Pages: 1 2 3 4 5 [6] 7 8 9 |
101. [Request] Rethink CQC - in Feedback/Requests [original thread]
Afterthought: No doubt there would be lots of tears and snot should Duvolle ARs fail to dominate CQC. I would point out that with negligible SP investment, the SMG is a highly effective counter to a careless Shotgunner.
- by Shotty GoBang - at 2013.08.30 16:44:00
|
102. [Request] Rethink CQC - in Feedback/Requests [original thread]
Preliminary Caveat: I freely offer that I am biased as a Shotgunner. I'm also a Scout, so the slightest imbalance reduces me to goo. Daily Observation: ARs and MDs are presently too effective in Close Quarters Combat. Personal Opinion: A Shotgu...
- by Shotty GoBang - at 2013.08.30 15:03:00
|
103. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
Scottie MaCallan wrote: I'm not really sure what to make of those graphs, tbh. You're right about the histogram. The variables you describe explain our lack of normal distribution. We're working with a significant sample size; more likely tha...
- by Shotty GoBang - at 2013.08.25 08:51:00
|
104. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
Uprising 1.3 Scout Community KDR Distribution (164 Scouts): http://imageshack.com/a/img713/7341/qdlr.png Non-Sniper Scout KDR Timeline (144 Scouts): http://imageshack.com/a/img94/9438/rdq8.png Scout Sniper KDR Timeline (8 Scouts): htt...
- by Shotty GoBang - at 2013.08.25 07:43:00
|
105. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: This thread will not contain a whole lot of useful information, I will be producing a much more detailed piece and role analysis on scouts once I finish it. For now I was just curious if there were contacts in CCP which...
- by Shotty GoBang - at 2013.08.25 07:39:00
|
106. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
Dominus Fatali wrote: Edit: I think I am wrong based on him not being on the Scout Registry. Hi Dominus, This may have been an oversight on my part. I've attempted to contact Nova and will add him to the Registry if he's still running Scout...
- by Shotty GoBang - at 2013.08.25 07:31:00
|
107. Make scouts fly. - in Feedback/Requests [original thread]
Sticky Terrain? Yeah, I fly over those spots.
- by Shotty GoBang - at 2013.08.24 20:31:00
|
108. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Great stuff, Bojo! Aeon's earlier tests demonstrated that the severity of hitbox displacement was directly related to sprint speed. That said, I suspect that mechanics/performance may have necessitated a speed cap on Scouts. If so, it would mak...
- by Shotty GoBang - at 2013.08.21 17:16:00
|
109. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: [Wolf]man deserves an epic theme song or jingle custom made that plays every time he does something right for dust 514. http://www.youtube.com/watch?v=0V784AiYtG8 [Wang took our Shotgun so a Scout could never win...
- by Shotty GoBang - at 2013.08.19 13:43:00
|
110. [IDEA] Commando Scout - in Feedback/Requests [original thread]
Canari Elphus wrote: Thats why I wanted a dedicated scout to chime in. I wanted the bonus to be stamina for just that reason. What would you do to make this fit more viable? Again, think of it as not direct engagement but definitely an asset ...
- by Shotty GoBang - at 2013.08.17 18:33:00
|
111. [IDEA] Commando Scout - in Feedback/Requests [original thread]
Two equipment slots would be great on a Scout! I'm thinking Uplinks/Active Scanner for avoiding combat and getting friendly forces into position. Though I don't think you'd see many Scouts flocking to the described config due to lack of evasive c...
- by Shotty GoBang - at 2013.08.17 16:46:00
|
112. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
Cross Atu wrote: I've seen countless threads relating to redline issues... Great stuff, Cross. +1 for the well developed suggestion.
- by Shotty GoBang - at 2013.08.16 18:11:00
|
113. (request/feedback) changes to shotgun skill tree - in Feedback/Requests [original thread]
Mobius Kaethis wrote: You're right the wording on proficiency is odd. Perhaps it means a reduction in the time between shots, so a boost in RoF? Yeah, it's mislabeled. Proficiency increases RoF by 3% per level. I agree with 100% with OP, b...
- by Shotty GoBang - at 2013.08.16 00:59:00
|
114. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Matticus Monk wrote: So.... another few months worth of bleeding ISK, wasting clones and paying exorbitant amounts of SP for fractional increases in CPU/PG, Shield and Armor for other 'core' skills so we can fit 2 complex shield extenders, a dr...
- by Shotty GoBang - at 2013.08.15 21:52:00
|
115. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
OZAROW wrote: Can you please fix scouts for 1.4? CCP says "Nope. Maybe later."
- by Shotty GoBang - at 2013.08.15 18:30:00
|
116. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? +1.
- by Shotty GoBang - at 2013.08.09 23:57:00
|
117. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Update: Ran a handful of matches in a speed suit with REs. IMHO, active scanners are much more useful to a Scout. Nanohives+Nades are another more combat-viable equipment alternative. An RE kill is the ultimate "neh neh" but they certainly are no...
- by Shotty GoBang - at 2013.08.05 22:24:00
|
118. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: They ruined them on 1.3 ; now they take longer to be active so even if you can hear them "drop n dash" as long as you see it happen you have about 3 good seconds, plus you can't chuck 2/3 in the air now or even detonate for about ...
- by Shotty GoBang - at 2013.08.05 18:35:00
|
119. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Hi OP, First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen...
- by Shotty GoBang - at 2013.08.05 02:42:00
|
120. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang Sighting! Extraneus Tenebrarum reports Fang 95 was spotted rolling around in a militia tank. You're still gonna get stabbed, buddy. That's a clever move, but those tanks get expensive after awhile.
- by Shotty GoBang - at 2013.08.04 16:23:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 |
First page | Previous page | Next page | Last page |