| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 451
 
 
      | Posted - 2013.08.30 15:22:00 -
          [1] - Quote 
 As soon as this aiming comes into effect, an everyone dropped the md for a lazer, an you have a cats cradle of later beams in a open field in a ambush match us little shield scout will be cut into mor pieces than that dude in the hallway in resident evil 1!
 
 I don't think most of us can handle much more waitng, yes hit detections getting fixed , woo, but not just for the shotgun an knives it's for everything!
 
 So that means the jerk with 4 damage mods on his pro5 assault rifle killing us from across the map is gonna have better aim?!
 
 My god this is gonna eat us alive since they haven't fixed the hit box or balanced or speed to get away fro
 A speed moded assault, not to mention I can't even use two speed mods if I want full shields an all my weapons, equip, and a grenades.
 
 So ccp crack the whip so we get a nice fix right after 1.4, cuz the scout is getting snubbed like a red headed step child!
 | 
      
      
        |  Coleman Gray
 GunFall Mobilization
 Covert Intervention
 
 624
 
 
      | Posted - 2013.08.30 15:24:00 -
          [2] - Quote 
 Then don't sprint around so you appear on peoples radar's
 | 
      
      
        |  Ruthless Lee
 The Eliminators
 
 56
 
 
      | Posted - 2013.08.30 15:26:00 -
          [3] - Quote 
 
 Coleman Gray wrote:Then don't sprint around so you appear on peoples radar's 
 Didn't one of the devs say that sprinting doesn't actually have any effect on that..?
 | 
      
      
        |  Knight Soiaire
 Better Hide R Die
 
 2142
 
 
      | Posted - 2013.08.30 15:31:00 -
          [4] - Quote 
 
 Ruthless Lee wrote:Coleman Gray wrote:Then don't sprint around so you appear on peoples radar's Didn't one of the devs say that sprinting doesn't actually have any effect on that..? 
 Hopefully it doesn't.... that would be terrible....
 
 We need at least twice the Scan Range of Medium and Heavy, equalised scan ranges are ridiculous, especially when I'm supposed to be a SCOUT.
 
 Our Stamina needs a buff and the ISK cost of our suits need a nerf.
 
 We could also use more CPU/PG.
 
 So, basically everything you need to keep Scouts happy for a month or two, are mostly stat changes, which I assume, can be deployed quickly in a hotfix and reverted back if they need to, on the odd chance that its 'OP' although thats highly unlikely.
 | 
      
      
        |  Shotty GoBang
 Intara Direct Action
 Caldari State
 
 708
 
 
      | Posted - 2013.08.30 22:23:00 -
          [5] - Quote 
 ^ What Knight said.
 
 If Scout performance in 1.4 continues to flatline or slump, then I could get behind lobbying for assistance via Hotfix. We'll have to wait-and-see though. Squad-Sight changes very well may help us out. We simply have no means of knowing, and there's little point to fretting about the unknown. We're only a few days out from 1.4.
 
 I agree with OP's position and concerns. Mediums with more eHP and improved agility. Super Heavies. Aim-Assist reducing Scouts to goo with the slightest of effort. These all sound like really bad news for an already struggling class. But at least we'll have fewer LAVs to contend with!
 
 Come what may, we'll know if we've been boned or blessed on Day 1.
 We'll have proof-in-hand by means of Community Statistics on Day 4 or 5.
 We'll organize a lobbying effort -- if needed -- at the close of Week 1.
 
 - Shotty
 
 
 | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 452
 
 
      | Posted - 2013.08.31 01:05:00 -
          [6] - Quote 
 
 Shotty GoBang wrote:^ What Knight said. 
 If Scout performance in 1.4 continues to flatline or slump, then I could get behind lobbying for assistance via Hotfix. We'll have to wait-and-see though. Squad-Sight changes very well may help us out. We simply have no means of knowing, and there's little point to fretting about the unknown. We're only a few days out from 1.4.
 
 I agree with OP's position and concerns. Mediums with more eHP and improved agility. Super Heavies. Aim-Assist reducing Scouts to goo with the slightest of effort. These all sound like more bad news for an already struggling class. But at least we'll have fewer LAVs to contend with!
 
 Come what may, we'll know if we've been boned or blessed on Day 1.
 We'll have proof-in-hand by means of Community Statistics on Day 4 or 5.
 We'll organize a lobbying effort -- if needed -- at the close of Week 1.
 
 Emphasis on "if needed" above ...
 I suspect if we do it right -- sticking to facts over tears -- we could rally support in a formal Petition for Hotfix.
 
