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Alex Kaidou
Subsonic Synthesis RISE of LEGION
24
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Posted - 2014.04.12 10:36:00 -
[1] - Quote
Hey guys , I see that the enemy races have opposite racial bonus except the minmatar and amar , the caldari gets bonus towards precision and galente gets a bonus towards to dampening , so amar has stamina and minmatar gets hacking and knife damage bonus , shouldn't it be like 3% speed bonus per level , I mean it only makes sense that way , if the races are opposites then why are minmatar and amar not the opposite .I bet you a few you would be calling me a fool for saying that woundering if I want a lav scout but if you think about it , minmatar is the weakest scout out there , ive seen caldari scouts with 400+ shields and about 300 armor with a proto weapon and still a sidearm and cloak , also that speed bonus would be a great help to us minmatar scouts because we have the lowest PG which is a issue when trying to get you scout together . With this being said im hoping that my opinion will be taken into consideration .
Skill points doesnt define a soldier but his progress in battle does .Proto Scout/Logi/ADS pilot
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
540
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Posted - 2014.04.12 12:47:00 -
[2] - Quote
I would have to question you where you speak of Caldari scouts with 400 shield and 300 armor .
You do know that they have only two low slots right and if they had three hundred armor then they had no regen abilities if they had all maxed out proto gear like your saying .
I just don't know with the way people come on the forums and exaggerate , I mean .. why do that ..??.. just state the fact's and prove your point .
Yeah , we want to be funny and keep it interesting but just state the facts , people should be able to trust one's word and now we have to do a fact check .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Arx Ardashir
Imperium Aeternum
769
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Posted - 2014.04.12 12:53:00 -
[3] - Quote
"I see that enemy races have opposite bonuses except for the Amarr and Minmatar..." The Amarr and Minmatar are half of the factions in the game, meaning that only 50% of the factions have counter-acting bonuses. It's not a theme among all races, especially since there's only the one example.
The Caldari and Gallente have a lot of shared history, and that's why the factions are so close in a lot of attributes. The Minmatar and Amarr do not have that sort of relationship.
And anyways, the Minmatar scout can already run faster and farther than the Amarr scout, because the Minmatar's stamina regens fast enough to outpace the extended stamina of the Amarr scout. The Amarr scout is a marathon runner, able to go the distance, but the Minmatar scout is a sprinter that needs only 3 seconds to catch his breath.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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buzzzzzzz killllllllll
TRA1LBLAZERS
436
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Posted - 2014.04.12 12:54:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I would have to question you where you speak of Caldari scouts with 400 shield and 300 armor .
You do know that they have only two low slots right and if they had three hundred armor then they had no regen abilities if they had all maxed out proto gear like your saying .
I just don't know with the way people come on the forums and exaggerate , I mean .. why do that ..??.. just state the fact's and prove your point .
Yeah , we want to be funny and keep it interesting but just state the facts , people should be able to trust one's word and now we have to do a fact check .
ive seen cal scouts with over 400 shields and over 300 armor, just max out shield and armor skills, fir 4 comp shields, 2 enh plates, and a rep hive, not very difficult
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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The Infected One
Fatal Absolution Dirt Nap Squad.
1295
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Posted - 2014.04.12 12:58:00 -
[5] - Quote
Don't even think about touching my Min scout. It is a counter to the Amarr, were faster, with higher stamina regen already, they get the bonus to stamina and regen but move slower. (you know, for running away like the shriveled up space dicks that they are)
If you are brick tanking your scout, gtfo and watch your back because you can't see me, and you can't survive my blade. Min scout got a 160 cpu and 16 pg boost in 1.8. I have no problem fitting mine for its intended purpose, what the hell are you trying to fit on yours?
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
540
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Posted - 2014.04.12 13:02:00 -
[6] - Quote
buzzzzzzz killllllllll wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I would have to question you where you speak of Caldari scouts with 400 shield and 300 armor .
You do know that they have only two low slots right and if they had three hundred armor then they had no regen abilities if they had all maxed out proto gear like your saying .
I just don't know with the way people come on the forums and exaggerate , I mean .. why do that ..??.. just state the fact's and prove your point .
