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141. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
An Assassin's blade to be carried by every Scout. A defining characteristic specific to the Scout suit
Occupies no weapon slot
Depletes a target's shields when struck
Shatters when used in frontal assault (returned on respawn...
- by Shotty GoBang - at 2013.07.26 18:30:00
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142. [Request] Temporary Shotgun Fix - in Feedback/Requests [original thread]
In Support of the Proposed Interim Fix Experiment 1: Quantifying Shotgunner Frustration Equip Player 1 in a high-end medium frame with an AR or ScR.
Equip Player 2 in a high-end scout suit with a SG.
Move players into slapping distance ...
- by Shotty GoBang - at 2013.07.25 17:02:00
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143. [Request] Temporary Shotgun Fix - in Feedback/Requests [original thread]
Background CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. [BUG] Shotgu...
- by Shotty GoBang - at 2013.07.25 16:39:00
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144. Let me get this straight........ - in Feedback/Requests [original thread]
Zendeal wrote: I believe from my test runs the Shotgun shots all contain 12 pellets per shot. Part of the issue with it being broken is that when you add movement into the mix there are many times when the shots just dissapear and even though y...
- by Shotty GoBang - at 2013.07.25 16:12:00
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145. (REQ) New players - in Feedback/Requests [original thread]
We've all been in your shoes, OP; getting overrun is part of the learning process. CCP's discussed matchmaking being tied to level/equipment/etc; once implemented, this will be great for our newcomers. Dust is faced, however, with a relatively sma...
- by Shotty GoBang - at 2013.07.21 05:40:00
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146. Charged Melee Weapons - in Feedback/Requests [original thread]
Nova Knife wrote: Heh. Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would muc...
- by Shotty GoBang - at 2013.07.20 06:57:00
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147. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Nova Knife wrote: Look at the proto gallente scout atm. Eww. Eww, indeed. Please fix (or substantially reduce cost). - Shotty GoBang
- by Shotty GoBang - at 2013.07.18 16:44:00
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148. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
CLONE117 wrote: 3 or 4 on a proto would be good enough for me. Thanks again for your input, Clone117. I suppose that this is a reasonable range for a frontal assault against a Proto Heavy; I would agree with you without reservation, if that...
- by Shotty GoBang - at 2013.07.10 21:12:00
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149. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
CLONE117 wrote: well i have a cheap mlt heavy suit and its right now i can only withand about 2 shots the 3rd would kill. Thank your for your response, Clone117. So we're clear, it is your opinion that three (3) Shotgun blasts, in the back...
- by Shotty GoBang - at 2013.07.10 20:31:00
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150. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
CLONE117 wrote: shotguns fine where its at ... Hi Clone117 (Heavy), Thank you for weighing in on this topic. I would ask of you and your Heavy companions one simple question: How many point-blank Shotgun blasts to the back should a Sentine...
- by Shotty GoBang - at 2013.07.10 20:14:00
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151. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
Dearest Devs, I'm submitting this request in hopes that you may reconsider, be it long-term or short-term, how this wonderfully entertaining weapon and playstyle fit into your wonderfully entertaining game. Short Version How to Fix the Shotgun...
- by Shotty GoBang - at 2013.07.10 14:55:00
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152. Helping scout class - in Feedback/Requests [original thread]
Munin-Frey wrote: No red chevrons... +1 and thank you, good sir! Such a stealth buff would greatly help our handful of Scout Snipers and would provide for a much needed new tactic to CQC Scouts. The art of blending in alongside enemy troops...
- by Shotty GoBang - at 2013.07.08 03:03:00
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153. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Shotty GoBang wrote: Laurent Cazaderon wrote: I agree. it should replace the current scout bonus. Even if it means lowering the base radar signature of scouts to compensate. This suit is in a pretty bad place at t...
- by Shotty GoBang - at 2013.07.05 21:08:00
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154. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I agree. it should replace the current scout bonus. Even if it means lowering the base radar signature of scouts to compensate. This suit is in a pretty bad place at the moment. It could use a buff to its HP potential b...
- by Shotty GoBang - at 2013.07.05 15:07:00
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155. Fix Scout speed!!! - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: they need to level the fps out first, scouts can already outrun framerate. Sgt Buttscratch is also correct. Frame Rate performance (especially in PC) must be improved before the scout movement/sprint speeds are reba...
- by Shotty GoBang - at 2013.06.26 13:48:00
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156. Fix Scout speed!!! - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: the scouts need a sprint speed and walking speed buff. I agree with OP, as he has identified a flaw in the Dropsuit Paradigm. Heavies: Substantially more eHP than a Medium Substantially slower movement speed than a M...
- by Shotty GoBang - at 2013.06.26 13:46:00
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157. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Draco Cerberus wrote: So would a high speed impact with a ceiling kill you? If running downhill kills a scout halfway ...
- by Shotty GoBang - at 2013.06.19 16:58:00
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158. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Looks great! Perhaps a foolish question, but do we have an implementation timeline or estimate for the aforementioned roles? - Shotty GoBang
- by Shotty GoBang - at 2013.06.18 18:10:00
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159. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=923841#post923841 Love the idea of scout-centric equipment (similar thread above), but I disagree with the notion that gadgetry will solve the scout problem. A scout should not be required t...
- by Shotty GoBang - at 2013.06.18 13:29:00
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160. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
Calamity Jane II wrote: I'm 100% positive this post is here because of me. Quit being good, Jane . You and Annie will get us nerfed, again. - Shotty GoBang
- by Shotty GoBang - at 2013.06.17 17:12:00
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