 - Shotty
 I totally agree, so if you don't mind start a thread on the day of, the devs seem to pay attention to your posts
 | 
      
      
        |  Godin Thekiller
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 412
 
 
      | Posted - 2013.08.31 01:07:00 -
          [7] - Quote 
 We can also use some more EWAR stuff, and cloaking.
 | 
      
      
        |  THEAMAZING POTHEAD
 Pure Innocence.
 EoN.
 
 300
 
 
      | Posted - 2013.08.31 01:14:00 -
          [8] - Quote 
 CCP already acknowledged scouts need love, I believe they said they couldn't do it for 1.5 and were hoping to do it in 1.6.
 Don't worry, the scouts wil have their day. Besides you wouldn't want scouts to balanced with how things are now, then have aiming improved making scouts useless, then have a need for another buff but then CCP won't pay any attention to it.
 | 
      
      
        |  TheAmazing FlyingPig
 Crux Special Tasks Group
 Gallente Federation
 
 3022
 
 
      | Posted - 2013.08.31 01:27:00 -
          [9] - Quote 
 If anything, the new squad vision will be a buff for scouts that like the sneaky-sneaky playstyle.
 | 
      
      
        |  Garrett Blacknova
 Codex Troopers
 
 3396
 
 
      | Posted - 2013.08.31 01:40:00 -
          [10] - Quote 
 
 TheAmazing FlyingPig wrote:If anything, the new squad vision will be a buff for scouts that like the sneaky-sneaky playstyle. Problem is that it'll also be a hard nerf to Scouts who played the role of actually scouting for enemies.
 | 
      
      
        |  Logi Bro
 Greatness Achieved Through Training
 EoN.
 
 2131
 
 
      | Posted - 2013.08.31 01:44:00 -
          [11] - Quote 
 CCP, It's Time.
 
 But more seriously, this seems perfectly reasonable to me, make it so!
 | 
      
      
        |  Zero Harpuia
 Turalyon 514
 
 753
 
 
      | Posted - 2013.08.31 02:17:00 -
          [12] - Quote 
 ...are you bloody ********? Do you have ANY IDEA how a Laser Rifle WORKS? The closer you are, the less damage I do with it, so Scouts are LITERALLY the best class to take out a LR user aside from some fat lump of armor with a Sniper. PLEASE stop crying foul over the LR when you just don't understand how they work.
 | 
      
      
        |  Oswald Rehnquist
 Abandoned Privilege
 General Tso's Alliance
 
 152
 
 
      | Posted - 2013.08.31 02:21:00 -
          [13] - Quote 
 
 Zero Harpuia wrote:...are you bloody ********? Do you have ANY IDEA how a Laser Rifle WORKS? The closer you are, the less damage I do with it, so Scouts are LITERALLY the best class to take out a LR user aside from some fat lump of armor with a Sniper. PLEASE stop crying foul over the LR when you just don't understand how they work. 
 Very true, I was in scout heaven when lasers used to be "op", made life extremely entertaining as a shotgunner, never died once to them either.
 | 
      
      
        |  KING CHECKMATE
 Bragian Order
 Amarr Empire
 
 739
 
 
      | Posted - 2013.08.31 02:34:00 -
          [14] - Quote 
 The Problem CCP really needs to adress is:
 
 The fact other suits do the Scout's job a lot better.
 
 Say:Minmatar Logi
 Minmatar Assault
 Cal Logi
 Cal Assault
 
 
 These suits have ENOUGH slots and PG / CPU to equip Profile Dampeners/Kinetic Kats/Cardiac regulators to achieve Scout like speed and endurance,profile dampening and enough High powered slots to shield tank effectively.
 
 I play Scout or Heavy depending on the situation. But its incredible how hard it is to fight a ''Pseudo scout''.
 Yesterday i fought against a guy names Sei (something) . He was one of these Pseudo scouts.He ran almost as fast as my minmatar scout and i just couldnt run away from him.He was packing a CRG-3 Shotgun on a Proto Caldari logi suit.
 
 He was almost as fast as me, with 300+ EHP,Bonus acquired Armor repairer ...Leaving me thinking, If he had a Profile Dampener he was just a scout but better,Scout 2.0.There is NOTHING i could do he couldn't do better. Not to mention he had 3 equipment slots.
 
 CCP needs to give Scout an ADVANTAGE, a true one.Something that Makes us excel at something, other suits can only barely imitate.
 | 
      
      
        |  Funkmaster Whale
 0uter.Heaven
 
 328
 
 
      | Posted - 2013.08.31 02:46:00 -
          [15] - Quote 
 
 KING CHECKMATE wrote:The Problem CCP really needs to adress is:
 The fact other suits do the Scout's job a lot better.
 
 Say:Minmatar Logi
 Minmatar Assault
 Cal Logi
 Cal Assault
 
 
 These suits have ENOUGH slots and PG / CPU to equip Profile Dampeners/Kinetic Kats/Cardiac regulators to achieve Scout like speed and endurance,profile dampening and enough High powered slots to shield tank effectively.
 
