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81. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
CCP Wolfman wrote: The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. The wildly popular Uprising Assault Rifle. Balanced Mode -- A jack of all trades, but mas...
- by Shotty GoBang - at 2013.09.06 07:17:00
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82. [Testing results] Shotguns suffer from small missile launcher glitch - in Feedback/Requests [original thread]
Something was indeed amiss prior to today's update. It has since been fixed.
- by Shotty GoBang - at 2013.09.06 04:20:00
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83. Feedback (for Team Kong) - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: On a related note; CCP really has their sh!t together this patch. Agreed. All the new content is slick, and they're knocking out bugs left and right. Everyone should get a raise. Everyone but Mintchip. She's li...
- by Shotty GoBang - at 2013.09.05 17:41:00
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84. Feedback (for Team Kong) - in Feedback/Requests [original thread]
CCP Logibro wrote: Send honeyed lamb, fillet steak and thanks to Team Kong. That or create a shotgun killing montage and post links. Dearest Team Kong, We haven't met, but I love you. That is all. - Shotty GoBang
- by Shotty GoBang - at 2013.09.05 17:16:00
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85. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
Edit Notes (on Alpha Damage) ... I must say I am impressed with the drastic improvements made to the shotgun's reliability today. Sneaking up behind a target now greatly favors the shotgun scout's odds of success. This hasn't been the case since...
- by Shotty GoBang - at 2013.09.05 17:13:00
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86. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
DISGRUNTLEDev wrote: >.> not sure if trolling, or just really boosting my ego about being right about the math... Your math is 100% correct, Dev. Proven by example here: https://forums.dust514.com/default.aspx?g=posts&m=1247026#pos...
- by Shotty GoBang - at 2013.09.04 22:50:00
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87. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
TL/DR As the Scout's viability gap has grown quite wide with 1.4, an earnest effort to restore balance will require consideration of numerous gameplay factors. To CCP I've made these points brief and highlighted key elements. I've run Scout e...
- by Shotty GoBang - at 2013.09.04 18:13:00
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88. Dear CCP - My Wife and I can no longer play Dust ... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Its not working as intended, they know about it, they're trying to fix it. Go something else and come back a few days later, sheesh. We don't need 50 threads on the same subject when devs already said they're workin...
- by Shotty GoBang - at 2013.09.03 23:49:00
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89. Dear CCP - My Wife and I can no longer play Dust ... - in Feedback/Requests [original thread]
Grief PK wrote: I am an 18m SP player ... she is as 4m SP player ... you know the fresh player base CCP professes to want to attract. We are unable to squad together with the new MM system. What that means is you now loose a 18m SP player AND a...
- by Shotty GoBang - at 2013.09.03 23:46:00
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90. [BUG] swarm launcher lockon time reduction from skill does not work - in Feedback/Requests [original thread]
Just read "fire off my whole swarm clip in five seconds" ... The only difference I see is that lock-on takes a little longer. And my clip/reserve is 3/3 vs 5/1. So what are these guys talking about? Firing off clips in 5 seconds ... am I doing ...
- by Shotty GoBang - at 2013.09.03 22:47:00
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91. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
voidfaction wrote: dust 514 Fitting tool uses a different equation base x skill x suit bonus x mod x mod x mod x mod skill lvl1 10% lvl2 20% lvl3 30% lvl4 40% lvl5 50% suit bonus lvl1 10% lvl2 20% lvl3 30% lvl4 40% lvl5 50% at lvl 5 range a...
- by Shotty GoBang - at 2013.09.02 02:16:00
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92. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
DJINN Marauder wrote: Nyra Volki wrote: 50% of 10.0 is 5 so were are you getting 16.11 He is adding the 10% of x (new scout base scanning range) each time. Not sure if that's correct or adding them would be. You guys are right (in tha...
- by Shotty GoBang - at 2013.09.01 22:07:00
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93. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Please and thank you. +1 OP.
- by Shotty GoBang - at 2013.09.01 04:56:00
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94. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: I'd go with this one as it is the right one and if it's not then CCP has ****** up somewhere. I am inclined to agree with you, though others may disagree. Hence our present need for clarification.
- by Shotty GoBang - at 2013.08.31 19:15:00
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95. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
To offer example, enormous disparity exists in calculating the affect of Range Amplifiers by these competing schools of thought. The item description of Complex Range Amplifiers does not indicate that Stacking Penalties apply. Maximum Scan Range...
- by Shotty GoBang - at 2013.08.31 19:09:00
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96. [Request] Seeking CCP/CPM Clarification on Stacking Penalties - in Feedback/Requests [original thread]
Dear Devs and Members of CPM, At present, two competing schools of thought exist on the topic of Stacking Penalty: The first, Stacking Penalties apply to all equipment having a percentage-based bonus. The second, Stacking Penalties apply only to...
- by Shotty GoBang - at 2013.08.31 18:48:00
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97. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
Agreed. All stats should be updated dynamically to reflect a user's passive skill and equipment bonuses. +1 Less Guesswork = Less Theorycrafting = More Blasting of Faces Edit: One may assume that the Fitting Screen statistics involve separate co...
- by Shotty GoBang - at 2013.08.31 17:29:00
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98. My Idea to Help Scouts - in Feedback/Requests [original thread]
Thanks for thinking of us, OP. +1
- by Shotty GoBang - at 2013.08.31 08:19:00
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99. Tractor beam - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Allowing it to effect reds would be nice. See a sniper on a tower and yank him up, and throw him off. Also, allow it pick up squad vehicles (give it tiers so at ADV it can lift LAVs and at PRO it can lift HAVs). Either ...
- by Shotty GoBang - at 2013.08.30 20:18:00
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100. [Request] Squad-Free Play Modes - in Feedback/Requests [original thread]
Request - Squad Free Modes: A place for Academy graduates to transition and develop, free from threat of outright stomping. A place for soloists to square off on equal footing. A place for vets to experiment with new loadouts. Implementation: If ...
- by Shotty GoBang - at 2013.08.30 17:12:00
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