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1221. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: BTW - here is where Void was telling us about his scanning range findings: https://forums.dust514.com/default.aspx?g=posts&m=1189668#post1189668 voidfaction wrote: Django Quik wrote: voidfaction wrote: base x ...
- by Shotty GoBang - at 2013.08.31 17:42:00
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1222. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
Agreed. All stats should be updated dynamically to reflect a user's passive skill and equipment bonuses. +1 Less Guesswork = Less Theorycrafting = More Blasting of Faces Edit: One may assume that the Fitting Screen statistics involve separate co...
- by Shotty GoBang - at 2013.08.31 17:29:00
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1223. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in t...
- by Shotty GoBang - at 2013.08.31 17:11:00
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1224. Scout Registry / Killboard - in General Discussions [original thread]
Keeriam Miray wrote: When i run my shotty gk.0 scout with 3 Cmp Amplifiers .. I can imaging a 50m or so passive scan radius would be incredibly helpful to a shotgunner. I'm going to have to give this a try, Keeriam. Though for this build, I...
- by Shotty GoBang - at 2013.08.31 17:03:00
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1225. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something? Been reading through all ...
- by Shotty GoBang - at 2013.08.31 16:44:00
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1226. Scout Registry / Killboard - in General Discussions [original thread]
Nyra Volki wrote: Shotty GoBang wrote: Nyra Volki wrote: I don't know if people don't use Adv or higher active scanners in matches but I've only been successfuly scan once in my pro gal scout with lvl 3 Damp the funny thing was I was surp...
- by Shotty GoBang - at 2013.08.31 08:52:00
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1227. Scout Registry / Killboard - in General Discussions [original thread]
Nyra Volki wrote: I don't know if people don't use Adv or higher active scanners in matches but I've only been successfuly scan once in my pro gal scout with lvl 3 Damp the funny thing was I was surprised and scared at the same time when it hap...
- by Shotty GoBang - at 2013.08.31 08:40:00
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1228. My Idea to Help Scouts - in Feedback/Requests [original thread]
Thanks for thinking of us, OP. +1
- by Shotty GoBang - at 2013.08.31 08:19:00
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1229. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Solid posts, Shotty! Excellent info on the dampening, range and scan precision. I have a bit of bad news on the scan precision though: unfortunately the precision enhancer module is a high slot item. For the STD and PRO...
- by Shotty GoBang - at 2013.08.31 07:42:00
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1230. Scout Registry / Killboard - in General Discussions [original thread]
Attn Light-Frame Brothers: The number to beat is 28 dB, and we can get there by stacking two Enhanced Dampeners. 45.00 dB - Light-Frame 44.10 dB - Profile Dampening Level 1 (-2%) 43.22 dB - Profile Dampening Level 2 (-2%) 42.35 dB - Profile Damp...
- by Shotty GoBang - at 2013.08.31 07:26:00
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1231. Scout Registry / Killboard - in General Discussions [original thread]
Attn Level 3 Scouts: Here's your Stealth Optimization. The number to beat is 28 dB. 45.00 dB - Light-Frame 42.75 dB - Scout Level 1 (-5%) 40.61 dB - Scout Level 2 (-5%) 38.58 dB - Scout Level 3 (-5%) < --- I use this higher number to be safe....
- by Shotty GoBang - at 2013.08.31 07:20:00
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1232. Scout Registry / Killboard - in General Discussions [original thread]
Ran another scenario for Stealth Optimization, this time minimizing SP investment and gear requirements. Keep in mind the number to beat is 28 dB, so we can be immune to all but one (very crappy) Meta 9 Active Scanner. The following config just ...
- by Shotty GoBang - at 2013.08.31 06:56:00
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1233. Scout Registry / Killboard - in General Discussions [original thread]
DISGRUNTLEDev wrote: Yeah, 'cause you're going to want to hide from the Meta 8 Quantum scanner that highlights you for 25 full seconds. The magic number, boys and girls, is 28dB. The Meta 9 scanner is only useful for a 5 second highlight. Alth...
- by Shotty GoBang - at 2013.08.31 06:05:00
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1234. Scout Registry / Killboard - in General Discussions [original thread]
To conclude today's Maths ... On Passive Scanning: You don't see other Scouts (or Light-Frames for that matter) because our base Scan Precision is a crappy 45 dB. That's only slightly better in quality to that of a Standard-Tier Scanner, which we...
- by Shotty GoBang - at 2013.08.31 05:55:00
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1235. Scout Registry / Killboard - in General Discussions [original thread]
Also of potential interest to Gallente Scouts: Passive Scan Range Lvl(1) Light-Frame = 10 meters Lvl(1) GalScout = 11 meters Lvl(5) GalScout = 15 meters Lvl(5) GalScout + Lvl(1) Long Range Scanning = 16.5 meters Lvl(5) GalScout + Lvl(2) Long Ra...
- by Shotty GoBang - at 2013.08.31 05:45:00
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1236. Scout Registry / Killboard - in General Discussions [original thread]
DISGRUNTLEDev wrote: Yes, with max skills you can only get to 30.38. And only the Gallentte scout can get below the Meta 9 scanner. Edit: *Sigh* Just did the math, and any medium suit with at least 4 lows can get below the Meta 9 scanner as we...
- by Shotty GoBang - at 2013.08.31 05:38:00
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1237. Scout Registry / Killboard - in General Discussions [original thread]
Per Prophet's Request: Here's an overview of our Active Scanner immunities. In summary a Level 5 Scout with zero SP invested in Profile Dampening will be immune to all Standard and Advanced Tier Scanners. To render yourself immune to Proto Scann...
- by Shotty GoBang - at 2013.08.31 05:15:00
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1238. Scout equipments - in General Discussions [original thread]
Smooth Assassin wrote: I'm advanced and i'm using RE. It's pretty powerful 3 killed a MLT vehicle. RE's are awesome in the hands of a devious Scout. The advanced (F/45 or something) feature a faster arming sequence, though I've seen folks usi...
- by Shotty GoBang - at 2013.08.30 23:14:00
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1239. Scout equipments - in General Discussions [original thread]
Smooth Assassin wrote: Whats a good equipment for a scout? Are you running Standard, Advanced, or Proto Scout? What's your role? What's your playmode? Squad or Solo? We can safely start with Uplinks, Active Scanners, REs & Nanohives. T...
- by Shotty GoBang - at 2013.08.30 22:41:00
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1240. Can you please start fixing scouts now? Ccp it's time - in General Discussions [original thread]
^ What Knight said. If Scout performance in 1.4 continues to flatline or slump, then I could get behind lobbying for assistance via Hotfix. We'll have to wait-and-see though. Squad-Sight changes very well may help us out. We simply have no means...
- by Shotty GoBang - at 2013.08.30 22:23:00
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