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el OPERATOR
Capital Acquisitions LLC Bad Intention
673
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Posted - 2015.01.04 00:30:00 -
[31] - Quote
*lights bong with repbeam*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
673
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Posted - 2015.01.04 00:32:00 -
[32] - Quote
el OPERATOR's bong wrote:Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post? HERETIC!!1!1!
Found it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Rowdy Railgunner
Capital Acquisitions LLC Bad Intention
500
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Posted - 2015.01.04 00:41:00 -
[33] - Quote
Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall
Probably lots more but I'm not going to go searching as I proved my point and you are wrong. |
Ydubbs81 RND
Ahrendee Mercenaries
3671
|
Posted - 2015.01.04 00:52:00 -
[34] - Quote
Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong.
What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage.
Shield tanking is hard mode /period.
> Check RND out here
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Rowdy Railgunner
Capital Acquisitions LLC Bad Intention
500
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Posted - 2015.01.04 01:28:00 -
[35] - Quote
Ydubbs81 RND wrote:Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong. What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage. What I do find funny is when I make a reference to other games, people say "Well, this isn't so and so". Dust isn't COD, etc etc. But I guess comparisons are good when it's convenient. You are wrong about every way you want to change the rep tool. The rep tool is fine as is and people need to just STFU about it. All these nerf threads just need to stop. |
benandjerrys
NECROM0NGERS
79
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Posted - 2015.01.04 01:41:00 -
[36] - Quote
RayRay James wrote:Man, it's often appears the only people that come to these threads are people that have never played the logi role before.
and I don't mean a $hit logi, I mean one more dedicated on being a force multiplier than a WP printer.
Find some of those logis and follow them around. We're never locked on a heavy full time, we have far to many other things to be doing. +1 cause walking the dog is boring. Make em earn that rep tooland + 1 to you too research. |
Her Chosen
Grade No.2
197
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Posted - 2015.01.04 03:51:00 -
[37] - Quote
Like most csrubs in the community, you don't get it...
there are things called deserved and undeserved rewards in FPS, MMO, RPG, etc.
If someone outplays you, they earned their reward. If they have a better gun game, and use tactics and surroundings, to better you, you don't deserve to be alive because of some person standing behind you with a repair tool.
A level 5 Min Logi can already rep at 110HP/s w/ a Sixkin Triage. That's not enough?
Being a logi is not a skill in this game. Don't kid yourself. Passive equipment and auto locking repair tools that work by themselves takes no skill to use, period.
STRONG BOX ROLE CALL
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Bethhy
Ancient Exiles.
2918
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Posted - 2015.01.04 04:33:00 -
[38] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post?
I think your missing the BIG point... And it isn't just you there are a couple.
WHY.... Yes WHY... Do we need to reduce the efficiency of the logistics tool with un needed mechanics for some perceived notion that it takes no skill to be a competitive logistics in a match.
Or even that it is somehow to good at it's job? When that is no where NEARRRR the case...
There are tons of FPS games where healer or medic roles can out heal damage... Team fortress, Planetside 2 and on and on.
IN DUST... it actually has a good reason why it runs continuous.. You can run Logistic ships in EVE with multiple repair tools and be completely cap stable...
Then we get to the point where fights can become a long gruling edge of your seat grind... Where the true MMO factor comes into DUST.... Healers... Tanks... DPS.. FPS tactics.... Suits that live longer then 1-3 seconds... This is where DUST shines.
If certain slayers would have their way... It would be this quick death aim assisted no satisfaction gameplay.... Because everything should die in seconds to their sheer might and massive SP.... Even rolling solo.
Why would we need to over complicate a tool because of some perceived notion of player skill around it's effective use... |
Ydubbs81 RND
Ahrendee Mercenaries
3678
|
Posted - 2015.01.04 04:40:00 -
[39] - Quote
Rowdy Railgunner wrote:Ydubbs81 RND wrote:Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong. What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage. What I do find funny is when I make a reference to other games, people say "Well, this isn't so and so". Dust isn't COD, etc etc. But I guess comparisons are good when it's convenient. You are wrong about every way you want to change the rep tool. The rep tool is fine as is and people need to just STFU about it. All these nerf threads just need to stop.
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Shield tanking is hard mode /period.
> Check RND out here
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Bethhy
Ancient Exiles.
2918
|
Posted - 2015.01.04 04:51:00 -
[40] - Quote
Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire....
The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money..
Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same...
DUST is a FPS based in the New Eden galaxy vastly in the future.
We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes..
Skills and ability to customize you futuristic dropsuit that enhances us in any way....
EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens...
You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years...
What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly...
