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41. [Request] Stealth Mechanic for Infantry [SCOUT ADVANTAGE] - in Feedback/Requests [original thread]
Now about Scouts ... Sprinting ain't what it used to be, but it's still our best bet at reaching safety. Then there's flanking. That requires a measure of running about as well. But you'd prefer we Crouch to be stealthy? Seriously? And beep when...
- by Shotty GoBang - at 2013.09.30 22:11:00
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42. [Request] Stealth Mechanic for Infantry [SCOUT ADVANTAGE] - in Feedback/Requests [original thread]
Since we're keen on the Crouch, how 'bout ... Aim Assist doesn't activate, unless you're Crouched. Dispersion on all weapons is increased, unless you're Crouched. Now about Scouts ... Sprinting ain't what it used to be, but it's still our best be...
- by Shotty GoBang - at 2013.09.30 21:19:00
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43. {feedback) Omega boosters cost vs. pay out - in Feedback/Requests [original thread]
I don't recall the Passive Omega being this expensive last time around.
- by Shotty GoBang - at 2013.09.30 14:00:00
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44. [Request]The change request for the operating performance of shotgun - in Feedback/Requests [original thread]
Free Tips: ADS only to line up a headshot; otherwise always fire from the hip.
Practice your "quick-scoping" skills on stationary targets you successfully flank.
Avoid the Breach; its drawbacks outweigh its benefits.
- by Shotty GoBang - at 2013.09.30 01:49:00
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45. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Bug or By Design?
- by Shotty GoBang - at 2013.09.28 23:27:00
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46. ADV Gallente Scout BS - in Feedback/Requests [original thread]
zibathy numbertwo wrote: ... more justice and freedom mods ... +1, OP. You crack me up.
- by Shotty GoBang - at 2013.09.28 23:23:00
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47. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: We also need hacked installations to be a little less omniscient ... they seem to detect and publish the location of absolutely anyone within a certain radius. https://forums.dust514.com/default.aspx?g=posts&m=1335...
- by Shotty GoBang - at 2013.09.28 16:49:00
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48. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
On Scan Radius: Fact - Scout Scan Radius was nerfed to 10m on release of Uprising. Theory - This nerf was designed to encourage Active Scanner use. Observation - Squad Sight changes have boosted Active Scanner use. Prediction - Active Scanners wi...
- by Shotty GoBang - at 2013.09.28 14:18:00
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49. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Smooth Assassin wrote: Proto galante scout is best for speed with 4 low slots i calculated that they can get 1.00 more speed than a proto minmatar this is stupid and makes minmatar scouts useless apart from the shields but caldari scouts is com...
- by Shotty GoBang - at 2013.09.28 14:02:00
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50. Requests for adv bpo of our choice once we reach 25 mill sp - in Feedback/Requests [original thread]
I like the idea .. Make grinding more meaningful ... Rewards for reaching major milestones ... Advanced BPOs sound perfect (provided the player picks). The Risk/Reward argument applies more to Proto gear. Unlocking new skill trees would be a cool...
- by Shotty GoBang - at 2013.09.27 19:11:00
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51. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
lrian Locust wrote: I notice that when I light up my pursuers with a scanner, there's often a blueberry that comes running and helps me out. Help can be a very bad thing for a Scout, especially when the Help blows your cover. When sneak...
- by Shotty GoBang - at 2013.09.27 02:27:00
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52. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Vargralor wrote: On the topic of suit bonuses what are your thoughts on changing the dampening bonus? The current dampening bonus keeps Lvl(5) Scouts safe from Basic and Advanced Scanners. As these Scanner tiers are most commonly used, this...
- by Shotty GoBang - at 2013.09.27 01:47:00
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53. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Tons of valuable feedback for CCP :-) We're all in agreement that the "Scout Fix" won't be accomplished by a single tweak. Let's hope that CCP shares in our consensus. Good stuff, Krom and Ghost. Thank you and +1. - ...
- by Shotty GoBang - at 2013.09.26 19:18:00
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54. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Krom Ganesh wrote: It's a buff in that scouts would gain an actual role in a team. As you yourself have pointed out, everything a scout can do, some other suit can do just as well with more eHP. Scouts sharing passive scan results allows scou...
- by Shotty GoBang - at 2013.09.26 18:03:00
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55. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Absolute Idiom II wrote: Scan results from scout suits should propagate to the entire team. That'd be a buff for everyone else but Scouts. How would that this help Scout performance?
- by Shotty GoBang - at 2013.09.26 16:35:00
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56. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
Garth Mandra wrote: Just a slight correction for you. Max skilled Gal scout without modules: 10 * 1.5 * 1.5 = 22.5 meters. Max skilled Gal scout with 4 complex range amps: 10 * 1.5 * 1.5 * 1.45 * (1 + 0.45*.87) * (1 + 0.45*.57) * (1 + .45*.28...
- by Shotty GoBang - at 2013.09.26 13:35:00
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57. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985 CCP Cmdr Wang wrote: We are planning on giving Scout role some love in the future. We can see their performance dropping in game overall. ^ Following up. B...
- by Shotty GoBang - at 2013.09.26 03:00:00
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58. [Request] making scouts real scouts: sharing vision with squad - in Feedback/Requests [original thread]
If you want to make the Scout a Scout, give Scouts back their Chromosome Scan Radius. It was nerfed, presumably, to encourage Active Scanner use. Once Active Scanners award WP, there will be no need for further encouragement. When that time comes...
- by Shotty GoBang - at 2013.09.26 02:19:00
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59. [Request] making scouts real scouts: sharing vision with squad - in Feedback/Requests [original thread]
Shotty GoBang wrote: Tallen Ellecon wrote: How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? So EZ-Mode could shoot over our shoulder as we sneak up behind on unsuspecting prey? Strongly dislike. ...
- by Shotty GoBang - at 2013.09.26 02:14:00
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60. Let scout suits have shared vision with the squad. - in Feedback/Requests [original thread]
Tallen Ellecon wrote: How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? So AR EZ-Mode could shoot over my shoulder as I sneak up on unsuspecting prey? Strongly dislike. When I want to share what I se...
- by Shotty GoBang - at 2013.09.26 00:30:00
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