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961. Scout Registry / Killboard - in General Discussions [original thread]
Theophillous London wrote: This is where scout registery correct? if so I was asked to register by Shotty. is there a requirement? still a little confused. I run gallente scout. You're in, Brother. The only requirement is that you run a Scou...
- by Shotty GoBang - at 2013.09.19 03:48:00
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962. Shotgun is better but needs some tweaks - in General Discussions [original thread]
Beren Hurin wrote: See this is where confirmation bias comes in again. Do you feel like it is losing in 1v1 battles all the time against them? Or are you not paying attention to the fact that you are actually going 1 v 3 and just getting gunne...
- by Shotty GoBang - at 2013.09.18 14:34:00
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963. Scout Community Health (Uprising 1.4) - in General Discussions [original thread]
Mac Dac wrote: CCP hates you So it would seem at times, though I suspect priorities and limited time are more to blame. In retrospect, Scout Suits could've been reduced in price following 1.2. The same for Heavy Suits following 1.4. I see o...
- by Shotty GoBang - at 2013.09.18 13:47:00
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964. Scout Registry / Killboard - in General Discussions [original thread]
Papa Chanoli wrote: It's gonna' be a fun run. (Scouts honor) Thanks for the welcome. Here's to many good battles in the future, and, if I see one of you and turn the other way, it's out of respect, not fear. If you shoot me in the back, well....
- by Shotty GoBang - at 2013.09.18 13:42:00
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965. Scout Registry / Killboard - in General Discussions [original thread]
^ Do you want to get our thread locked, Tap? The Devs may be looking for excuse to bar the doors of the Barber Shop. I hope that this isn't the case, but there is no way to know where we stand with CCP. Thanks, Shotty
- by Shotty GoBang - at 2013.09.18 13:39:00
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966. Scout Registry / Killboard - in General Discussions [original thread]
CCP Logibro wrote: ... a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ones are the vehicle changes and the new weapons. Source: https://forums.dust514.com/default.aspx?g=posts&t=...
- by Shotty GoBang - at 2013.09.18 13:02:00
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967. Scout Community Health (Uprising 1.4) - in General Discussions [original thread]
To CCP and respected members of CPM: Stabilizing statistics do not equate to balance, in my humble opinion. There is no way to adapt if Duvolle ARs drop us in under 1/2 second (from 0 to 75+ meters). We Scouts are very much looking forward to D...
- by Shotty GoBang - at 2013.09.18 03:45:00
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968. Scout Community Health (Uprising 1.4) - in General Discussions [original thread]
pseudosnipre wrote: Also thinking found brothers should wait til next update each go-round to preserve data fidelity. I was thinking exactly the same thing today. I generally don't include those who arrive mid-build for that exact reason. Al...
- by Shotty GoBang - at 2013.09.18 03:22:00
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969. Scout Community Health (Uprising 1.4) - in General Discussions [original thread]
Aeon Amadi wrote: Interesting. I'm curious to see individual load outs though, would you be interested in working with Arkena Wyrnspire and myself for more defined and specified data graphs? Hiya Aeon! Our loadouts change faster than a Fo...
- by Shotty GoBang - at 2013.09.18 01:23:00
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970. Scout Community Health (Uprising 1.4) - in General Discussions [original thread]
Wonderin' how we Scouts are doing so far in 1.4? Wonder No More! New Charts! http://imageshack.com/a/img823/4645/40sd.png ^ Current Scout Community KDR Distribution http://imageshack.com/a/img38/7204/y7j.png ^ 1.4 Performance Trends (Non-S...
- by Shotty GoBang - at 2013.09.18 01:11:00
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971. Scout Registry / Killboard - in General Discussions [original thread]
Wonderin' how we're doing so far in 1.4? Wonder No More! New Charts! http://imageshack.com/a/img823/4645/40sd.png ^ Current Scout Community KDR Distribution http://imageshack.com/a/img38/7204/y7j.png ^ 1.4 Performance Trends (Non-Snipers) ...
- by Shotty GoBang - at 2013.09.18 00:49:00
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972. Scout Registry / Killboard - in General Discussions [original thread]
Kodho of Hidden Suppression Lightning of R 0 N 1 N Travi Zyg of The Butter Knife Bandit Mollerz of Minja Scouts (if you're still out there, brother) Chode of Paperthinz Bojo of Bojo's School of the Trades ^ Any chance you gentlemen ma...
- by Shotty GoBang - at 2013.09.17 21:39:00
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973. Scout Registry / Killboard - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: hey Shotty, id like to join the Killboard. i looked at the criteria, and i definitely meet it. ill post my kills tomorrow. its between 6000 and 6500 Added. Official Channel: "Scouts United" ^ For finding Scou...
- by Shotty GoBang - at 2013.09.17 21:20:00
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974. Scout Registry / Killboard - in General Discussions [original thread]
Updated 17 Sep at 20:00 (EVE) Accolades Knight Soiaire advanced to Tier V (20,000 Kills)
Sinboto Simmons advanced to Tier V (20,000 Kills)
Vesperz advanced to Tier IV (10,000 Kills)
Outlaw Zer0 advanced to Tier IV (10,000 Kills)
...
- by Shotty GoBang - at 2013.09.17 20:58:00
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975. Scout Registry / Killboard - in General Discussions [original thread]
Brothers! Two among our humble ranks have recently founded Scout-only corps: Kodho - Hidden Suppression Lightning xVx - R 0 N 1 N Kodho (Scout Sniper) has demonstrated exceptional prowess in killing from afar whilst remaining unseen. Lightning ...
- by Shotty GoBang - at 2013.09.17 18:26:00
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976. Giving scouts a role - in General Discussions [original thread]
Marc Rime wrote: Scouts used to have a base range of 25m on the passive scanner. We lost that in Uprising, along with a 6th slot at proto levels... Getting those two back would be a start, sure enough, but quite frankly we needed some love eve...
- by Shotty GoBang - at 2013.09.17 17:50:00
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977. The real shotgun hit detection problem? - in General Discussions [original thread]
CCP Logibro wrote: Let me get this one kicked up the line. (Also, moved to Technical Support/Bugs) \o/
- by Shotty GoBang - at 2013.09.17 16:49:00
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978. Scout Registry / Killboard - in General Discussions [original thread]
Lucifalic wrote: Hey scouts. Did a search but coming up empty. Just wondering if anyone knows how to calculate how much sp a skill I'd going to cost depending on the multiplier. I know how much say lvl 3 will cost if I'm at lvl 2 of something b...
- by Shotty GoBang - at 2013.09.17 15:02:00
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979. Shotgun is better but needs some tweaks - in General Discussions [original thread]
Devs are investigating. https://forums.dust514.com/default.aspx?g=posts&t=109788 In the mean time ... I'll be hipfiring a Gek :p
- by Shotty GoBang - at 2013.09.17 13:48:00
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980. New way to "fix" redline - in Feedback/Requests [original thread]
Tebu Gan wrote: I actually haven't seen any redline sniping with the new maps and sockets. I thought this was a thing of the past. Redline snipers are a bit less common in Skirm, but Dom's still pretty thick with 'em (today, at least). +1 O...
- by Shotty GoBang - at 2013.09.17 03:12:00
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