone in that. Putting a WP cap *will* impact on the NPE for some people at least.
Getting negative feedback like no ISK or SP would at least provide some idea to a new player that they are doing it wrong.
To be honest this would be perfect for snipers. Sniping itself is a situational thing in most matches. I firmly believe new players should not feel as though sniping is a good entry level role. If a new player started out sniping and getting 25 to 200 WP continually they'd have to figure out that the good stuff (high payouts and SP) is where the action is.
Low payouts ensure that only the best are running decent gear.
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Joel II X
Bacon with a bottle of Quafe
5383
|
Posted - 2015.01.07 17:47:00 -
[71] - Quote
Other than a few a great suggestions that I've read, an actual way (albeit pretty bad) of managing players is having a limited amount of clone reserves per spawn location.
MCC will start with 50, CRU with 35, etc. They auto-refill every x minutes to make sure they don't end up useless OR require a jump start to create clones (by re-hacking the location. Hacking is done 2x normal speed).
Remove all ground spawn locations and place a CRU.
This way, the teams have to actively manage their own reserves and perhaps prevent farming. |
XxBlazikenxX
Y.A.M.A.H
19
|
Posted - 2015.01.07 18:03:00 -
[72] - Quote
I know this is probably a bad idea, but what about making it so you only get isk if you win and if you lose you do not get isk so people have an incentive to try, you implemented this in FW so why not in publics?
I can already here the haters typing their hate mail but before you do just know that I do not totally agree with my own idea.
A proud member of Y.A.M.A.H
Recruitment
I don't back down from anyone
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MINA Longstrike
Kirjuun Heiian
1849
|
Posted - 2015.01.07 18:13:00 -
[73] - Quote
altair Dovahkiin wrote:abs means negative is turned to positive.
what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
so is that bending the rules or braking it.[/quote]
I've always liked Riots policy on the league of legends general discussion forums. You can say something is ******* amazing as much as you want, you can't call someone ******* dumb.
So if one of us had a really great idea and rattati was like "whoa, that's ******* genius" that would be totally okay. In general rules about profanity are there mostly about flaming.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Varoth Drac
Titans of Phoenix
548
|
Posted - 2015.01.07 18:23:00 -
[74] - Quote
In many ways I like the idea of making proto profitable. However you would have to have a way for low sp players to play matches that aren't full of players in proto gear.
Realy FW and PC should be the go-to places for proto use and vets. Trouble is, when I log on it's just so much easier to do a pub match. |
Orber Gen
Academy Inferno E-R-A
269
|
Posted - 2015.01.07 18:27:00 -
[75] - Quote
Piraten Hovnoret wrote:Any way the point is AFK isk farming need to get FIXED Relax. This game has AFK since day one If they wan't to fix it, they should fix the game first
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Raptor Princess
ALLOTEC INC
118
|
Posted - 2015.01.07 18:39:00 -
[76] - Quote
Thor Odinson42 wrote:Raptor Princess wrote:Piraten Hovnoret wrote:serius that negative go positive is not he way to go in pub, if anything ad isk payout in FW buy that formula.
It does not address the problem with AFK abusse I still state a realy low wp cap to get payed is the easiest and fastest way to go. A 50-200wp cap to get any isk resolves it. Agsain the ppl doing this are NOT the new players it's scruby veterans. A low cap like that does actully incurige game play also the 0-0-0 afkers don't want to play at al. It's a alt with the sole intent to isk farm if they have to move/drop links/etc to get a payout they won't even try. As it is now it's just to easy to AFK farm no solution vill resolve it 100% but if you make it HARDER less will do it. Quite simple realy
Let's be honest 50-200 wp is not hard to get even as a new player, and don't say a new player comes to the game to sit in the mcc farming Isk.
Sorry 4 my bad English
Oh and it's awsome that we at least have started to talk about this issue regardless of outcome.,
Best regards I've been playing for something like 7 months now. When I started, I aimed to get 100WP per match and felt awesome when I did. Ok, so maybe that's cause I'd never really played a fps before and didn't understand uplinks (and only used starter fits for about a month) but I can't be alone in that. Putting a WP cap *will* impact on the NPE for some people at least. Getting negative feedback like no ISK or SP would at least provide some idea to a new player that they are doing it wrong. To be honest this would be perfect for snipers. Sniping itself is a situational thing in most matches. I firmly believe new players should not feel as though sniping is a good entry level role. If a new player started out sniping and getting 25 to 200 WP continually they'd have to figure out that the good stuff (high payouts and SP) is where the action is.
