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121. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
Stefan Stahl wrote: Always remember, there is no weapon beside the shotgun that has enough alpha damage to make a sneak attack worthwhile. That means if you want to engage in combat with a scout, use a shotgun. Well, Nova Knives work too, but i...
- by Shotty GoBang - at 2013.08.04 15:37:00
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122. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I don't think the light suits are on the radar in the next few patches... Did you mean to say "light suits will be immune to radar" in the next few patches?
- by Shotty GoBang - at 2013.08.03 23:11:00
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123. [Request] Proof of Bounty (Kill Cards) - in Feedback/Requests [original thread]
TunRa wrote: Or they could just add in a bounty hunter feature. I like it! But it'd have to permit Bounty Parameters. Here's a good example: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99443
- by Shotty GoBang - at 2013.08.03 18:27:00
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124. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: PS: people in other posts are actually laughing at this guy no really, they are. Been laughin since last night. Extraneus Tenebrarum just found us a soundtrack for Fang's Stab Bounty! https://forums.dust514.com/defa...
- by Shotty GoBang - at 2013.08.03 18:09:00
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125. [Request] Proof of Bounty (Kill Cards) - in Feedback/Requests [original thread]
Bounties would be a beautiful addition to Dust. Proof of Bounty is difficult at present, as so few mercs have screen recording capabilities. Theatre Mode This has been previously requested, but I imagine it'd be too resource intensive to intro...
- by Shotty GoBang - at 2013.08.03 17:57:00
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126. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Recommendation for OP: Create a new thread and keep a tally for each Scout who sneaks up behind you and stabs you to death. You'll get lots and lots of likes for this. It'll also make it easier for us to track and pay the Fang 95 Stab Bounty.
- by Shotty GoBang - at 2013.08.03 06:58:00
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127. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
Sinboto Simmons wrote: It was so ridiculously easy it made me literally physically sick. You crack me up, Sinboto. +1 So what would you do to balance light-frames against the EZ mode masses? Do you think the proposed TacNet changes will do th...
- by Shotty GoBang - at 2013.08.02 22:15:00
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128. [Feedback] - Basic shotgun max range is too low - in Feedback/Requests [original thread]
CLONE117 wrote: it wrecks heavies and everything else save for the guy that spots u when ur out of range... Let's not get complacent, folks. Come 1.4, that heavy you've flanked (who takes 2-4 shots to drop) will be able to turn around in an i...
- by Shotty GoBang - at 2013.07.31 13:06:00
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129. suggestion for cloaking device - in Feedback/Requests [original thread]
Smooth Assassin wrote: Thats a bit too OP. Scouts are fast the fastest dropsuit in the game and for them to be cloaked as well as fast is OP Doubtful. Scouts have been UP since Uprising 1.0. Uprising 1.2 worsened Scout imbalance, and 1.4 pro...
- by Shotty GoBang - at 2013.07.29 02:49:00
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130. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Scouts are low hp high speed suits. Low HP is accurate, but high speed? Whats the m/s difference between min assault and a scout? The marginal difference fails to justify running at half the hitpoints with equivalent hit...
- by Shotty GoBang - at 2013.07.28 19:56:00
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131. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
D legendary hero wrote: Scout = hit hard and fast. gets in and out. right now it's: scout = ___ and fast. gets in and dies. This guy's a heavy and has described our Scoutly plight precisely. +1, my heavy friend.
- by Shotty GoBang - at 2013.07.28 14:21:00
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132. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Get good or get gone. I'm glad you play with Scouts, Kal. I'll try to "get good" just for you, buddy.
- by Shotty GoBang - at 2013.07.28 00:37:00
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133. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
voidfaction wrote: Shotty GoBang wrote: Oso Peresoso wrote: seems kind of pointless. Pointless perhaps to a sniper, but an upper hand returned in smart CQC. Just a suggestion though; tweak as you see fit. If the scout suit is made me...
- by Shotty GoBang - at 2013.07.28 00:20:00
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134. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Maken Tosch wrote: No. I want my enemies to hear me stab one of their squad mates so that they know, as I am stabbing their friend to death, they are next. Lol. Fixed (see above).
- by Shotty GoBang - at 2013.07.27 15:41:00
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135. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
N1ck Comeau wrote: It's a shame that increasing game performance makes it easier to hit scouts, they need to have a higher base speed both in movement and sprint to make up for this Strangely, speed doesn't translate to higher scout survivabi...
- by Shotty GoBang - at 2013.07.27 15:05:00
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136. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Scouts could get built in cloak. This is a great idea, Daxxis, way better than mine. The bottom line is that Scouts need a new edge, something to make us different and effective again. Something we can work toward masteri...
- by Shotty GoBang - at 2013.07.26 22:01:00
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137. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: What they doing to my scouts? Nullifying the scout's only combat advantage. https://forums.dust514.com/default.aspx?g=posts&m=1104484#post1104484
- by Shotty GoBang - at 2013.07.26 19:39:00
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138. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Oso Peresoso wrote: I guess I don't see anything about this idea that is inherently scouty. Assassination from behind is certainly Scoutly. This tactic will potentially be made obsolete in 1.4. The Crysknife concept or something like it coul...
- by Shotty GoBang - at 2013.07.26 19:38:00
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139. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Oso Peresoso wrote: seems kind of pointless. Pointless perhaps to a sniper, but an upper hand returned in smart CQC. Just a suggestion though; tweak as you see fit.
- by Shotty GoBang - at 2013.07.26 19:01:00
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140. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Why, you ask? Because being a Scout is currently a bad idea.
Because Scouts need a role or differentiating quality.
Because 1.4 is going to wipe out Scouts, short of Dev salvation.
Because Scouts wish to collect water and tears.
...
- by Shotty GoBang - at 2013.07.26 18:49:00
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