 I play Scout or Heavy depending on the situation. But its incredible how hard it is to fight a ''Pseudo scout''.
 Yesterday i fought against a guy names Sei (something) . He was one of these Pseudo scouts.He ran almost as fast as my minmatar scout and i just couldnt run away from him.He was packing a CRG-3 Shotgun on a Proto Caldari logi suit.
 
 He was almost as fast as me, with 300+ EHP,Bonus acquired Armor repairer ...Leaving me thinking, If he had a Profile Dampener he was just a scout but better,Scout 2.0.There is NOTHING i could do he couldn't do better. Not to mention he had 3 equipment slots.
 
 CCP needs to give Scout an ADVANTAGE, a true one.Something that Makes us excel at something, other suits can only barely imitate.
 You hit the nail the on head there. Logi suits in general have way better fitting options and in this game slots are power. The fact that a CalLogi has 5H/4L and 3 EQ pretty much lets them do whatever they want. The slot counts on Logis needs to be normalized. They're suit bonuses are way Bette than anything the scout suits offer and the only thing they seem to be worse at us getting detected easier, which hardly matters as it is.
 
 Scouts do need some love, but Logis also need to kinda be retuned as a whole. Their suits are way more versatile than anything in the game. The only thing a Logi CAN'T do is wield a Forge Gun (don't get any ideas CCP...)
 | 
      
      
        |  KING CHECKMATE
 Bragian Order
 Amarr Empire
 
 740
 
 
      | Posted - 2013.08.31 03:24:00 -
          [16] - Quote 
 1-Just give scouts another equipment slot.
 
 2-Scout specific equipment: Whenever the scout stands still he becomes 100% invisible. Done XD
 
 3-a LOT MORE CPU/PG to actually equip good stuff
 | 
      
      
        |  BARDAS
 DUST University
 Ivy League
 
 382
 
 
      | Posted - 2013.08.31 03:27:00 -
          [17] - Quote 
 If Scouting in 1.4 is gets worse I'm going to take a 3 month hiatus check back and if no progress give up and uninstall for a year or so. Really getting tired of the lack of progress for this class. I feel like a secondary citizen in this game at times. Absolutely soul crushing at times and for a game to make you feel that way you know it is BAD.
 | 
      
      
        |  FATPrincess - XOXO
 Shining Flame
 Amarr Empire
 
 487
 
 
      | Posted - 2013.08.31 03:34:00 -
          [18] - Quote 
 Scouts should have more base HP. They're too damn weak. Then scan radius should be 30m minimum. Scout can't scout anything with the current scan radius.
 
 -XOXO
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 3837
 
 
      | Posted - 2013.08.31 03:36:00 -
          [19] - Quote 
 
 Ruthless Lee wrote:Coleman Gray wrote:Then don't sprint around so you appear on peoples radar's Didn't one of the devs say that sprinting doesn't actually have any effect on that..? 
 It doesn't. Currently the collision box (not to be confused with the hit box) expands the faster you sprint. This is a bug and supposedly this has been fixed in 1.4. But your suit's profile will remain the same even if you fire your weapon.
 | 
      
      
        |  Meeko Fent
 Seituoda Taskforce Command
 Caldari State
 
 744
 
 
      | Posted - 2013.08.31 03:41:00 -
          [20] - Quote 
 
 Shotty GoBang wrote:^ What Knight said. 
 If Scout performance in 1.4 continues to flatline or slump, then I could get behind lobbying for assistance via Hotfix. We'll have to wait-and-see though. Squad-Sight changes very well may help us out. We simply have no means of knowing, and there's little point to fretting about the unknown. We're only a few days out from 1.4.
 
 I agree with OP's position and concerns. Mediums with more eHP and improved agility. Super Heavies. Aim-Assist reducing Scouts to goo with the slightest of effort. These all sound like more bad news for an already struggling class. But at least we'll have fewer LAVs to contend with!
 
 Come what may, we'll know if we've been boned or blessed on Day 1.
 We'll have proof-in-hand by means of Community Statistics on Day 4 or 5.
 We'll organize a lobbying effort -- if needed -- at the close of Week 1.
 
 Emphasis on "if needed" above ...
 I suspect if we do it right -- sticking to facts over tears -- we could rally support in a formal Petition for Hotfix.
 
 - Shotty
 Hey, good luck guy.
 