Getting no ISK or SP would put a lot of people off playing. If you try, and put in time/effort, you should be rewarded, no matter how badly you do.
I've been in top 5 with under 350 points before. Some top 10 players had under 100. And no player was AFK that I noticed. It was just a total stomp. Players were trying, dying and still gaining little or no WP. They should be rewarded.
A new player fresh out the academy in a protostomp can't be expected to get hundreds of WP. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5639
|
Posted - 2015.01.07 18:52:00 -
[77] - Quote
Raptor Princess wrote:Thor Odinson42 wrote:Raptor Princess wrote:Piraten Hovnoret wrote:serius that negative go positive is not he way to go in pub, if anything ad isk payout in FW buy that formula.
It does not address the problem with AFK abusse I still state a realy low wp cap to get payed is the easiest and fastest way to go. A 50-200wp cap to get any isk resolves it. Agsain the ppl doing this are NOT the new players it's scruby veterans. A low cap like that does actully incurige game play also the 0-0-0 afkers don't want to play at al. It's a alt with the sole intent to isk farm if they have to move/drop links/etc to get a payout they won't even try. As it is now it's just to easy to AFK farm no solution vill resolve it 100% but if you make it HARDER less will do it. Quite simple realy
Let's be honest 50-200 wp is not hard to get even as a new player, and don't say a new player comes to the game to sit in the mcc farming Isk.
Sorry 4 my bad English
Oh and it's awsome that we at least have started to talk about this issue regardless of outcome.,
Best regards I've been playing for something like 7 months now. When I started, I aimed to get 100WP per match and felt awesome when I did. Ok, so maybe that's cause I'd never really played a fps before and didn't understand uplinks (and only used starter fits for about a month) but I can't be alone in that. Putting a WP cap *will* impact on the NPE for some people at least. Getting negative feedback like no ISK or SP would at least provide some idea to a new player that they are doing it wrong. To be honest this would be perfect for snipers. Sniping itself is a situational thing in most matches. I firmly believe new players should not feel as though sniping is a good entry level role. If a new player started out sniping and getting 25 to 200 WP continually they'd have to figure out that the good stuff (high payouts and SP) is where the action is. Getting no ISK or SP would put a lot of people off playing. If you try, and put in time/effort, you should be rewarded, no matter how badly you do. I've been in top 5 with under 350 points before. Some top 10 players had under 100. And no player was AFK that I noticed. It was just a total stomp. Players were trying, dying and still gaining little or no WP. They should be rewarded. A new player fresh out the academy in a protostomp can't be expected to get hundreds of WP.
I do have sympathy for those situations. However I don't believe these would be as frequent if people were in corps and squading up. If people thought it was worth the effort to squad up and thought they'd get compensated properly for winning I think it would drastically change behavior (and results) in pub matches.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5639
|
Posted - 2015.01.07 18:55:00 -
[78] - Quote
Also, Piraten WTF dude?
Low payouts ensure that only the best are running decent gear.
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Balistyc Farshot
The Exemplars RISE of LEGION
20
|
Posted - 2015.01.07 19:14:00 -
[79] - Quote
This thread has evolved into how do we fix the cost to reward system in ISK.
I think we should address that as an overall problem and focus on the afk farmers. I agree that distance traveled would be very easy to institute but that would be a matter of time before someone gamed that system as well by holding down the forward run button with a favorite suit as a militia fitting.
How about this for afk farmers: Make each mode provide almost basic daily mission values for the losing side with isk and also based on WP. That way losing and doing nothing means you get isk, but very little, say 20k (One advanced suit non-logi). This has been recommended in this thread in a couple of different ways. This would need more work to get exact numbers, so someone needs to get out a spreadsheet.
For fixing the overall isk issue for the cost of using proto, there needs to be more work on that. I can't think of a simple fix without going to your tiered system you guys are working on.
