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1181. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
For the record , I have no problem with IWS ... I actually respect and like the guy ... do we agree about everything .?. no but he isn't bias from what I understand and he did me a fav with my efforts in the SP refund department so for that I'm th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 15:18:00
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1182. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
Skyline Lonewolf wrote: Exceptional games for me were 40+ kills, great games were 30+ kills (my avg), good games were 20+, and decent ones were <20. How many of those 30 or even 20 kill games have you had without using a Thale or Charged...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 15:13:00
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1183. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
Skyline Lonewolf wrote: Shinobi MumyoSakanagare ZaShigurui wrote: I understand all of that , I have my SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 15:02:00
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1184. YO GUYS! - in General Discussions [original thread]
How much do you have invested SP wise ??? I use to pilot but I AV mostly now because of the state of vehicles but I can still tell you what to look out for and how to build defensive builds for your vehicle .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 14:56:00
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1185. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
Orber , you forgot how the target marker in the sights get lost in translation because it blends in so well with EVERYTHING else on the map and isn't distinguished enough to stand out . Hit detection is just a problem that plagues this game and m...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 14:49:00
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1186. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
I just never liked that gun , but I can see why most do .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 14:36:00
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1187. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
I understand all of that , I have mine SR tree maxed , reload and extra in the clips ... the CSR is such a gimmick gun it's ridiculous , not saying SYM is a bad sniper , we all know that's not true but no wonder that's the weapon that was used to ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 14:34:00
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1188. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
Skyline Lonewolf wrote: If it's not being used at all, then there's good reason: it's underperforming. and even when it's being used, it's still underperforming. Or it could be that , people want a challenge and when they use such a weapon (...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 14:24:00
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1189. Sniping Dust 514 - Pre-1.8 vs. Post-1.8 - in General Discussions [original thread]
Iron Wolf Saber wrote: There are other rifles aside from the charged. IKR but they don't understand that , they wanna talk about Thale users but the Charged is " easy mode " as well . Takes no skill to go 20 to 30 / 0 with a weapon like s...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 14:19:00
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1190. Red line Sniping - in General Discussions [original thread]
Timtron Victory wrote: If CCP cares about making money they should do something about this. A player with a full proto fit can just spend the entire game in the redline and not lose ISK. Any losing ISK players are tempted to spend Aurum, but if...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 09:36:00
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1191. Finally! - in General Discussions [original thread]
1913 DfLo wrote: It's actually shocking when you salvage one. I couldn't believe it when I got one the other day. Your lucky , most of mines ... you have to activate 2 or 3 instant boosters or activate 2 or 3 regular boosters . Might as well...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 03:45:00
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1192. Here's the deal people (making tanks relevent again) - in General Discussions [original thread]
I'll ride if I can bring my forge or swarms with me .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.12 03:41:00
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1193. laser rifle.....how do you use it? - in General Discussions [original thread]
taxi bastard wrote: i just put some points into it and its awful......please tell me i am doing something wrong. anyone who can use it please give me advice Your not going to get anywhere until you max it out ... then if your not Amarr comma...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.11 18:38:00
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1194. Request to the Devs: MInes - in General Discussions [original thread]
Pokey Dravon wrote: While your logic is sound that New Eden militiaries would develop landmines... lemme tell you that simply from playing Killzone 3, proximity mines for infantry are one of the most annoying and fun-killing mechanics in a vid...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.10 21:18:00
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1195. Faster Shotgun - in Feedback/Requests [original thread]
To be fair you can say that about a lot of weapons now for some reason , blue flashes with the pinging sound from shots hitting the opponent but simply not registering . It's not just a SG problem now .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.10 09:59:00
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1196. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: One thing people note is that movement and stamina isn't good, but almost no one complains about that with Sentinels. The reason is that Commandos are blind to everyone except other Commandos and can be see by everyone el...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.07 00:25:00
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1197. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I think that if only EWAR were improved to be better than Assault but worse than Logistics that Commandos would be good. Agreed , you really wouldn't expect a commando to e-war it up with mods and the fact that it's sig ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.07 00:18:00
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1198. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
True , true ... like I said their just missing a few something's to help there impact felt , like you and I can agree I think that we don't want them becoming OP . Fine line balance to make them viable .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.07 00:07:00
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1199. Commandos come and eat . - in General Discussions [original thread]
jordy mack wrote: thanks for the link, also i dont really see why all the complaining about how crap comandos are. i love mine and usually do better than my logi or assault in it. You'll see when you get there . It's not what you think .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:51:00
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1200. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: At a 25% bonus to Rechargers and Energizers, 4 Complex Energizers would push the Callmando up to 136.6 HP/s. Granted that's a totally ******** fit since it would drop its shield HP by 6% per energizer, but still kinda wild. ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:49:00
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