There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control. |
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Alena Ventrallis
Vengeance Unbound
2435
|
Posted - 2015.01.04 05:08:00 -
[41] - Quote
C-C-P Rithu wrote:Noooo to shield repairer. Then what is the difference between shield and armor? Except that shield can have have better recharge rate and less anti-shield weapons and more... If you need more than a ScR to take on shields, you need to git gud.
Recharge means less when you have the ability to stop the recharge.
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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VikingKong iBUN
T.H.I.R.D R.O.C.K
350
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Posted - 2015.01.04 05:19:00 -
[42] - Quote
I'm sorry but a logi with a heavy on a leash walking it round like a dog isn't exactly "teamwork at it's finest". It's just one guy being like "Hey I'll be a heavy and you follow me healing and we'll be OP as ****" and the other guy being like "Hurr hurr ok den." It doesn't involve a lot of coordination. |
Ydubbs81 RND
Ahrendee Mercenaries
3679
|
Posted - 2015.01.04 05:28:00 -
[43] - Quote
Bethhy wrote:Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire.... The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money.. Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same... DUST is a FPS based in the New Eden galaxy vastly in the future. We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes.. Skills and ability to customize you futuristic dropsuit that enhances us in any way.... EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens... You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years... What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly... There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control.
"Completely destroy a gameplay"? Drama police pull over :D
No, seriously though, it wouldn't change the gameplay much. I would prefer if infantry couldn't get repped through damage, in the same way I wouldn't want shields to get repped during damage (if there was a shield rep tool). But I could compromise with an efficiency nerf or a capacitor as others have suggested.
Right now, logis lock themselves behind a fatty or heavy tanked assault suit and hold R1. Why is it so bad to have the assault or heavy play without that crutch. And when they need reps behind cover, they call for it and the logi comes in and does his thing? The logi could be repping everyone that took damage at an objective. In my eyes, that requires more skill...as the logi will have to play triage and prioritize fallen soldiers needing a pickup. Or, who to rep first at an objective if they're all messed up.
It is a cheesy mechanic no matter how people dance around it. I'd rather people say, "well, I know it's cheesy but I want to keep it how it is".
Shield tanking is hard mode /period.
> Check RND out here
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John Demonsbane
Unorganized Ninja Infantry Tactics
5036
|
Posted - 2015.01.04 13:37:00 -
[44] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire.... The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money.. Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same... DUST is a FPS based in the New Eden galaxy vastly in the future. We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes.. Skills and ability to customize you futuristic dropsuit that enhances us in any way.... EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens... So, tha You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years... What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly... There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control. "Completely destroy a gameplay"? Drama police pull over :D No, seriously though, it wouldn't change the gameplay much. I would prefer if infantry couldn't get repped through damage, in the same way I wouldn't want shields to get repped during damage (if there was a shield rep tool). But I could compromise with an efficiency nerf or a capacitor as others have suggested. Right now, logis lock themselves behind a fatty or heavy tanked assault suit and hold R1. Why is it so bad to have the assault or heavy play without that crutch. And when they need reps behind cover, they call for it and the logi comes in and does his thing? The logi could be repping everyone that took damage at an objective. In my eyes, that requires more skill...as the logi will have to play triage and prioritize fallen soldiers needing a pickup. Or, who to rep first at an objective if they're all messed up. It is a cheesy mechanic no matter how people dance around it. I'd rather people say, "well, I know it's cheesy but I want to keep it how it is". So, first of all, that IS how smart logis do it. Because, as has already been mentioned innumerable times, a rep tool CANT rep anywhere near damage rates. A core focused rep on a min logi doesn't touch the damage output of an unskilled militia AR for chrissake.
Sitting on a leash all day frequently gets you decent WP in pubs I guess but is boring as f*ck and not that effective against coordinated people who know what they are doing. Unless someone is butthurt about "y dey get more WP with less kills, when me leet?" I honestly don't see the world ending here because rep tools don't have capacitors and function while the target is being shot at.
The usual question I pose in these circumstances is, this particular mechanic has not changed dramatically in a long time, why is it suddenly broken now?
(The godfather of tactical logistics)
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TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 15:21:00 -
[45] - Quote
Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Resistance 2 Fall of man medic class in multiplayer. |
TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 15:23:00 -
[46] - Quote
Ydubbs81 RND wrote:Rowdy Railgunner wrote:Ydubbs81 RND wrote:Kaze Eyrou wrote:[url=https://forums.dust514.com/default.aspx?g=posts&t=186434&find=unread]
Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? . which fps allows you to rep while you're taking damage? Team Fortress 2 Battlefield Planetside Evolve Firefall Probably lots more but I'm not going to go searching as I proved my point and you are wrong. What was I wrong about? I asked which ones allowed you to rep. I didn't say they didn't..I haven't played ALL fps. In MAG, you stopped repping once you started to take damage. What I do find funny is when I make a reference to other games, people say "Well, this isn't so and so". Dust isn't COD, etc etc. But I guess comparisons are good when it's convenient. Hmmmmm I believe you shoot opponents in each game as well. Still think they're all the same? |
TIGER SHARK1501
Savage Bullet
88
|
Posted - 2015.01.04 15:26:00 -
[47] - Quote
benandjerrys wrote:RayRay James wrote:Man, it's often appears the only people that come to these threads are people that have never played the logi role before.
and I don't mean a $hit logi, I mean one more dedicated on being a force multiplier than a WP printer.