First idea: I would say to make challenging proto when you are being proto stomped could be a fun problem for CCP to fix. This would require more information about what you capture about a battle. I would like to say that a good idea would be to pay out both teams based on the total cost to that team. Say I pull out my proto suit to fight back and get into the top 5 for WP but we lose to a full proto team. We spent more on my team for losses because we were cloned, so I get possibly more isk even than the enemy, because they only died a little. (Like I said, this needs another thread because this is the surface of even my idea.)
Good luck with those 2 problems.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Union118
Molon Labe. General Tso's Alliance
172
|
Posted - 2015.01.07 19:17:00 -
[80] - Quote
CCP Rattati wrote:there must be a good formula in the vein of
(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier
that would make you less scared of earning more WP through losses I quit playing your game. Please make it fun so I can come back.
Starter Fit Suits are OP :-)
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Luna McDuffing
COALICION LATINA Smart Deploy
137
|
Posted - 2015.01.07 19:40:00 -
[81] - Quote
I've seen a lot of scrubby things in this game which can be very annoying and frustrating. That being said this is a war game and anything and everything is fair in war. If it was a sport game then yes there should be strict rule because sports are all about determining who is the best under certain strict rules. War however is about winning at all cost. So, as far as I see it and as wrong as it may seem scrub moves are ok. |
SirManBoy
Molon Labe. General Tso's Alliance
779
|
Posted - 2015.01.07 20:04:00 -
[82] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier What is 'abs' in this formula? CCP Rattati wrote:that would make you less scared of earning more WP through losses Pardon? Maybe I'm reading this wrong, but I am having trouble understanding what you mean by this. abs means negative is turned to positive. what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative
Word up! Victory is all that matters! Thrift be damned!
Whatever it takes, whatever the cost...WIN, WIN, WIN!!!
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One Eyed King
Land of the BIind
7022
|
Posted - 2015.01.07 20:15:00 -
[83] - Quote
SirManBoy wrote:CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier What is 'abs' in this formula? CCP Rattati wrote:that would make you less scared of earning more WP through losses Pardon? Maybe I'm reading this wrong, but I am having trouble understanding what you mean by this. abs means negative is turned to positive. what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Word up! Victory is all that matters! Thrift be damned! Whatever it takes, whatever the cost...WIN, WIN, WIN!!! Except some of us didn't get to suckle the Passive-ISK-PC Era teet.
I can barely run standard suits and go balls out to win and break even when I lose, much less try and throw proto suits out there.
@ Rattati
Is there a way to gauge activity by WP earned through repping, hacking, killing, assists etc. vs being passive by only dropping links and AFKing, or simply AFKing?
If so, would it be possible to use an ISK multiplier based on "Active WP Earned" to reward players for at least trying even if they are losing?
It would allow you to reward an effort by people on a losing team while not encouraging AFKers and bad redline snipers.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Orber Gen
Academy Inferno E-R-A
269
|
Posted - 2015.01.07 20:22:00 -
[84] - Quote
One Eyed King wrote:Is there a way to gauge activity by WP earned through repping, hacking, killing, assists etc. vs being passive by only dropping links and AFKing, or simply AFKing?
If so, would it be possible to use an ISK multiplier based on "Active WP Earned" to reward players for at least trying even if they are losing?
It would allow you to reward an effort by people on a losing team while not encouraging AFKers and bad redline snipers.
U such a LOL. ISK is not the issue. If someone thinks that AFK is about ISK - ur wrong. Because, if u want get AFK ISK u going to academy by ur alt AFK is about SP and only SP. We have APEX, I have full line of amarrian APEX and I don't need proto lol
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1734
|
Posted - 2015.01.07 20:35:00 -
[85] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Won't this basically cause someone to run proto every. single. match. since they will recoup their losses by running proto? This feels like a "run proto or you aren't in any way competitive" initiative. trick is to figure out a better way, but you have to explain why proto running equals win in this case.
First ISK and SP need to be removed for people who are AFKing. Honestly I am not sure how this would happen but AFKing is breaking match making as well as breaking payouts for those that are actually playing.
Some thoughts.
Remove ALL passive SP from being in battle and increase passive SP outside of battle to make up for the gap this will leave newbies with.
Make all in battle SP payout 3-4x earned warpoints.
