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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Orber Gen
Academy Inferno E-R-A
270
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Posted - 2015.01.07 21:03:00 -
[91] - Quote
Stupid Blueberry wrote:Or we could remove mlt sniper and swarm fits That sounds like a decision. Lets do that :3
Stile451 wrote: Expected Results:
No rubber banding as the player does not change coordinates. No simple macro movement as it is a pattern. No macro firing/crouching/jumping. ISK farming should be reduced. SP farming should be reduced.
+no players.
I like that too |
Mortedeamor
Murphys-Law General Tso's Alliance
1836
|
Posted - 2015.01.07 21:12:00 -
[92] - Quote
GM Archduke wrote:Any suggestions on how this could be addressed and solved? Bump isk payouts to promote playing
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Thor Odinson42
Molon Labe. General Tso's Alliance
5649
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Posted - 2015.01.07 21:13:00 -
[93] - Quote
One Eyed King wrote:Orber Gen wrote:One Eyed King wrote:Is there a way to gauge activity by WP earned through repping, hacking, killing, assists etc. vs being passive by only dropping links and AFKing, or simply AFKing?
If so, would it be possible to use an ISK multiplier based on "Active WP Earned" to reward players for at least trying even if they are losing?
It would allow you to reward an effort by people on a losing team while not encouraging AFKers and bad redline snipers. U such a LOL. ISK is not the issue. If someone thinks that AFK is about ISK - ur wrong. Because, if u want get AFK ISK u going to academy by ur alt AFK is about SP and only SP. We have APEX, I have full line of amarrian APEX and I don't need proto lol Thank you for this excellent contribution to the discussion...
There were too many posts in your response to SMB's post above and I'm too stupid to edit quotes so I'm going to respond here.
Aside from covering ISK losses in PC losses nobody has ever gotten ISK from PC, during locking or not in our corp. SMB doesn't PC very often anyway.
He's actually just a huge fan and supporter of Dust. Nobody that wants to see Dust succeed can be happy with the payout system nor the way matches play out most of the time.
Low payouts ensure that only the best are running decent gear.
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Mortedeamor
Murphys-Law General Tso's Alliance
1836
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Posted - 2015.01.07 21:15:00 -
[94] - Quote
The Eristic wrote:Buwaro Draemon wrote:The real question is: Why is it always the Anti-Armor starter fits that we see squatting in a corner? Fittings are sorted alphabetically. It's the first starter fit in the list by default. This is very much not the reason why ...If you don't know why it's always a starter av fitting it shouldn't be hard for you to figure it out personally I won't tell you because I want ccp to bump isk payouts
But there is a reason a glitch and that's why you see starter av Fitts afking |
Piraten Hovnoret
No Tax Scrubs
697
|
Posted - 2015.01.07 21:15:00 -
[95] - Quote
The tread is derailing with the help of ccp and cpm it had come to be something else.
Still say a easy fix to AFK framing is a low wp cap like 100 wp. Those that say that is to high for new ppl, well I just don't agree even if I respect your opiniun.
Regards
War never changes
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Thor Odinson42
Molon Labe. General Tso's Alliance
5649
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Posted - 2015.01.07 21:16:00 -
[96] - Quote
Orber Gen wrote:One Eyed King wrote:Thank you for this excellent contribution to the discussion... LOL. This "discussions" always about 0 WP = 0 ISK/SP. It's going around and around for 2 years now. U can't fix AFK if u don't put meaning to the game. And if someone think that CCP is just "FIX IT" by removing passive SP, u wrong again, a lot of AFK players pay for boosters and they waiting for EVE: Legion. Killing AFK = killing money flow So, the can FIX THE GAME, or they can shoot to the knee I don't care anymore. I have my ~100kk SP and It's end game, with that amount SP DUST can't give anything interesting.
This might be the dumbest post on these forums, ever.
If you'd rather be able to continue AFKing than actually playing matches that reward you for doing well then I'm not sure why I'm even responding.
But to think that fixing payouts would lead to LESS money for CCP makes me feel sorry for you.
Low payouts ensure that only the best are running decent gear.
