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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 04:21:00 -
[91] - Quote
Canaan Knute wrote:OZAROW wrote:They got nerfed yesterday dude give it a rest! Yes, I read about that, but I don't think it was a nerf, or at least not an intentional one. Not up to your standards? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 04:24:00 -
[92] - Quote
OZAROW wrote:Not up to your standards? And then you assume that I approve of this change. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 06:12:00 -
[93] - Quote
Canaan Knute wrote:OZAROW wrote:Not up to your standards? And then you assume that I approve of this change. That's a troll answer |
Canaan Knute
Conspiratus Immortalis Covert Intervention
78
|
Posted - 2013.08.02 06:17:00 -
[94] - Quote
OZAROW wrote:That's a troll answer You seem to have a hard time realizing that I'm not actually a troll. My reply was not trollish at all, but I would like to know how you came to that conclusion. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 09:44:00 -
[95] - Quote
Canaan Knute wrote:OZAROW wrote:That's a troll answer You seem to have a hard time realizing that I'm not actually a troll. My reply was not trollish at all, but I would like to know how you came to that conclusion. Keep telling yourself that! http://en.m.wikipedia.org/wiki/Troll_(Internet) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
79
|
Posted - 2013.08.02 10:34:00 -
[96] - Quote
OZAROW wrote:Keep telling yourself that! Yes, I will keep telling myself the truth.
Quote:http://en.m.wikipedia.org/wiki/Troll_(Internet) "In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a forum, chat room, or blog), either accidentally or with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion."
Technically, you're right, because this thread seems to have upset you, but it was not my intention to make anyone angry. I sincerely believe that there is something wrong with REs, or else I wouldn't have created this thread. Ask yourself this: is everyone who posts feedback that you don't like a troll? |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 11:29:00 -
[97] - Quote
Canaan Knute wrote:OZAROW wrote:Keep telling yourself that! Yes, I will keep telling myself the truth. Quote:http://en.m.wikipedia.org/wiki/Troll_(Internet) "In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a forum, chat room, or blog), either accidentally or with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion." Technically, you're right, because this thread seems to have upset you, but it was not my intention to make anyone angry. I sincerely believe that there is something wrong with REs, or else I wouldn't have created this thread. Ask yourself this: is everyone who posts feedback that you don't like a troll? I'm not upset, I just think your ridiculous an I'm trying to help you see it, even though I ve wasted my time. Your moaning over such a ridiculous feature when out of all the things not realistic in this game your stuck on this the most. I ve read your posts an realized your that guy! The guy that needs to be right, the guy that is relentless to the point of his own alienation , I've tried to help you see it, but I'm over it, cuz I know that this probably affects a large part of your life. Getting stuck on the " little things" Sometimes bud you just gotta know when to let go, like I should have after my first post. Arguing with you intrigued me. Kinda like watching a really small fish trying to jump the damn with the big fish. Even though it ll take him years till he's matured enough, but it doesn't stop him from trying to fit in! Kinda like the nerf everything posts people make, you wanted to be one of those fish, instead of realizing that the battle you picked was rubbish ! But you should be proud of how much of a relentless mindless post got the r/e nerfed, so congradulations you are officially one of the nerf queens! I hope your happy you succeeded in wreaking yet another good game machanic! Maybe you should go post your enlightened point of view with the idiot that wants the toxin smg nerfed because it's always in the kill feed.
Yet that guy fails to realize its probably a finishing weapon or that it's deadly as hell with proficiency 5. So yet again idiots that complain ruin $ hit for everybody just so they can feel a little proud!
So pat yourself on the back; you earned it! Peace! |
Repe Susi
Rautaleijona Top Men.
546
|
Posted - 2013.08.02 11:35:00 -
[98] - Quote
Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something.
I don't know what that guy oazoosarow is smoking but he's gone on a tangent and far away just targeting this. Just ignore him. Won't make him go away though lol |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
275
|
Posted - 2013.08.02 11:39:00 -
[99] - Quote
Repe Susi wrote:Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives. Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something. I don't know what that guy oazoosarow is smoking but he's gone on a tangent and far away just targeting this. Just ignore him. Won't make him go away though lol Maybe both you guys should add your two cents here to so were left with glass bottles an sticks!https://forums.dust514.com/default.aspx?g=posts&t=99123&find=unread Lol ur probably the op s alt |
Canaan Knute
Conspiratus Immortalis Covert Intervention
80
|
Posted - 2013.08.02 22:05:00 -
[100] - Quote
OZAROW wrote:I'm not upset, I just think your ridiculous an I'm trying to help you see it, even though I ve wasted my time. Your moaning over such a ridiculous feature when out of all the things not realistic in this game your stuck on this the most. I'm not stuck on anything. You seem to have trouble realizing that this thread is still alive because people are replying to it. When someone posts in my thread, I reply to them. That's how conversations work.
Quote:I ve read your posts an realized your that guy! The guy that needs to be right, the guy that is relentless to the point of his own alienation , I've tried to help you see it, but I'm over it, cuz I know that this probably affects a large part of your life. Getting stuck on the " little things" Sometimes bud you just gotta know when to let go, like I should have after my first post. Arguing with you intrigued me. Kinda like watching a really small fish trying to jump the damn with the big fish. Even though it ll take him years till he's matured enough, but it doesn't stop him from trying to fit in! Kinda like the nerf everything posts people make, you wanted to be one of those fish, instead of realizing that the battle you picked was rubbish ! Yes, I obviously went out of my way to get REs nerfed just because I could. That makes a whole lot of sense. Go through my history and you'll see a few posts in which I admit to being wrong about certain things. If your arguments fail to convince me, it's because I don't find them convincing. That should be obvious enough.
I also find this debate intriguing. Your posts are completely irrational, but they're interesting to read.
Quote:But you should be proud of how much of a relentless mindless post got the r/e nerfed, so congradulations you are officially one of the nerf queens! I hope your happy you succeeded in wreaking yet another good game machanic! I'm not responsible for the change that was introduced in 1.3, because I didn't ask for it. If CCP saw this thread and decided that something should be done about REs, then they are to blame for making the wrong changes. However, I don't think it was done on purpose.
OZAROW wrote:Maybe both you guys should add your two cents here to so were left with glass bottles an sticks!https://forums.dust514.com/default.aspx?g=posts&t=99123&find=unread Why would I do that when I don't even see the SMG as a problem?
Quote:Lol ur probably the op s alt This is a baseless accusation. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
88
|
Posted - 2013.08.02 22:18:00 -
[101] - Quote
Repe Susi wrote:Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something. That's what I was going for. I don't want REs to be nerfed, which is why I only suggested minor tweaks.
Quote:I don't know what that guy oazoosarow is smoking but he's gone on a tangent and far away just targeting this. Just ignore him. Won't make him go away though lol I suppose I could ignore him, but I find this debate interesting. |
First Prophet
Valor Company Incorporated
761
|
Posted - 2013.08.05 01:45:00 -
[102] - Quote
Give me this scout's name. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
88
|
Posted - 2013.08.05 01:50:00 -
[103] - Quote
First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
506
|
Posted - 2013.08.05 02:42:00 -
[104] - Quote
Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame. No doubt Heavies aren't the demi-gods we see in the Uprising Assault/Logi builds, but I think you'd agree that Scouts are worse off than Heavies at the moment.
That said, many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang |
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 02:47:00 -
[105] - Quote
Shotty GoBang wrote:Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame.
Many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang
That was a classy post my scout brother, I unfortunately lost patience with this op long ago. |
First Prophet
Valor Company Incorporated
763
|
Posted - 2013.08.05 02:52:00 -
[106] - Quote
Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? |
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 03:00:00 -
[107] - Quote
First Prophet wrote:Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? I'm telling ya it was probably me lol, unles the "drop n dash" has caught on but if it wasn't me hats off to the heavy killer for using my move!
But there is a patten on it kinda like the people's elbow; I expect royalties lol |
Canaan Knute
Conspiratus Immortalis Covert Intervention
88
|
Posted - 2013.08.05 03:09:00 -
[108] - Quote
Shotty GoBang wrote:Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame. No doubt Heavies aren't the demi-gods we see in the Uprising Assault/Logi builds, but I think you'd agree that Scouts are worse off than Heavies at the moment.
That said, many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang I agree that the scout is somewhat underpowered. I tried using the shotgun, and it does feel like the hit detection is a bit off. I also don't have a problem with scouts using REs to dispatch enemies, but I don't think it's logical to argue that they shouldn't be tweaked simply because the scout suit and other weapons commonly used by scouts are underpowered. If it was up to me, I would tweak shotguns and REs at the same time so that you could still be a force to be reckoned with.