ISK is a bit trickier but I felt like the old system worked far better. Basing payouts on total destroyed in battle worked very well except for when people were AFKing thus not burning any suits or contributing to the win. A return to the old system with a few upgrades would likely be the best idea here.
Things that could be added to bring the old system up to par include:
Meta level multiplier. The average meta level you ran acts as a booster of sorts for isk. For example a person who ends up with an average meta level of 8 would receive 1.08x the payout they should have received. This stat should be calculated based on the suits you LOST so that a person can not merely toss on a meta 10 suit and hide in the MCC.
Rank multiplier. Adding a simple bonus multiplier for your spot on the killboard would drive competition for that extra 50 points to move you up a spot. This bonus would need to only have a small gap between each position but a large gap over all between 1st and last place.
Again these multipliers should be applied to the OLD system described here http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/ |
Funkmaster Whale
Whale Pod
2713
|
Posted - 2015.01.07 20:37:00 -
[86] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Won't this basically cause someone to run proto every. single. match. since they will recoup their losses by running proto? This feels like a "run proto or you aren't in any way competitive" initiative. trick is to figure out a better way, but you have to explain why proto running equals win in this case. A simple multiplier for both your ISK lost and destroyed such that you dont run into a scenario where ISK lost = ISK gained. For example ([1.1 * isk killed] + abs(.5 * isk lost)) or something of the sort.
You shouldn't be rewarded the entire cost of your suit back for dying, but just enough such that it would incentivize people to use higher tier suits to be more effective.
Lastly, 0 WP contribution needs to have a drastic reduction in ISK/SP rewards as it heavily promotes AFKing.
Follow me on Twitch.tv!
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One Eyed King
Land of the BIind
7022
|
Posted - 2015.01.07 20:40:00 -
[87] - Quote
Orber Gen wrote:One Eyed King wrote:Is there a way to gauge activity by WP earned through repping, hacking, killing, assists etc. vs being passive by only dropping links and AFKing, or simply AFKing?
If so, would it be possible to use an ISK multiplier based on "Active WP Earned" to reward players for at least trying even if they are losing?
It would allow you to reward an effort by people on a losing team while not encouraging AFKers and bad redline snipers. U such a LOL. ISK is not the issue. If someone thinks that AFK is about ISK - ur wrong. Because, if u want get AFK ISK u going to academy by ur alt AFK is about SP and only SP. We have APEX, I have full line of amarrian APEX and I don't need proto lol Thank you for this excellent contribution to the discussion...
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Orber Gen
Academy Inferno E-R-A
270
|
Posted - 2015.01.07 20:51:00 -
[88] - Quote
One Eyed King wrote:Thank you for this excellent contribution to the discussion...
LOL. This "discussions" always about 0 WP = 0 ISK/SP. It's going around and around for 2 years now. U can't fix AFK if u don't put meaning to the game.
And if someone think that CCP is just "FIX IT" by removing passive SP, u wrong again, a lot of AFK players pay for boosters and they waiting for EVE: Legion. Killing AFK = killing money flow
So, the can FIX THE GAME, or they can shoot to the knee I don't care anymore. I have my ~100kk SP and It's end game, with that amount SP DUST can't give anything interesting. |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
821
|
Posted - 2015.01.07 20:54:00 -
[89] - Quote
Or we could remove mlt sniper and swarm fits
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Stile451
Red Star.
384
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Posted - 2015.01.07 20:56:00 -
[90] - Quote
I have an AFK detection proposal which should help with the majority of issues. This proposal replaces the current AFK detection system.
The basic premise is that if a player remains at the same coordinates(or set of coordinates within x meters) and has not damaged another player or been damaged by another player they should be assumed to be AFKing and kicked.
Players who are kicked for AFKing should be fined 500,000 ISK and receive no SP for the match but have it removed from their available weekly cap. A mail from Concord will be sent explaining the consequences of their inaction.
These actions and only these actions would reset the AFK timer:
Movement in an irregular fashion(no repeating pattern over x seconds). Causing an enemy player/installation/vehicle damage. Receiving damage from an enemy.
Expected Results:
No rubber banding as the player does not change coordinates. No simple macro movement as it is a pattern. No macro firing/crouching/jumping. ISK farming should be reduced. SP farming should be reduced. |
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