Find some of those logis and follow them around. We're never locked on a heavy full time, we have far to many other things to be doing. +1 cause walking the dog is boring. Make em earn that rep tooland + 1 to you too research. What research? The thread was stupid to begin with and repping at one point the logi or class with the rep tool stops earning points. |
SirManBoy
Molon Labe. General Tso's Alliance
772
|
Posted - 2015.01.04 16:33:00 -
[48] - Quote
A merc with a rep tool in his hands is a merc who isn't wielding a weapon. That's enough sacrifice for me to justify the ongoing existence of the rep tool's current mechanics.
Also, using a rep tool is really fun and exciting and it has been that way for the last two years. So yeah, you can go ahead and count on me to fight against the notion that it needs to be reined in.
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Meee One
Amakakeru-Ryu-no-Hirameki
1449
|
Posted - 2015.01.04 19:30:00 -
[49] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:
Well, I guess if you say I'm wrong..then I must be lol. Please call off The Wrong Police
Ydubbs they JUST changed this in Battlefield 4... Sorta... The Med kit is sort of a nanohive and they nerfed the repair on it while under fire.... The delay mechanics.. around "Suppression" as it is called there is terrible... And the community is going nutts... Now this is DICE with alot of employees and alot of money.. Now Battlefield is a FPS that is based off more of a real life battle simulator... Mag was about the same... DUST is a FPS based in the New Eden galaxy vastly in the future. We have Regenerative armor... Shields!!!!! Large health pools.. Healer classes... Tanky classes... DPS classes.. Skills and ability to customize you futuristic dropsuit that enhances us in any way.... EVE has Rep tools that run continuous and are completely capacitor stable on Logistics.... The ONLY reason the capacitor plays a role in rep tools in EVE is to limit slayer ships from doing to high of dps while creating a repair chain... And this still happens... You want to destroy in your concept and idea... Completely destroy a gameplay that has been established and evolving naturally for over 2 years... What we should be pushing for is a Shield REpair tool.... SO we can have fast paced low health logi's running with Shield suits and forward assaults and scouts to engage objectives quickly... There should be support around shield suits aswell so both armor and shield can be having battles... We should expand on what we have... Not develop and install mechanics to limit and control. "Completely destroy a gameplay"? Drama police pull over :D No, seriously though, it wouldn't change the gameplay much. I would prefer if infantry couldn't get repped through damage, in the same way I wouldn't want shields to get repped during damage (if there was a shield rep tool). But I could compromise with an efficiency nerf or a capacitor as others have suggested. Right now, logis lock themselves behind a fatty or heavy tanked assault suit and hold R1. Why is it so bad to have the assault or heavy play without that crutch. And when they need reps behind cover, they call for it and the logi comes in and does his thing? The logi could be repping everyone that took damage at an objective. In my eyes, that requires more skill...as the logi will have to play triage and prioritize fallen soldiers needing a pickup. Or, who to rep first at an objective if they're all messed up. It is a cheesy mechanic no matter how people dance around it. I'd rather people say, "well, I know it's cheesy but I want to keep it how it is". "When i was running solo no logistics helped me so i want them nerfed."
Wow,just wow.
You've just described a very particular kind of logistics,and i'll tell you several reasons they didn't help you. -they're a noob and have low level equipment so they have to prioritize targets to where they'll have the best chance of survival -they didn't see you -they would get booted from their squad if they helped you,a blueberry (i've had this happen several times) -they would get yelled at for helped you,a blueberry (i've had this happen several times) -you charged out like an idiot assuming your high eHP would make up for your bad gungame,but it didn't -they're a bad logi
It's funny you say 'fatty or heavy tanked assault' then say rep tools are a crutch. Wouldn't the high eHP be the crutch and not the rep tool?
And i see what you're trying to do,you're trying to nerf logistics out of PCs,because this nerf would do exactly that.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Operative 1174 Uuali
Y.A.M.A.H
231
|
Posted - 2015.01.04 20:30:00 -
[50] - Quote
Kaze Eyrou wrote:To answer Ydubbs's thread on this:Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers. After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools. WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example: Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game.
Then make rep tools less effective on heavies. Right now that combo is being abused to death and no we shouldn't have to try and kill the logi first.