 May there always be scouts for me kill in a quarter second.
 | 
      
      
        |  Morathi III
 Red and Silver Hand
 Amarr Empire
 
 210
 
 
      | Posted - 2013.08.31 03:52:00 -
          [21] - Quote 
 
 Godin Thekiller wrote:We can also use some more EWAR stuff, and cloaking. No cloaking plz, ppl will find a way to abuse of this, for the OP its time for the scout to get something but im sure ccp want to see if the new detection system really help us and hows the impact of a better hitdetection for the scout class
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 3838
 
 
      | Posted - 2013.08.31 04:11:00 -
          [22] - Quote 
 
 Morathi III wrote:Godin Thekiller wrote:We can also use some more EWAR stuff, and cloaking. No cloaking plz,  
 Have you read up the dev blog?
 
 Source:
 http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
 
 
 Quote:The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
 
 
 If you look closely, there will be drawbacks with the cloak. Unlike the cloak glitch that you see right now, the cloak they are making will likely operate like the cloak in Eve Online where you have to disable your cloak to use any weapon at all.
 | 
      
      
        |  Commander Tuna
 KILL-EM-QUICK
 RISE of LEGION
 
 86
 
 
      | Posted - 2013.08.31 05:15:00 -
          [23] - Quote 
 
 Maken Tosch wrote:Morathi III wrote:Godin Thekiller wrote:We can also use some more EWAR stuff, and cloaking. No cloaking plz,  Have you read up the dev blog? Source:http://dust514.com/news/blog/2013/03/equipment-is-your-friend/ Quote:The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
 
 If you look closely, there will be drawbacks with the cloak. Unlike the cloak glitch that you see right now, the cloak they are making will likely operate like the cloak in Eve Online where you have to disable your cloak to use any weapon at all. That's from March. I hope they never add cloak. Give the scout some more slots, this is what they need.
 | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 454
 
 
      | Posted - 2013.08.31 11:06:00 -
          [24] - Quote 
 More slots would be fantastic! Cloaking is cool but not for everyone, cloaked heavy, run past , uncloaks kills u , cloaks again, I do that in crysis hardly ever get killed
 | 
      
      
        |  Raiff Basdek
 the unholy legion of darkstar
 DARKSTAR ARMY
 
 16
 
 
      | Posted - 2013.08.31 11:20:00 -
          [25] - Quote 
 
 
 
 Quote:The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
 
 
 PARTICULARLY for Scouts. Not, exclusively. This means there's still not going to be anything involved that a well fitted logi can't do better.
 
 | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 454
 
 
      | Posted - 2013.08.31 11:31:00 -
          [26] - Quote 
 Aaagggh ghost shotgun logi with over 700 health an speed mods, bombs an a scanner , ffaaaaak that!
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 3840
 
 
      | Posted - 2013.08.31 11:32:00 -
          [27] - Quote 
 
 OZAROW wrote:More slots would be fantastic! Cloaking is cool but not for everyone, cloaked heavy, run past , uncloaks kills u , cloaks again, I do that in crysis hardly ever get killed 
 Ahem... heavies can't carry equipment as far as I know. The cloak is an equipment item.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 3840
 
 
      | Posted - 2013.08.31 11:33:00 -
          [28] - Quote 
 
 Commander Tuna wrote:Maken Tosch wrote:Morathi III wrote:Godin Thekiller wrote:We can also use some more EWAR stuff, and cloaking. No cloaking plz,  Have you read up the dev blog? Source:http://dust514.com/news/blog/2013/03/equipment-is-your-friend/ Quote:The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
 
 If you look closely, there will be drawbacks with the cloak. Unlike the cloak glitch that you see right now, the cloak they are making will likely operate like the cloak in Eve Online where you have to disable your cloak to use any weapon at all. That's from March. I hope they never add cloak. Give the scout some more slots, this is what they need. 
 The fact that they made a blog about it talked about it like it's important for scout highly suggests that it's very very likely that they will introduce it despite how old the blog is.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 3840
 
 
      | Posted - 2013.08.31 11:35:00 -
          [29] - Quote 
 
 Raiff Basdek wrote:Quote:The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
 
 PARTICULARLY for Scouts. Not, exclusively. This means there's still not going to be anything involved that a well fitted logi can't do better. 
 Not unless the CCP adds covert-ops scout suits with inherent bonuses towards cloaks.
 | 
      
      
        |  OZAROW
 WarRavens
 League of Infamy
 
 454
 
 
      | Posted - 2013.08.31 11:36:00 -
          [30] - Quote 
 
 Maken Tosch wrote:OZAROW wrote:More slots would be fantastic! Cloaking is cool but not for everyone, cloaked heavy, run past , uncloaks kills u , cloaks again, I do that in crysis hardly ever get killed Ahem... heavies can't carry equipment as far as I know. The cloak is an equipment item. Not even a proto commando ? Ahem
 | 
      
        |  |  | 
      
      
        | Pages: [1] 2  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |