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81. New Deployment Ideas - in Feedback/Requests [original thread]
Gerrak Saissore wrote: That's actually an awesome idea. It would make vehicles more fun to work with, because I kinda get annoyed to have to spawn, order, wait, and then hop in. It's not like you're getting much of an advantage, you still pay f...
- by Shiro Mokuzan - at 2012.09.07 06:41:00
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82. spawning mechanic - in Feedback/Requests [original thread]
Daedalus Helios wrote: instead of having players pop up at the spawn areas it would be nice if instead they would be dropped from orbit, this would give them some time to see whats going on at the spawn as well as possibly damaging/killing enem...
- by Shiro Mokuzan - at 2012.09.07 06:37:00
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83. Proxy Chat - in Feedback/Requests [original thread]
First, no. It makes no sense. We are communicating through radios, with our heads encased in helmets. It makes no sense for people nearby to hear us. Second, proxy and proximity mean two entirely different things.
- by Shiro Mokuzan - at 2012.09.07 06:25:00
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84. Team/Squad Voicechannel - in Feedback/Requests [original thread]
I posted an idea very much like this and definitely support talk/listen and listen-only channels. I think you should only ever be talking on one at a time, though. I like push-to-talk sometimes, because I hate it when other people have their TV b...
- by Shiro Mokuzan - at 2012.09.06 20:43:00
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85. [Request] UI symbol when on the enemies radar. - in Feedback/Requests [original thread]
No. You shouldn't know if they're aware of you until they start shooting at you.
- by Shiro Mokuzan - at 2012.09.06 20:36:00
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86. Jumping causing stamina depletion is a bad mechanic and does not play well. - in Feedback/Requests [original thread]
FatalFlaw V1 wrote: I am not a fan of this latest build's rate of stamina depletion or regeneration. There are some maps, the more urban ones especially, where you literally need to jump 2+ times in a row to go over an obstacle like a wall. Fo...
- by Shiro Mokuzan - at 2012.09.06 20:32:00
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87. Talk/listen and listen-only voice channels - in Feedback/Requests [original thread]
There should be some way to have a primary channel, in which you're talking and listening as well as one or more secondary channels, where you're just listening. Right now if you're in your squad channel, you can't communicate with your team at a...
- by Shiro Mokuzan - at 2012.09.06 20:25:00
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88. Dropship pickup request. - in Feedback/Requests [original thread]
arimal lavaren wrote: I roll with a mic 90% of the time and it's still frustrating when half the mics are in there own squad chat and half in team chat, something like the squad order wheel could go far in crossing these lines. There needs ...
- by Shiro Mokuzan - at 2012.09.06 20:09:00
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89. AV guy's experience with HAV - in Feedback/Requests [original thread]
Zorasth wrote: On a side note I would love to see an external CRU module, meaning the infantry spawns outside your tanks, often tank gunners will stay with you for a whole game making the CRU a waste of space. Having it spawn teammates outside ...
- by Shiro Mokuzan - at 2012.09.06 20:06:00
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90. Need a better score system for drivers - in Feedback/Requests [original thread]
Skihids wrote: Right now the solution is to ignore the leader board. It shows who performed well as a trigger puller, but that's only one role among many on the battlefield. A high KDR indicates a great trigger puller, but the converse doesn't ...
- by Shiro Mokuzan - at 2012.09.06 07:50:00
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91. Exploration Districts - a far off expansion idea - in Feedback/Requests [original thread]
Sounds cool.
- by Shiro Mokuzan - at 2012.09.05 04:52:00
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92. Suggestion: Replace milita category with BPO category in marketplace - in Feedback/Requests [original thread]
All militia gear is going to be BPC at some point, probably by release.
- by Shiro Mokuzan - at 2012.09.05 04:51:00
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93. My Daily Try at Dust - in Feedback/Requests [original thread]
I am done until the next update. The majority of time when I try to get into a match, it doesn't work. I waste so much time trying to get into a match that it makes me wonder why I'm even playing. When I do get into a match, my dropship controls ...
- by Shiro Mokuzan - at 2012.09.05 03:27:00
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94. [Suggestion] Dropships Controls Overhaul - in Feedback/Requests [original thread]
No. The dropships are very realistic. They are not, however, fixed-wing aircraft, but vectored thrust aircraft. They're fine the way they are, and what you propose would make them less realistic and less maneuverable.
- by Shiro Mokuzan - at 2012.09.05 03:21:00
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95. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun Red Orchestra.
- by Shiro Mokuzan - at 2012.09.04 17:03:00
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96. Vehicle intercomms - in Feedback/Requests [original thread]
I've been wanting something like this for a while. Red Orchestra has a vehicle comm channel like that.
- by Shiro Mokuzan - at 2012.09.04 06:10:00
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97. OMG Tanks are OP - in Feedback/Requests [original thread]
A lot of people are misusing the word "overpowered". In EVE and DUST, "overpowered" means better than other options at a similar price. If Minmatar HAVs were straight up better than those of other races, that would be imbalanced, for instance. On...
- by Shiro Mokuzan - at 2012.09.04 05:31:00
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98. crashing your own LAV for points. - in Feedback/Requests [original thread]
Buzzwords wrote: it's pretty lame... but it's pretty good skillpoints for zero contribution. Almost as much as sniping.
- by Shiro Mokuzan - at 2012.09.04 05:09:00
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99. HMG needs love - in Feedback/Requests [original thread]
They've already said they are being reworked in the next patch.
- by Shiro Mokuzan - at 2012.09.04 02:52:00
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100. Killcams - in Feedback/Requests [original thread]
No.
- by Shiro Mokuzan - at 2012.09.04 02:40:00
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