I hope that heavies will be buffed as well though. You guys are scary enough as it is. :) |
First Prophet
Valor Company Incorporated
763
|
Posted - 2013.08.05 03:13:00 -
[109] - Quote
OZAROW wrote:First Prophet wrote:Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? I'm telling ya it was probably me lol, unles the "drop n dash" has caught on but if it wasn't me hats off to the heavy killer for using my move! But there is a patten on it kinda like the people's elbow; I expect royalties lol Psh. I was using RE's back in Replication. Before it was cool.
|
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 03:49:00 -
[110] - Quote
First Prophet wrote:OZAROW wrote:First Prophet wrote:Canaan Knute wrote:First Prophet wrote:Give me this scout's name. I didn't get a good look at his name, unfortunately. But how will I honor this scout as a hero now? I'm telling ya it was probably me lol, unles the "drop n dash" has caught on but if it wasn't me hats off to the heavy killer for using my move! But there is a patten on it kinda like the people's elbow; I expect royalties lol Psh. I was using RE's back in Replication. Before it was cool. Ya maybe but in chrome I added tha FLAVA! |
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OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 03:58:00 -
[111] - Quote
Canaan Knute wrote:Shotty GoBang wrote:Hi OP,
First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout would perform his chosen role more effectively by skilling into a low-level Medium frame. No doubt Heavies aren't the demi-gods we see in the Uprising Assault/Logi builds, but I think you'd agree that Scouts are worse off than Heavies at the moment.
That said, many would commend the clever Scout at hand for 1) remaining Scout despite obvious disadvantage and 2) successfully employing a method by which to overcome his handicap. I've observed very few classes other than the Scout using REs as a tool in combat. Do you truly wish render less effective one of the limited tools available to this underpowered class?
Sincerely, Shotty GoBang I agree that the scout is somewhat underpowered. I tried using the shotgun, and it does feel like the hit detection is a bit off. I also don't have a problem with scouts using REs to dispatch enemies, but I don't think it's logical to argue that they shouldn't be tweaked simply because the scout suit and other weapons commonly used by scouts are underpowered. If it was up to me, I would tweak shotguns and REs at the same time so that you could still be a force to be reckoned with. I hope that heavies will be buffed as well though. You guys are scary enough as it is. :) They ruined them on 1.3 ; now they take longer to be active so even if you can hear them "drop n dash" as long as you see it happen you have about 3 good seconds, plus you can't chuck 2/3 in the air now or even detonate for about ten seconds when you die, so it should fix some of the "problems" you have with them.
Unfortunately I think it's horse$ hit, considering my scout an every weapon I have is above pro 3, an they all suck now, except maybe my knives ( I ve learned more efficient ways to use them).
But who knows maybe everything will work in the 5.6 update in 2020 |
pseudosnipre
DUST University Ivy League
112
|
Posted - 2013.08.05 04:04:00 -
[112] - Quote
OZAROW wrote:First Prophet wrote:Psh. I was using RE's back in Replication. Before it was cool. Ya maybe but in chrome I added tha FLAVA! Picante flavor, IIRC |
pseudosnipre
DUST University Ivy League
112
|
Posted - 2013.08.05 04:08:00 -
[113] - Quote
No lie, I LOL'd.Canaan Knute wrote:Revelations 514 wrote:Also, if you are OK with a heavy suit making loud noises, how the hell are you gonna hear someone drop an RE over your own movement. Not to mention your wearing a helmet. If you want realism, but on a motorcycle helmet and throw your cushion. There is a motorcycle helmet somewhere in my garage, so I could test this out, just have to find it first. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
511
|
Posted - 2013.08.05 18:35:00 -
[114] - Quote
OZAROW wrote:They ruined them on 1.3 ; now they take longer to be active so even if you can hear them "drop n dash" as long as you see it happen you have about 3 good seconds, plus you can't chuck 2/3 in the air now or even detonate for about ten seconds when you die, so it should fix some of the "problems" you have with them.
Unfortunately I think it's horse$ hit, considering my scout an every weapon I have is above pro 3, an they all suck now, except maybe my knives ( I ve learned more efficient ways to use them).
But who knows maybe everything will work in the 5.6 update in 2020 A prototype ally and I got RE bombed by Scout Brother Alistair McFlair earlier today. I absolutely love the fact this a relatively low-level Scout outsmarted and simultaneously dropped two guys in proto gear. Brains over brawn. I'll have a hard time getting around safely without my trusty Scanner, but I'm gonna have to give these REs a try. I can see them coming in handy when the Heavy rotation speed buff hits in 1.4.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
512
|
Posted - 2013.08.05 22:24:00 -
[115] - Quote
Update: Ran a handful of matches in a speed suit with REs. IMHO, active scanners are much more useful to a Scout. Nanohives+Nades are another more combat-viable equipment alternative. An RE kill is the ultimate "neh neh" but they certainly are not easy to come by.
Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill to sneak up behind someone and place/arm/time/detonate a Remote Explosive than, say for example, OHK'ing infantry with a Forge Gun. I've lost faith in your arguments, though I admire your ability to keep a cool head while defending your perspective.
- Shotty GoBang |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.05 23:25:00 -
[116] - Quote
Shotty GoBang wrote:Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill to sneak up behind someone and place/arm/time/detonate a Remote Explosive than, say for example, OHK'ing infantry with a Forge Gun. I've lost faith in your arguments, though I admire your ability to keep a cool head while defending your perspective.
- Shotty GoBang I can see how it would be much more difficult to kill light and medium suits, due to their mobility, but it's a different story for heavies. However, I don't want REs to be nerfed so badly that they become useless. I just think they should make a sound when they hit the ground, among other things. That doesn't seem like a ridiculous suggestion to me. Actually, I think that the audio side of Dust as a whole needs a bit of work: some sound effects aren't very loud, and some things don't even have sounds to go with them (footsteps, for example). |
OZAROW
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.08.06 00:49:00 -
[117] - Quote
Turn your headphones up dude ! I can hear footsteps, drop uplinks what ever else. Your argument is flat out ridonculous! Yes we know you want a noise, but no equipment deployment makes a noise for the opposition .
The r/e got nerfed to a useless point 5 days ago, yet you still go on about a noise. How loud should this noise be, how far can you hear it? One meter? Two? If the guy threw the explosive as far as you said he did you wouldn't hear it anyway.
So this humongous debate for a feature that you haven't even fully thought out. It's not gonna even matter, your after all this realism for such a small thing, can you hear the wind in the game? Birds chirping? Why don't tanks blow up a whole wall when they shoot it?
Could you hear a little whoosh of a r/e being tossed with the sound of tanks, grenade s, gunfire an explosions all around you? What frequencys would your suit hear?
Your suit would have to be muted a bit so the sound of gunfire didn't make him deaf!
You haven't even thought of any of this yet you claim no sound on a minor instrument that killed you is more important than that mentioned above; also excluding tha fact that with the above mentioned your clone would not hear this sound you beg ccp |
OZAROW
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.08.06 00:51:00 -
[118] - Quote
To implement. Yet they nerfed the crap out of them an your still not satisfied, you are stubbornly irritating! |
OZAROW
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.08.06 00:56:00 -
[119] - Quote
Shotty GoBang wrote:Update: Ran a handful of matches in a speed suit with REs. IMHO, active scanners are much more useful to a Scout. Nanohives+Nades are another more combat-viable equipment alternative. An RE kill is the ultimate "neh neh" but they certainly are not easy to come by.
Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill and situational awareness to lure or sneak up on someone then place/arm/time/detonate an RE than, say for example, OHK infantry with a Forge Gun. I've lost faith in your arguments, though I admire your ability to keep a cool head while defending your perspective.
- Shotty GoBang 24/2 with nothing but explosives , till the op wanker probably wrote ccp a letter an now whe have the horrible 1.3 r/e, I wish you got into them earlier shotty, you would have destroyed dudes with how they were 6 days ago an earlier |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 01:48:00 -
[120] - Quote
OZAROW wrote:Turn your headphones up dude ! I can hear footsteps, drop uplinks what ever else. I don't wear headphones, because they tend to affect my hearing, but that's a pretty weak rebuttal. There's something wrong with the game if headphones are needed to hear certain sounds, especially when they affect gameplay. [qYour argument is flat out ridonculous! Yes we know you want a noise, but no equipment deployment makes a noise for the opposition .[/quote]Perhaps they should. I think it would make sense to hear the sound of REs, nanohives and uplinks hitting the ground if you're two or three meters away, but any more than that would be overkill.
Quote:The r/e got nerfed to a useless point 5 days ago, yet you still go on about a noise. How many times do I have to repeat myself? CCP said that they're looking into it, so it's probably a bug, and I don't approve of this change anyway.
Quote:How loud should this noise be, how far can you hear it? One meter? Two? If the guy threw the explosive as far as you said he did you wouldn't hear it anyway.[]quote]I wasn't talking a throwing noise, I was talking about REs making a sound when they hit the ground. If they land right next to me, I should be able to hear them. Gunfire and explosions would probably drown out the noise, so you could take advantage of that to set your trap.
[quote]So this humongous debate for a feature that you haven't even fully thought out. It's not gonna even matter, your after all this realism for such a small thing, can you hear the wind in the game? Birds chirping? Why don't tanks blow up a whole wall when they shoot it? The first two examples you gave would not affect gameplay. As for a destructible environment, CCP probably can't make that work due to technological limitations, but I think it should happen eventually. |
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