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Nirwanda Vaughns
1196
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Posted - 2015.01.07 21:27:00 -
[97] - Quote
GM Archduke wrote:Any suggestions on how this could be addressed and solved?
how to fix people afking for more isk? perhaps just as SP is based on several factors do the same for isk as to increase isk payouts per match? example the other day i was in a game and didn't really too great. was 0/4 with about 500wp's and i got just under 9,000isk for a full skirmish!! even using my cheapest SVER logi suit i lost money the first time i died. amazingly when the isk glitch happened evryone i spoke to said that teh game was actually fun to play because of the isk payouts. now i'm not sayign pay out 4mill isk a match but if i'm logi'ing my backside off repping team mates, using an injector, dropping hives as well as gettign a few kills in a 20-30min skirmish match walking out with 4000wps and 10kills then i'm gonan wanna see a paycheck of a 1m isk or more.
think of it liek the events we have where we're paid 1000isk per kill but have it in game all time and payout additional isk for... Headhsot Team Revive Kill Triage Spawn uplink Mobile CRU spawn Multiplier for killstreaks 1000 first kill 2000 for second, 4000 for third ect upto a max of 10000 and so on
increase reward based on tier used so team revive with a STD injector gives you 10k, ADV gives 20k PRO 30k kill a higher tier suit with lower tier weapon, 50k (no bonus for higher tier killign lower tier) it solves a lot of problems, proto stomp corps don't earn as much for killign noobs in their STD gear it encourages logis to be logis too.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Stile451
Red Star.
384
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Posted - 2015.01.07 21:29:00 -
[98] - Quote
Orber Gen wrote:Stupid Blueberry wrote:Or we could remove mlt sniper and swarm fits That sounds like a decision. Lets do that :3 Stile451 wrote: Expected Results:
No rubber banding as the player does not change coordinates. No simple macro movement as it is a pattern. No macro firing/crouching/jumping. ISK farming should be reduced. SP farming should be reduced.
+no players. I like that too Those things taking up roster space and having no benefit to the team aren't players. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
413
|
Posted - 2015.01.07 21:30:00 -
[99] - Quote
GM Archduke wrote:Any suggestions on how this could be addressed and solved? No LP, isk, sp for getting 0 warpoints. |
Mortedeamor
Murphys-Law General Tso's Alliance
1836
|
Posted - 2015.01.07 21:30:00 -
[100] - Quote
Thor Odinson42 wrote:Orber Gen wrote:One Eyed King wrote:Thank you for this excellent contribution to the discussion... LOL. This "discussions" always about 0 WP = 0 ISK/SP. It's going around and around for 2 years now. U can't fix AFK if u don't put meaning to the game. And if someone think that CCP is just "FIX IT" by removing passive SP, u wrong again, a lot of AFK players pay for boosters and they waiting for EVE: Legion. Killing AFK = killing money flow So, the can FIX THE GAME, or they can shoot to the knee I don't care anymore. I have my ~100kk SP and It's end game, with that amount SP DUST can't give anything interesting. This might be the dumbest post on these forums, ever. If you'd rather be able to continue AFKing than actually playing matches that reward you for doing well then I'm not sure why I'm even responding. But to think that fixing payouts would lead to LESS money for CCP makes me feel sorry for you. Then why don't they fix payouts ? If they don't think low isk payouts promote aurum purchases why has the risk vs reward factor never been addressed in almost 3 years. |
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Thor Odinson42
Molon Labe. General Tso's Alliance
5655
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Posted - 2015.01.07 21:35:00 -
[101] - Quote
Mortedeamor wrote:Thor Odinson42 wrote:Orber Gen wrote:One Eyed King wrote:Thank you for this excellent contribution to the discussion... LOL. This "discussions" always about 0 WP = 0 ISK/SP. It's going around and around for 2 years now. U can't fix AFK if u don't put meaning to the game. And if someone think that CCP is just "FIX IT" by removing passive SP, u wrong again, a lot of AFK players pay for boosters and they waiting for EVE: Legion. Killing AFK = killing money flow So, the can FIX THE GAME, or they can shoot to the knee I don't care anymore. I have my ~100kk SP and It's end game, with that amount SP DUST can't give anything interesting. This might be the dumbest post on these forums, ever. If you'd rather be able to continue AFKing than actually playing matches that reward you for doing well then I'm not sure why I'm even responding. But to think that fixing payouts would lead to LESS money for CCP makes me feel sorry for you. Then why don't they fix payouts ? If they don't think low isk payouts promote aurum purchases why has the risk vs reward factor never been addressed in almost 3 years.