I'm better than laser focused; I'm hybrid focused.
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Alena Ventrallis
Vengeance Unbound
2451
|
Posted - 2015.01.04 20:49:00 -
[51] - Quote
Operative 1174 Uuali wrote:Kaze Eyrou wrote:To answer Ydubbs's thread on this:Yes, Repair Tools should be able to repair through damage. In most games, a healing role or tool is able to heal a person under attack in some way, so why would this game be any different? Right now, Damage will override Repairs. Do enough to outdamage or alpha strike the enemy being repaired and you will kill them. Explosive kills are even better as they kill and terminate the clone forcing the person to respawn with full timers. After thinking about it for sometime, I wouldn't mind Shield based infantry getting some love with an introduction of a Shield Repair Tool. I will leave the group-think on that to the community though as I would probably stick with my armor Repair Tools. WP is a tool to show a mercenary's battle effectiveness and I don't think it does it well enough. I wouldn't mind seeing War Points split up to show how you achieved those War Points. For example: Slayer War Points - Kills, Kill Assists, Vehicle Kills, and Vehicle Kill Assists Triage War Points - War Points gained from repairs Hacker War Points - War Points gained from hacking objectives and installations Anti-Armor War Points - War Points gained from the damage and destruction of vehicles and installations Support War Points - War Points gained from Team Spawns and Team Resupplies Finally, a Heavy/Logi combo represents teamwork at it's finest. A perfect example to show your skill in this game. Then make rep tools less effective on heavies. Right now that combo is being abused to death and no we shouldn't have to try and kill the logi first. Yes you should.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Leadfoot10
Molon Labe. General Tso's Alliance
2826
|
Posted - 2015.01.04 21:02:00 -
[52] - Quote
Interesting ideas and concepts, Kaze. I'll have to think about (and perhaps discuss with you) them some more, but my initial thoughts are around the game balance being thrown off by making the heavy/logi combo even more effective than it already is by implementing some of your suggestions.
Asked a bit more bluntly, does the game truly need even more effective heavy/logi combos?
I'm a huge fan of logis and teamwork, as you well know, but does this potentially take it too far? |
Kaze Eyrou
Molon Labe. General Tso's Alliance
1476
|
Posted - 2015.01.04 21:14:00 -
[53] - Quote
Leadfoot10 wrote:Interesting ideas and concepts, Kaze. I'll have to think about (and perhaps discuss with you) them some more, but my initial thoughts are around the game balance being thrown off by making the heavy/logi combo even more effective than it already is by implementing some of your suggestions.
Asked a bit more bluntly, does the game truly need even more effective heavy/logi combos?
I'm a huge fan of logis and teamwork, as you well know, but does this potentially take it too far? It was more of a sense of throwing a bone to shield users and not necessarily to promote the Heavy/Logi combo. However, now that you mention it, the Heavy/Logi combo could indeed become more powerful, which isn't something that I intended.
My intention was to buff shield logistics gameplay (or the idea of it) without further increasing the effectiveness of the Heavy/Logi combo or taking the Heavy/Logi combo too far.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
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Baal Omniscient
Qualified Scrub
2100
|
Posted - 2015.01.04 22:08:00 -
[54] - Quote
Bradric Banewolf wrote:They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having to nerf the actual suit. Giving them less ehp is f*cking ret*rded. Making them weak because they carry the super tool is selfish, but making the super tool not so super is the smart thing to do.
I remember saying all this before, and being called a heretic? If only I could find that post? That's pretty much it. Preventing the spam of heavies healing at insane rates is more of an issue in this case than simple WP farming. The issue isn't the rewards, it's the fact that a heavy with NO logi support is already stupidly difficult to deal with even with a fair amount of range between you. You can get the jump on a heavy WITH a heavy, and if that heavy is being repped with a top quality repair tool, you're still prolly gonna die.
If a logi is gonna keep a heavy repaired nonstop by doing nothing but holding down the trigger, he should have to equip 3 different repair tools so he can keep repairing while the other tools finish cooling down. It's the only item in the game that requires no cooldown, no resupplying, no reloading, no downtime of any sort whatsoever. The only maintenance required for a repair tool is getting a lock back after losing it. Even with the needle and nova knives you at least need to wait on the animation to finish before you can stab someone else, and reestablishing a lock on the heavy you've been hiding behind all match doesn't equate to the same thing
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Hawkings Greenback
Red Star. EoN.
252
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Posted - 2015.01.04 22:52:00 -
[55] - Quote
Isn't kinda funny how rep tools are OP now all the tourist logis can't drop there links and hives and then change out to whatever heavy/assault/scout/fotm bullshit they desire.
Also CCP haven't implemented capacitors for vehicles so why will they do it for rep tools ?
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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