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61. More realistic missile tracking, please. - in Feedback/Requests [original thread]
BestNameEva wrote: Shiro Mokuzan wrote: I would like to see them more easily evaded in a dropship. It feels like unless I'm already going at near max speed or if I'm at my flight ceiling, I can't evade swarms. EDIT: on second thought, after...
- by Shiro Mokuzan - at 2012.09.11 17:53:00
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62. CAN YOU HEAR ME?: Improving Communication In Dust - in Feedback/Requests [original thread]
I think there should be a primary (talk/listen) channel and one or more secondary (listen only) channels. The up button could be for cycling between them.
- by Shiro Mokuzan - at 2012.09.11 17:50:00
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63. More realistic missile tracking, please. - in Feedback/Requests [original thread]
I would like to see them more easily evaded in a dropship. It feels like unless I'm already going at near max speed or if I'm at my flight ceiling, I can't evade swarms. EDIT: on second thought, afterburners are coming next update, which should h...
- by Shiro Mokuzan - at 2012.09.11 08:17:00
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64. Heres Something.... will? DUST 514 have.......SHIPS AT SEA! - in Feedback/Requests [original thread]
There are over 7,000 star systems. Planets are more like 50,000.
- by Shiro Mokuzan - at 2012.09.10 21:13:00
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65. Drones for DUST 514 - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Drones have been described as being a PvE survival component. Maybe that's what the drones for the next build relate to? Drone facilities that spawn drones and your team has to clear them out? Honestly, if it's some k...
- by Shiro Mokuzan - at 2012.09.10 19:50:00
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66. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I think it'd be cool if the driver was just a driver to make it actually drive like a tank, using both sticks to drive it, one for each side.
- by Shiro Mokuzan - at 2012.09.10 08:59:00
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67. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Grit Breather wrote: I fully agree to this separation. I've been advocating it for a long time. Yes, there are many ways to balance tanks right now but none of them really leave the sandbox feeling Dust is build around. The problem isn't the m...
- by Shiro Mokuzan - at 2012.09.10 08:38:00
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68. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
TERGONAUT wrote: +1 i think its a good idea to separate the driver from main gun as well. The only thing i see as a problem, is who the hell would want to just drive the tank the whole time. You would end up with a million gunners, and no drive...
- by Shiro Mokuzan - at 2012.09.10 08:37:00
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69. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
/dislike
- by Shiro Mokuzan - at 2012.09.10 04:51:00
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70. Objective based playing - too halo-ish - in Feedback/Requests [original thread]
Okay, I'm guessing you haven't actually played the game, since it already has objectives called A, B, C, etc and it has squad leaders that issue targets, and there's already a "reward" for accomplishing objectives. It's called and orbital strike.
- by Shiro Mokuzan - at 2012.09.09 22:18:00
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71. Regarding the Color palate - in Feedback/Requests [original thread]
It takes place currently on one single planet and that single planet is pretty brown. There will be about 5000+ others to fight on Soon(TM).
- by Shiro Mokuzan - at 2012.09.09 22:15:00
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72. smoke grenades - in Feedback/Requests [original thread]
They're called miasma grenades (more than just smoke) and they're coming. I believe the next update should have them.
- by Shiro Mokuzan - at 2012.09.09 22:11:00
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73. let me start with this... - in Feedback/Requests [original thread]
Magne Torsen wrote: The beta economy is too strenuous. Yeah, the full launch is going to change the entire economy and players will determine prices. THIS IS A BETA, let me test the game! Something that doesn't exist yet is too strenuous?
- by Shiro Mokuzan - at 2012.09.09 06:50:00
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74. [Suggestions] Yes, there are a few. - in Feedback/Requests [original thread]
If EVE ships don't have infinite ammo, ground vehicles that are a fraction the size should not have infinite ammo.
- by Shiro Mokuzan - at 2012.09.09 06:49:00
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75. dropship buff - in Feedback/Requests [original thread]
Rhadiem wrote: Agreed, the top tier ships need to have the mobile CRU's removed and be compensated for them in PG/CPU and 1 more slot. That's not a higher-tier ship, that's a specialized ship and it has a CRU for a reason. It's like a tech 2...
- by Shiro Mokuzan - at 2012.09.08 22:49:00
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76. Add Pilot drop suit!? - in Feedback/Requests [original thread]
There are no classes.
- by Shiro Mokuzan - at 2012.09.08 15:25:00
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77. Closed Beta? Help with meaning? - in Feedback/Requests [original thread]
Lixet wrote: You are technically not allowed to post or steam videos, as we are under the NDA, as we aren't official journalism and such. There's no "technically" about it. We're not--period. It will get taken down and you will get banned.
- by Shiro Mokuzan - at 2012.09.08 15:23:00
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78. spawning mechanic - in Feedback/Requests [original thread]
Ten-Sidhe wrote: CRU: we walk out of droplinks: we come out a wormhole objectives/ home spawn: no clue A animation for teleport, and when we drop in spawning us at 1000m up would be nice. Yeah, I'm talking about normal spawning. I'm guess...
- by Shiro Mokuzan - at 2012.09.08 05:54:00
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79. New Deployment Ideas - in Feedback/Requests [original thread]
Drop pods could maybe fit a whole squad. They'd be like a one-way vehicle that has some benefit once it's landed (maybe for a short time).
- by Shiro Mokuzan - at 2012.09.08 05:52:00
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80. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Reb El wrote: Linus D'roso wrote: The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them ...
- by Shiro Mokuzan - at 2012.09.07 16:10:00
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