Yeah , we want to be funny and keep it interesting but just state the facts , people should be able to trust one's word and now we have to do a fact check . ive seen cal scouts with over 400 shields and over 300 armor, just max out shield and armor skills, fit 4 comp shields, 2 enh plates, and a rep hive, not very difficult
Thank you for correcting me and to the OP , my apologies ... some of the numbers that I hear just have me wondering .
I apologize .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Alex Kaidou
Subsonic Synthesis RISE of LEGION
29
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Posted - 2014.04.26 00:28:00 -
[7] - Quote
Dude one fitting doesn't work for everyone so if you believe your fitting is the best then so be it . i'm trying to accomplish something else , as far as i'm concerned your in one of the rich corps who spoil the game for everyone with your "non-stop proto stomp" not everyone can afford it cuz your alliance owns majority of the districts , then again what did CCP expect , you try to fix one thing you just damage another ,I'm not trying to say anything bad about CCP .If you ask me they are doing a great job but the players are destroying the game
Skill points doesnt define a soldier but his progress in battle does .Proto Scout/Logi/ADS pilot
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Mossellia Delt
Militaires Sans Jeux
1271
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Posted - 2014.04.26 01:40:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I would have to question you where you speak of Caldari scouts with 400 shield and 300 armor .
You do know that they have only two low slots right ?
I just don't know with the way people come on the forums and exaggerate , I mean .. why do that ..??.. just state the fact's and prove your point .
Yeah , we want to be funny and keep it interesting but just state the facts , people should be able to trust one's word and now we have to do a fact check .
I would like to push the idea of scouts having only one light weapon and not a sidearm anymore and the pilot suit having twin sidearm slots and two grenade slots with one equipment slot .
Some might have brought this up before but I just wanted to ask what some might think and hopefully we can get the pilot suits in 1.9 with content fixes , I for one wouldn't care if it was no new content but just balancing and fixes .
You can fit a cal scout with 453 shield / 385 armour, with proto ARC, a cloak, a compact hive, sidearm and grenade.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Bormir1r
Fatal Absolution Dirt Nap Squad.
398
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Posted - 2014.04.26 01:51:00 -
[9] - Quote
Arx Ardashir wrote:"I see that enemy races have opposite bonuses except for the Amarr and Minmatar..." The Amarr and Minmatar are half of the factions in the game, meaning that only 50% of the factions have counter-acting bonuses. It's not a theme among all races, especially since there's only the one example.
The Caldari and Gallente have a lot of shared history, and that's why the factions are so close in a lot of attributes. The Minmatar and Amarr do not have that sort of relationship.
And anyways, the Minmatar scout can already run faster and farther than the Amarr scout, because the Minmatar's stamina regens fast enough to outpace the extended stamina of the Amarr scout. The Amarr scout is a marathon runner, able to go the distance, but the Minmatar scout is a sprinter that needs only 3 seconds to catch his breath.
The problem is you die in less than 2 sec.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Lightning xVx
R 0 N 1 N
604
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Posted - 2014.04.26 02:10:00 -
[10] - Quote
I posted my reply on this awhile ago you are right Amarr and Minmatar SHOULD BE opposite. https://forums.dust514.com/default.aspx?g=posts&t=157369&p=3
This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's?
For Gallente: PRO's
1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest Scout
CON's 1.) Not good on Precisions (Passives) 2.) Stamina is Alright
For Caldari: PRO's 1.) Best Precisions=See's Everything 2.) Ranges 3.) Faster Shield Regen.
CON's 1.) Not good on Dampening (Passives) 2.) Stamina is Lowest 3.) Slowest Scout
For Minmatar: 1.) Fastest Hacking (Passively) 2.) Melee Proficient 3.) Fastest Suit
CON's 1.) Squishiest 2.) Alright on Precions, Damps, Ranges 3.) CPU/PG is low
For Amarr: 1.)..................... 2.)..................... 3.).....................
And that's the Problem, there is nothing Amarr has that the other Scouts can do better, IMO I think the Amarr should be the polar opposite of Minmatar, essentially their Nemesis. (Like Gallente and Caldari) The Amarr Scout should have MORE stamina then Minmatar, Counter hacks fastest, and has slightly higher bonus to eHP (passives) then all the other Scouts. (Melee damage could be buffed but that's up for debate) That's just my two cents on it. |
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Master Smurf
Nos Nothi
380
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Posted - 2014.04.26 02:21:00 -
[11] - Quote
The Amarr already has the most HP and is the slowest in movement
There is no opposite to the knife bonus.... unless you want to give them a laser rifle bonus.