Because of the idiots that think raising payouts will only help the proto stompers. They never stop to realize that they'd be more effective against them if they were able to run ADV instead of cheap stuff.
Low payouts ensure that only the best are running decent gear.
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One Eyed King
Land of the BIind
7029
|
Posted - 2015.01.07 21:49:00 -
[102] - Quote
Thor Odinson42 wrote: There were too many posts in your response to SMB's post above and I'm too stupid to edit quotes so I'm going to respond here.
Aside from covering ISK losses in PC losses nobody has ever gotten ISK from PC, during locking or not in our corp. SMB doesn't PC very often anyway.
He's actually just a huge fan and supporter of Dust. Nobody that wants to see Dust succeed can be happy with the payout system nor the way matches play out most of the time.
I was under the impression there was a period of time in which districts had passive ISK rewards, and that there were some people who had billions of ISK as a result.
I did not mean to imply that I thought SMB was one of those people, so if that is how it came off I apologize.
That being said, given how much ISK it takes to run proto suits, and how unlikely it is to run a net gain in many modes while running only proto, I simply disagree with the whatever-it-takes-to-win-means-running-proto mentality in Pubs, which from the context of the majority of the thread seem to be what is discussed.
First, Pubs should be the go to place for Newberries out of the Academy. I don't think encouraging more people to proto stomp Pubs is a good idea at this point, unless something majorly changes.
Second, I don't think that you need to run decked out proto suits to make your best attempt to win. I think effort and activity need to be taken into account, especially when considering new players who are doing what they can to contribute to a win despite being against people with many times their SP and in game experience.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Piraten Hovnoret
No Tax Scrubs
697
|
Posted - 2015.01.07 22:07:00 -
[103] - Quote
Luna McDuffing wrote:I've seen a lot of scrubby things in this game which can be very annoying and frustrating. That being said this is a war game and anything and everything is fair in war. If it was a sport game then yes there should be strict rule because sports are all about determining who is the best under certain strict rules. War however is about winning at all cost. So, as far as I see it and as wrong as it may seem scrub moves are ok.
In war (battle) if you refuse to follow a order ( like charge a point ) the officer have the right to shoot you at the spot.
War never changes
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Breakin Stuff
Internal Error. Negative-Feedback
6184
|
Posted - 2015.01.07 22:09:00 -
[104] - Quote
CCP Rattati wrote:there must be a good formula in the vein of
(isk killed + abs(isk lost)) times pool available times wp/total team wp times win bonus multiplier
that would make you less scared of earning more WP through losses any reward formula predicated on ISK destroyed will fail to properly reward players.
ISK killed is a worthless metric when the majority of players in a lot of matches are farming ISK in cheap and free fits.
You get squat if the enemy team is cheaping out and only get paid if they splurge on proto and die a lot.
It's a lousy metric, please for the love of all that is holy, find a new reward metric.
One based on warpoints or flat isk rewards given for battle actions.
But this dependency on the other tewam to protostomp and be incompetent really needs to go.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KEROSIINI-TERO
The Rainbow Effect
1697
|
Posted - 2015.01.07 23:04:00 -
[105] - Quote
Thor Odinson42 wrote:Orber Gen wrote:One Eyed King wrote:Orber Gen wrote:One Eyed King wrote:Is there a way to gauge activity by WP earned through repping, hacking, killing, assists etc. vs being passive by only dropping links and AFKing, or simply AFKing?
If so, would it be possible to use an ISK multiplier based on "Active WP Earned" to reward players for at least trying even if they are losing?
It would allow you to reward an effort by people on a losing team while not encouraging AFKers and bad redline snipers. U such a LOL. ISK is not the issue. If someone thinks that AFK is about ISK - ur wrong. Because, if u want get AFK ISK u going to academy by ur alt AFK is about SP and only SP. We have APEX, I have full line of amarrian APEX and I don't need proto lol Thank you for this excellent contribution to the discussion... LOL. This "discussions" always about 0 WP = 0 ISK/SP. It's going around and around for 2 years now. U can't fix AFK if u don't put meaning to the game.
And if someone think that CCP is just "FIX IT" by removing passive SP, u wrong again, a lot of AFK players pay for boosters and they waiting for EVE: Legion. Killing AFK = killing money flow
So, the can FIX THE GAME, or they can shoot to the knee I don't care anymore. I have my ~100kk SP and It's end game, with that amount SP DUST can't give anything interesting. This might be the dumbest post on these forums, ever. If you'd rather be able to continue AFKing than actually playing matches that reward you for doing well then I'm not sure why I'm even responding. But to think that fixing payouts would lead to LESS money for CCP makes me feel sorry for you.
Dear Mr Thor Odinson42, Even while being somewhat rude, Mr Orber Gen is absolutely spot on. AFK farming is mostly about SP, the isk or LP is just the bonus.
I know other afk farmers and can also speak for myself: I afk farm in order to reach the cap. Pre-november 2014 I afk farmed my alts (boosters on) in order to cap them. At current 750k cap I afk farm in order to reach the the humongous cap, the reason being that I just don't have the physical time to reach it otherwise (boostering only this char). Heck, I even afk farm to post on forums.
How NOT to fight afk farming: - Minimum WP requirement: afk farmers do gain WPs. I have even reached the 4th spot on team by afk farming (although it was an extreme case) and I have a picture to prove it if needed. (Note that is one more reason not to do the elsewhere suggested payout multiplier by scoreboard position) - Votes for public matches: too intrusive, too serious, too disruptive. Breaks the immersion, not in the spirit of casual easily approachable game. FW or corp matches are a different case. - Have a minimum kill requirement: needless to explain this one. - Kick if character not moving: ineffective, rubberband circumvents. - Remove passive SP gain based on time on match: This is a tricky one. While this would remove most afk farming, the price is too high. Too harsh for newbros or roles not focused on either slaying or WP-maximising. - EDIT: Isk destroyed: as Mr Breaking Stuff above ^ explained.
The right and best way to reduce afk farming is to minimise the motivation to do it BUT at the same time make sure that also others than just elite players can have gains!
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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KEROSIINI-TERO
The Rainbow Effect
1697
|
Posted - 2015.01.07 23:15:00 -
[106] - Quote
DAMIOS82 wrote:I believe the best way to handle farmers is a FieldCommander, Instead of just only having squad commanders, you basicly get a one ring to rule them all type of character. This commander gets extra abbilty's to effect the war. So while everybody can call in an OB, the FC can also call in other types like carpet bombing, etc, Turrets, depots, etc. But in the case of Farming they also get an option to remove them. So first the FC select the character and presses the button/option and a warning is send to the farmer, then a countdown is started. 60 sec. After those 60 sec, the FC presses the option again, countdown starts again 60 sec. Then the FC gets an option Force removal and the farmer is removed. Or one could do a 1 time 2 min countdown, same system.
Now to make sure there is no abuse of the system. The squad commanders need to vote on it, To give the FC that power. Just a simple button/option, majority rules. So if there are 6 squads, you need a minimum of 3 votes. If there is only 1 squad and the rest is playing solo, then the FC needs only that 1 vote. This way the Farmer has 2 min to start playing when caught, then the FC can remove them. Now offcourse one could say ok what's to stop the removal when a farmer has started playing, well they get a counter action, during those 120 sec, Which forces the hole process to start over. One could also add additional warning signs on screen to alert the players to the actions beeing taken.
This way it's fair for all and hard to abuse. farmers that don't pay attention are removed from the game without pay. But it also leaves enough time for someone to respond, who just went for a bathroom break, or snacks, etc.
Not to mention having a FC on the field leaves enough room for many more fun stuff to be added into the game and anybody can take it's position.
