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2881. Update 1.8 - in Feedback/Requests [original thread]
HAV's are not harder to kill . You people need to stop lying because game play will tell differently so players who actually use their eyes and brains will see threw your lies . 1.8 should have had a full infantry refund . Roles now have a racial...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.14 01:19:00
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2882. remote explosives - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I do agree with OP on this. These things are powerful, and thus should not be easily spammed. Making these act like other pieces of equipment would be a good fix as it would be a nerf, but would not make them less effecti...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.14 01:05:00
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2883. Maybe a report system? - in General Discussions [original thread]
ARF 1049 wrote: Gaurdian Satyr wrote: Add it to the red line and double the timers time. If you are in the redline that much you should be kicked for being a coward. I signed in just to like this, this would fix so many problems, they cou...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.13 23:51:00
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2884. Reseting skill points - in Feedback/Requests [original thread]
Saying that there are no wasted skill points and assuming that one will get bored of their role and cross-skill into another one is just not true of all players . I do not agree with resetting the SP's of players unless new content comes around t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.13 22:29:00
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2885. CCP, will starter fits align racially? - in Feedback/Requests [original thread]
Can Caldari have the magsec instead of the pistol ?
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.13 00:44:00
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2886. How would you change assaults? - in General Discussions [original thread]
Caldari assault suits should have the shield recharge rate of a scout at advanced assault . Why do you people keep rewarding Gal's for armor tanking because it's " what they do " and giving them crazy armor recharge rates . You say it's a long ti...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 13:15:00
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2887. Scout Bonuses - in General Discussions [original thread]
buzzzzzzz killllllllll wrote: Shinobi MumyoSakanagare ZaShigurui wrote: I would have to question you where you speak of Caldari scouts with 400 shield and 300 armor . You do know that they have only two low slots right and if they had three...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 13:02:00
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2888. Scout Bonuses - in General Discussions [original thread]
I would have to question you where you speak of Caldari scouts with 400 shield and 300 armor . You do know that they have only two low slots right and if they had three hundred armor then they had no regen abilities if they had all maxed out prot...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 12:47:00
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2889. How would you change assaults? - in General Discussions [original thread]
Keep the percentages off the light weapons , give them more in the department of PG / CPU then I would take the best of the bonuses of the 1.7 logi's and assault and incorporate them into the assault class . Easy fix .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 12:13:00
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2890. "just fit precision mods" - in General Discussions [original thread]
Artemis Kaiba wrote: Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes). Don't forget that a Cal scout " SHOULD " be able to s...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 03:57:00
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2891. Scouts dont need Cloaks - in General Discussions [original thread]
Charlotte O'Dell wrote: It's not the cloak that is the problem. Seriously, just use your eyes. The problem is that a GK.0 scout with 4 dampeners and a cloak is IMPOSSIBLE to detect by any fit. That is the problem. Just seen a great post on ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 00:56:00
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2892. Scouts dont need Cloaks - in General Discussions [original thread]
Onesimus Tarsus wrote: It's a garbage cheat for garbage cheaters. Just like tanks. Did you really have to go there , I'm surprised that Atiim didn't jump on that bandwagon too .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 00:54:00
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2893. Caldari precision versus Gallente sneaking - in General Discussions [original thread]
Sete Clifton wrote: A fully damped Gal scout is undetectable by anything. So yeah, for some of them there is just nothing you can do (currently). Someone correct me if I'm wrong, but I believe all it takes is the right skills maxed (scout suit...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 00:37:00
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2894. Caldari precision versus Gallente sneaking - in General Discussions [original thread]
Wow . if that is true then the system is rigged and that is OP . CCP would have lied about the mechanic's of the bonuses . Yes , this needs some further investigation . Great work OP and thank you for such a great effort .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 00:36:00
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2895. Question for Drop Ship Pilots . - in General Discussions [original thread]
I don't know if anyone has brought this up and it would surprise me if it hasn't but , wouldn't the Assault Drop Ships perform better if the slot layout's between the two were switched . Standard switches with Assault . Assault Drop Ships cost ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.12 00:21:00
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2896. Scouts are not the issue, nor is armor or cloaks - in General Discussions [original thread]
Give them the best out of the combined bonuses of the previous 1.7 Logi and Assault suits along with a increase in PG / CPU that was attempted by giving them the weapon's bonuses but turns out that is not enough , so give them more PG / CPU . I w...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.11 22:24:00
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2897. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
CRNWLLC wrote: The fact is, if the suits weren't meant to fulfill different roles, we wouldn't have different suits. I certainly don't think changing slot layout on scout suits is a solution--swapping their regen/delays with the assaults' and...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.11 21:58:00
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2898. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
I'm not a scout but I have skills in scout related attributes , anyway the only thing that I can agree with out of what was written was the taking away of the equipment slot . Reason being , the talk is all about the imbalance of scouts and their...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.11 21:35:00
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2899. MLT Tanks - in General Discussions [original thread]
AREYOUTHAT STUPID wrote: I wanted to take a moment to respond to the concept of "AV can't take down a field of tanks". I was playing last night against a group of FA and friends, who had spammed a map full of ADS and tanks. We were getting be...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.11 14:58:00
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2900. MLT Tanks - in General Discussions [original thread]
It's amazing that people come and write such dribble and propaganda about triple repairer , proto gunning tanks . It's clear what the goal's of these people are and that's to kill this role and have it changed to the point where a tank will be a ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.11 13:59:00
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