Counter Hack would be the wrong bonus. Amarr would need some sort of "safety protocol" equipment that would make objectives / installations they take over take longer to hack.
"Shine bright like a diamond"
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
347
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Posted - 2014.04.26 02:37:00 -
[12] - Quote
the amarr scout should have a low bonus slot and +10 pg +22cpu |
Bormir1r
Fatal Absolution Dirt Nap Squad.
401
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Posted - 2014.04.26 03:18:00 -
[13] - Quote
Lightning xVx wrote:I posted my reply on this awhile ago you are right Amarr and Minmatar SHOULD BE opposite. https://forums.dust514.com/default.aspx?g=posts&t=157369&p=3This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's? For Gallente: PRO's 1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest Scout CON's 1.) Not good on Precisions (Passives) 2.) Stamina is Alright For Caldari: PRO's 1.) Best Precisions=See's Everything 2.) Ranges 3.) Faster Shield Regen. CON's 1.) Not good on Dampening (Passives) 2.) Stamina is Lowest 3.) Slowest Scout For Minmatar: 1.) Fastest Hacking (Passively) 2.) Melee Proficient 3.) Fastest Suit CON's 1.) Squishiest 2.) Alright on Precions, Damps, Ranges 3.) CPU/PG is low For Amarr: 1.)..................... 2.)..................... 3.)..................... And that's the Problem, there is nothing Amarr has that the other Scouts can do better, IMO I think the Amarr should be the polar opposite of Minmatar, essentially their Nemesis. (Like Gallente and Caldari) The Amarr Scout should have MORE stamina then Minmatar, Counter hacks fastest, and has slightly higher bonus to eHP (passives) then all the other Scouts. (Melee damage could be buffed but that's up for debate) That's just my two cents on it.
That's all good and fun; but what happens to the Minmatar scout? Bonus to sprint speed? You're going to need to provide a solution rather than just stating a problem for the Amarr. And it doesn't really make sense to make the Minmatar the stamina demons without making speed significant enough, and I would be okay with losing our bonuses in favor of more speed, but it also doesn't make sense for Amarr to be hackers. Even though they really don't have a role, hacking definitely wouldn't be one, and neither would NK.
"One does not simply" run 11.12 m/s.
Oh wait, mk.0 Scouts do it... Oops.
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Lightning xVx
R 0 N 1 N
607
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Posted - 2014.04.26 03:26:00 -
[14] - Quote
Bormir1r wrote:Lightning xVx wrote:I posted my reply on this awhile ago you are right Amarr and Minmatar SHOULD BE opposite. https://forums.dust514.com/default.aspx?g=posts&t=157369&p=3This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's? For Gallente: PRO's 1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest Scout CON's 1.) Not good on Precisions (Passives) 2.) Stamina is Alright For Caldari: PRO's 1.) Best Precisions=See's Everything 2.) Ranges 3.) Faster Shield Regen. CON's 1.) Not good on Dampening (Passives) 2.) Stamina is Lowest 3.) Slowest Scout For Minmatar: 1.) Fastest Hacking (Passively) 2.) Melee Proficient 3.) Fastest Suit CON's 1.) Squishiest 2.) Alright on Precions, Damps, Ranges 3.) CPU/PG is low For Amarr: 1.)..................... 2.)..................... 3.)..................... And that's the Problem, there is nothing Amarr has that the other Scouts can do better, IMO I think the Amarr should be the polar opposite of Minmatar, essentially their Nemesis. (Like Gallente and Caldari) The Amarr Scout should have MORE stamina then Minmatar, Counter hacks fastest, and has slightly higher bonus to eHP (passives) then all the other Scouts. (Melee damage could be buffed but that's up for debate) That's just my two cents on it. That's all good and fun; but what happens to the Minmatar scout? Bonus to sprint speed? You're going to need to provide a solution rather than just stating a problem for the Amarr. And it doesn't really make sense to make the Minmatar the stamina demons without making speed significant enough, and I would be okay with losing our bonuses in favor of more speed, but it also doesn't make sense for Amarr to be hackers. Even though they really don't have a role, hacking definitely wouldn't be one, and neither would NK.
Minmatar would have the highest speed, nothing will change from that, but the Amarr should have the most stamina (Minmatar being second) because they are essentially meant to catch up in the long run.
I know the Amarr isn't necessarily E-War based but c'mon they have nothing else that's a passive ability all the other Scouts have 3 things, Amarr has 1.
And equipment based stuff would not make ANY SENSE because the suit already has PLENTY of CPU & PG to fit almost anything on.
Also the reason I said SLIGHTLY more health is because they are tankier then the Mini.
Plus they are Scouts not Light Assaults. |
Nocturnal Soul
Immortal Retribution
3021
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Posted - 2014.04.26 03:28:00 -
[15] - Quote
Lightning xVx wrote:Bormir1r wrote:Lightning xVx wrote:I posted my reply on this awhile ago you are right Amarr and Minmatar SHOULD BE opposite. https://forums.dust514.com/default.aspx?g=posts&t=157369&p=3This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's? For Gallente: PRO's 1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest Scout CON's 1.) Not good on Precisions (Passives) 2.) Stamina is Alright For Caldari: PRO's 1.) Best Precisions=See's Everything 2.) Ranges 3.) Faster Shield Regen. CON's 1.) Not good on Dampening (Passives) 2.) Stamina is Lowest 3.) Slowest Scout For Minmatar: 1.) Fastest Hacking (Passively) 2.) Melee Proficient 3.) Fastest Suit CON's 1.) Squishiest 2.) Alright on Precions, Damps, Ranges 3.) CPU/PG is low For Amarr: 1.)..................... 2.)..................... 3.)..................... And that's the Problem, there is nothing Amarr has that the other Scouts can do better, IMO I think the Amarr should be the polar opposite of Minmatar, essentially their Nemesis. (Like Gallente and Caldari) The Amarr Scout should have MORE stamina then Minmatar, Counter hacks fastest, and has slightly higher bonus to eHP (passives) then all the other Scouts. (Melee damage could be buffed but that's up for debate) That's just my two cents on it. That's all good and fun; but what happens to the Minmatar scout? Bonus to sprint speed? You're going to need to provide a solution rather than just stating a problem for the Amarr. And it doesn't really make sense to make the Minmatar the stamina demons without making speed significant enough, and I would be okay with losing our bonuses in favor of more speed, but it also doesn't make sense for Amarr to be hackers. Even though they really don't have a role, hacking definitely wouldn't be one, and neither would NK. Minmatar would have the highest speed, nothing will change from that, but the Amarr should have the most stamina (Minmatar being second) because they are essentially meant to catch up in the long run. I know the Amarr isn't necessarily E-War based but c'mon they have nothing else that's a passive ability all the other Scouts have 3 things, Amarr has 1. And equipment based stuff would not make ANY SENSE because the suit already has PLENTY of CPU & PG to fit almost anything on. Also the reason I said SLIGHTLY more health is because they are tankier then the Mini. Plus they are Scouts not Light Assaults. No I'm pretty sure they're light assaults because they any ewar capabilities the one important thing that describes a scout.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Lightning xVx
R 0 N 1 N
607
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Posted - 2014.04.26 03:34:00 -
[16] - Quote
Nocturnal Soul wrote:Lightning xVx wrote:Bormir1r wrote:Lightning xVx wrote:I posted my reply on this awhile ago you are right Amarr and Minmatar SHOULD BE opposite. https://forums.dust514.com/default.aspx?g=posts&t=157369&p=3This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's? For Gallente: PRO's 1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest Scout CON's 1.) Not good on Precisions (Passives) 2.) Stamina is Alright For Caldari: PRO's 1.) Best Precisions=See's Everything 2.) Ranges 3.) Faster Shield Regen. CON's 1.) Not good on Dampening (Passives) 2.) Stamina is Lowest 3.) Slowest Scout For Minmatar: 1.) Fastest Hacking (Passively) 2.) Melee Proficient 3.) Fastest Suit CON's 1.) Squishiest 2.) Alright on Precions, Damps, Ranges 3.) CPU/PG is low For Amarr: 1.)..................... 2.)..................... 3.)..................... And that's the Problem, there is nothing Amarr has that the other Scouts can do better, IMO I think the Amarr should be the polar opposite of Minmatar, essentially their Nemesis. (Like Gallente and Caldari) The Amarr Scout should have MORE stamina then Minmatar, Counter hacks fastest, and has slightly higher bonus to eHP (passives) then all the other Scouts. (Melee damage could be buffed but that's up for debate) That's just my two cents on it. That's all good and fun; but what happens to the Minmatar scout? Bonus to sprint speed? You're going to need to provide a solution rather than just stating a problem for the Amarr. And it doesn't really make sense to make the Minmatar the stamina demons without making speed significant enough, and I would be okay with losing our bonuses in favor of more speed, but it also doesn't make sense for Amarr to be hackers. Even though they really don't have a role, hacking definitely wouldn't be one, and neither would NK. Minmatar would have the highest speed, nothing will change from that, but the Amarr should have the most stamina (Minmatar being second) because they are essentially meant to catch up in the long run. I know the Amarr isn't necessarily E-War based but c'mon they have nothing else that's a passive ability all the other Scouts have 3 things, Amarr has 1. And equipment based stuff would not make ANY SENSE because the suit already has PLENTY of CPU & PG to fit almost anything on. Also the reason I said SLIGHTLY more health is because they are tankier then the Mini. Plus they are Scouts not Light Assaults. No I'm pretty sure they're light assaults because they lack any ewar capabilities the one important thing that describes a scout.
I smell a discrepancy with CCP's logic then because I buy my Amarr AK.0 Scout suit in the Scout section haha |
Nocturnal Soul
Immortal Retribution
3021
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Posted - 2014.04.26 03:37:00 -
[17] - Quote
Lightning xVx wrote:Nocturnal Soul wrote:Lightning xVx wrote:Bormir1r wrote:Lightning xVx wrote:I posted my reply on this awhile ago you are right Amarr and Minmatar SHOULD BE opposite. https://forums.dust514.com/default.aspx?g=posts&t=157369&p=3This one is a tough one alright....but why not break down the suits and see how well they are pitted against Pro's and Con's? For Gallente: PRO's 1.) Best Dampeners=Stealthiest 2.) Ranges 3.) Armor Rep 4.) Second Fastest Scout CON's 1.) Not good on Precisions (Passives) 2.) Stamina is Alright For Caldari: PRO's 1.) Best Precisions=See's Everything 2.) Ranges 3.) Faster Shield Regen. CON's 1.) Not good on Dampening (Passives) 2.) Stamina is Lowest 3.) Slowest Scout For Minmatar: 1.) Fastest Hacking (Passively) 2.) Melee Proficient 3.) Fastest Suit CON's 1.) Squishiest 2.) Alright on Precions, Damps, Ranges 3.) CPU/PG is low For Amarr: 1.)..................... 2.)..................... 3.)..................... And that's the Problem, there is nothing Amarr has that the other Scouts can do better, IMO I think the Amarr should be the polar opposite of Minmatar, essentially their Nemesis. (Like Gallente and Caldari) The Amarr Scout should have MORE stamina then Minmatar, Counter hacks fastest, and has slightly higher bonus to eHP (passives) then all the other Scouts. (Melee damage could be buffed but that's up for debate) That's just my two cents on it. That's all good and fun; but what happens to the Minmatar scout? Bonus to sprint speed? You're going to need to provide a solution rather than just stating a problem for the Amarr. And it doesn't really make sense to make the Minmatar the stamina demons without making speed significant enough, and I would be okay with losing our bonuses in favor of more speed, but it also doesn't make sense for Amarr to be hackers. Even though they really don't have a role, hacking definitely wouldn't be one, and neither would NK. Minmatar would have the highest speed, nothing will change from that, but the Amarr should have the most stamina (Minmatar being second) because they are essentially meant to catch up in the long run. I know the Amarr isn't necessarily E-War based but c'mon they have nothing else that's a passive ability all the other Scouts have 3 things, Amarr has 1. And equipment based stuff would not make ANY SENSE because the suit already has PLENTY of CPU & PG to fit almost anything on. Also the reason I said SLIGHTLY more health is because they are tankier then the Mini. Plus they are Scouts not Light Assaults. No I'm pretty sure they're light assaults because they lack any ewar capabilities the one important thing that describes a scout. I smell a discrepancy with CCP's logic then because I buy my Amarr AK.0 Scout suit in the Scout section haha They were to lazy to make a light assault section
Its alright everyone, no need to worry it's just an Amarr scout :(
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