(sidenote: YES for commander role, there should be one for corp battles/PC and could be for FW. Removing awoxers or afkers after certain time makes sense)
Votes for public matches: too intrusive, too serious, too disruptive. Breaks the immersion, not in the spirit of casual easily approachable game. Again, FW or corp matches are a different case.
Let's improve the afker kicking method:
[SUGGESTION:] If a player has been 'passive' for certain time, let the client display randomly one of the four playstation symbols (square, circle, X, triangle) and prompt him to enter it. He may access menu at convenient time, within reason ofc, and confirm his active status
A certain 'security check'. Think it as the worlds simplest captcha. I don't believe anyone would rig a PC with picture recognition and reactive input, especially as there would have to be menu navigation first.
This is better than requiring controller input which could be macroed (yes even complex ones) (knock on wood.... )
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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KEROSIINI-TERO
The Rainbow Effect
1697
|
Posted - 2015.01.07 23:18:00 -
[107] - Quote
So the correct way to address (minimise) afk farming is to both
Reduce the motivation for it and take away the simplest ways of doing it. (rubberband walking to wall ffs)
Either one alone is not enough without serious collateral damage.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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Sir Snugglz
Red Star.
1102
|
Posted - 2015.01.08 00:55:00 -
[108] - Quote
Buwaro Draemon wrote:The real question is: Why is it always the Anti-Armor starter fits that we see squatting in a corner?
Ever since I got all my Min APEX suits with lots of hard work and afking, I've been running my Min APEX Sentinel in the corner. No more militia fits. Now I run proto bpos with basic modules on. Especially during FW. Not only does it take longer to kill me but it forces the blueberries to do more friendly damage which could lead to a sooner kick.
I think it's time to improve the afking experience. I've always asked for a sitting animation or at least a couch to be included in the MCC. You can a screen that shows the entire map from above or even switch between what different blueberries are seeing. That way our merc gets some entertainment and does not have to stare at a wall the entire time.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star.
1102
|
Posted - 2015.01.08 01:44:00 -
[109] - Quote
Ok, ima be serious for a bit. You guys are looking at it all wrong. AFKING is not a cause, it's an effect. You cannot fix an effect. The only way to rid an effect is to attack the cause. And truth be told EVERYONE knows as to what causes afking. It's the same cause that makes people leave the game. The only difference between afkers and people that leave, is that afkers still have the hope that this game will be close to what it was promoted to be while the people that leave have simply given up on it or taking a break.
I'll ask the obvious question, WHY DO AFKERS AFK? Why doesnt anyone ask that question? It's because we all know the answer. And we hate to argue reason. When you admit that you understand why they do it, you cant help to not blame them for doing it. But we dare not talk about that because it forces you to acknowledge the root of the problem which is the game itself. And yes, the game has made significant improvements and a couple of step backs, but the progress is there, slow, but there.
I dont afk in pubs. Why? because i dont play pubs. Pubs is for grinding isk. I dont need isk. If I do play pubs it's because I've queued and gotten scotty too many times in FW and would rather farm SP since i cant get any LP.
Why do I afk in FW? Because it takes to long to get into a match.Average time is 15-20 min (or 1-2 scotty messages, however you want to look at it) on a good day. By the time I get in, i'm already halfway in a match on League. And dont tell me to go play pubs. I dont want to play pubs, I want FW. I'll bet you'll use the same arguments if I said to combine pub queue with FW queue so you get forced to play FW.
You want a simple (yet not so simple coding wise) fix to the cause of afking? Got to do two things: 1. Matchmaking: people are not gonna fight q-sync proto stompers with 15 other randoms. Academy newberries and veterans alike will agree to this. And if you say that those are your fav battles you are lying. 2.Faster queues. I've gone to buy groceries in the time it takes to get into a match. I get to do 2-3 raids in Clash of clans (including timers to build armies) or play 1 full match of ARAM on League of legends.That's not something that should be possible. Scotty should never have existed in the first place. He was implementation because queues would take 15-20 min or more. But now with Scotty, no queue lasts more than 10 minutes [:D] but that doesnt mean you'll get put in a match.
I GUARANTEE you that if you fix these two things that afking will no longer be an issue. The only way to argue against afking is the defend this system of proto stomping q-sync matchmaking system and long queues and I have yet to meet someone that enjoys one if not both of these things. AFKING is part of this system. This isn't the first game to use this system. You have to change the system. Dont want to? Then accept afking.
You guys are talk. We all want to get rid of afking (even me). But no one is willing to put in the work. Because we know how hard it will be to fix those 2 simple things and if it were easy, it would've been done a long time ago
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Bremen van Equis
BASTARDS OF BEDLAM
106
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Posted - 2015.01.08 02:50:00 -
[110] - Quote
How about tying being kicked from a match to distance travelled in battle? They've been using the metric for daily missionsGǪwhy not just apply a simple ratio of time in battle to distance travelled.
I'm no good with math, so someone else help me out with the #'s...but I think this could be a robust solution.
EDIT: Oh waitGǪbeing kicked for lack of distance travelled in battle might put a damper on redline tanks and MCC snipers. Yikes...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Raptor Princess
ALLOTEC INC
122
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Posted - 2015.01.08 02:58:00 -
[111] - Quote
Bremen van Equis wrote:How about tying being kicked from a match to distance travelled in battle? They've been using the metric for daily missionsGǪwhy not just apply a simple ratio of time in battle to distance travelled.
I'm no good with math, so someone else help me out with the #'s...but I think this could be a robust solution.
A player running in circles could achieve that in a long match, I'm sure. |
Bremen van Equis
BASTARDS OF BEDLAM
106
|
Posted - 2015.01.08 02:59:00 -
[112] - Quote
Raptor Princess wrote:Bremen van Equis wrote:How about tying being kicked from a match to distance travelled in battle? They've been using the metric for daily missionsGǪwhy not just apply a simple ratio of time in battle to distance travelled.
I'm no good with math, so someone else help me out with the #'s...but I think this could be a robust solution. A player running in circles could achieve that in a long match, I'm sure.
Ahhh man! Thought I was on to something...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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SirManBoy
Molon Labe. General Tso's Alliance
781
|
Posted - 2015.01.08 03:30:00 -
[113] - Quote
One Eyed King wrote:SirManBoy wrote:CCP Rattati wrote:
abs means negative is turned to positive.
what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative
Word up! Victory is all that matters! Thrift be damned! Whatever it takes, whatever the cost...WIN, WIN, WIN!!! Except some of us didn't get to suckle the Passive-ISK-PC Era teet. I can barely run standard suits and go balls out to win and break even when I lose, much less try and throw proto suits out there.
And wouldn't you love that to change? |
One Eyed King
Land of the BIind
7043
|
Posted - 2015.01.08 03:47:00 -
[114] - Quote
SirManBoy wrote:One Eyed King wrote:SirManBoy wrote:CCP Rattati wrote:
abs means negative is turned to positive.
what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative
Word up! Victory is all that matters! Thrift be damned! Whatever it takes, whatever the cost...WIN, WIN, WIN!!! Except some of us didn't get to suckle the Passive-ISK-PC Era teet. I can barely run standard suits and go balls out to win and break even when I lose, much less try and throw proto suits out there. And wouldn't you love that to change? To the degree that it doesn't create a Proto or go home environment yes.
I think there needs to be room for newberries in Pubs, even if in a open meta capacity mode at some point in the future when there may be some meta capped modes.
I would rather see effort rewarded than wearing the highest meta gear you can.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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iKILLu osborne
Titans of Phoenix
576
|
Posted - 2015.01.08 06:08:00 -
[115] - Quote
Sgt Kirk wrote:Ahh FC roles, if only people played this game like a team based game and not like Call of Duty or King of the Hill.
That's why I strongly prefer PC and FW, pubbers are just too unorganized. finally something we can agree on
if you shoot me from the redline i will ensure your death will be a swift one
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KILL3R H3LLH0UND
Agents of Twilight
137
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Posted - 2015.01.08 06:34:00 -
[116] - Quote
Thor Odinson42 wrote:Raptor Princess wrote:I would be very much opposed to any kind of voting system for kicking a player - I've stopped being a sniper in FW most of the time because people on my own team come up behind me and kill me (and sometimes then message me complaining about me sniping). In pubs, the worst I put up with is someone coming up and standing in front of me or meleeing the back of my head til I move.
If people could kick team mates, I'd be worried it could be abused to kick players people don't want on their side, rather than only players who are AFK. I think this is a bad idea as well. I'm not a fan of snipers at all, 99% of them could be considered AFK by most definitions, but that's an issue for another thread. Cough... Pretty much full time sniper here. I am by no means useless, in fact I have been the leading factor as to why we have won in the past. I've even sniped in PCs.
Master Scout Trainer, been falling in love with my CalAss
BPO collector.
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John Demonsbane
Unorganized Ninja Infantry Tactics
5071
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Posted - 2015.01.08 07:18:00 -
[117] - Quote
Whether it's this, the redline, or whatever other symptom, I get more and more depressed as time goes on and people continue to try and fix the wrong "problems" over and over again.
No one ever learns...
(The godfather of tactical logisticsGäó)
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Piraten Hovnoret
No Tax Scrubs
704
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Posted - 2015.01.08 08:09:00 -
[118] - Quote
Sir manboy and the CCP staff. From the bottom of my hart thank you for derailing this thread.
This was about AFK isk farming not about starting/making a proto favoured payout system/mode. That's a horrible sugestion that need and deserve to be voiced at the forums in a different thread.
When reading down the opinions and sugestions on the AFK issue it boils down to 2 suggestions.
First is : A voting system of some sort to kick ppl out Second : A low wp cap ( 50-300 have been suggested) to get a payout
I like both however the first one I belive will take CCP to mutch time and rescorses to get that thing into place. ( plz feel free to coment ccp )
The second is a easy fix and should not be that hard to get in place. The criticism to this is that new players will have a hard time getting payouts at al if this is put into place. I respect that opinion however I don't agree with it. A low wp cap ( let's say 100wp ) will remove most AFK ISK farming of course there is ways to round this but the bigger the I obstacle the bigger efort. A low cap is also a statment "get your hands dirty" Also I state that it isn't the new players that try this game out that go strait for the mcc to sit and farm isk again that's scruby veterans that do that.
Now we come full circle. I want I honest reflection over this 2 things from ccp and sir manboy.
Then close this tread
War never changes
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zero shocker
TRUE TEA BAGGERS
47
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Posted - 2015.01.08 11:26:00 -
[119] - Quote
CCP Rattati wrote:Ripley Riley wrote:CCP Rattati wrote:what I mean is that even if I go proto and lose a shitload of isk, if it makes my team win and I earn a lot of wp, I will still get a lot of isk back, instead of the 2-300k i get now. SirManBoy on the CPM is my counterpart in this "Win by any means necessary" initiative Won't this basically cause someone to run proto every. single. match. since they will recoup their losses by running proto? This feels like a "run proto or you aren't in any way competitive" initiative. trick is to figure out a better way, but you have to explain why proto running equals win in this case. This multiplier should only effect the losing team to encourage people to go proto and try to win the match. |
Jack Boost
Zarena Family
583
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Posted - 2015.01.08 11:47:00 -
[120] - Quote
We have good system for AFK. (!?!) and ISK/wp gain, but there is problem to execute it.
Now we need get out from the box. How make it run?
- shrinking/moving red-zones (to range almost same for both teams at 3/4 of match) - multi part matches - where ppl must move all stuff.
How it will works? People who out of match (because of moving redzones and spawn zones) don't get stuff :) Easy If there will be only way to get (name it) 10 sp and 1000 isk people still will do it.
If somehow afker stay and still respawn people just clone out faster and match dont bring much profit from time spend ingame.
This simly idea overdrive most of problems that you point or not eg. noone mention people that join last few sec of match and THEY get 0 wp 0 kils 0 running metters etc.... and probably only get 'defeat' screen. IF you want kick it more (voting? :) this will be more painful.
Not much time left...
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