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921. Forge gun sound effects - in General Discussions [original thread]
HowDidThatTaste wrote: Yes the sound and light show really give the forge gunner away. As a FG weilder, I think it's a fair trade off for the power of the weapon.
- by Shijima Kuraimaru - at 2012.11.14 02:31:00
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922. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Shijima Kuraimaru wrote: Reimus Klinsman wrote: a varient that uses a boresight would be rad. Long flight time. Medium speed, low damage. Maybe 2 per round and a clip of 2-4. You could fire multiple rounds into the ...
- by Shijima Kuraimaru - at 2012.11.13 22:31:00
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923. LAV light damage - in General Discussions [original thread]
Garrett Blacknova wrote: Shijima Kuraimaru wrote: Scheneighnay McBob wrote: Shijima Kuraimaru wrote: Beld Errmon wrote: small blasters suck, and you do have protection, for everywhere but your head when your facing straight at them...
- by Shijima Kuraimaru - at 2012.11.12 00:20:00
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924. Dear Blue Dots, - in General Discussions [original thread]
1. Everyone's a blue dot to someone. 2. One should not be able to jump into a driver seat without having the appropriate skills in the first place. Same for turrets. 3. When FF gets turned on, maybe team mates will reconsider just jumping into m...
- by Shijima Kuraimaru - at 2012.11.12 00:14:00
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925. Shot down my first dropship today. - in General Discussions [original thread]
Tyrus 4 wrote: Huzzah! *does a little dance* It is a special feeling isn't it?
- by Shijima Kuraimaru - at 2012.11.12 00:00:00
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926. Forge gun question - in General Discussions [original thread]
Goat of Dover wrote: Musta Tornius wrote: Yeah you can kill yourself with the forge gun hitting someone or something too close to you. k thanks I just need to check what the splash damage radius is. I have just had a couple times where a ...
- by Shijima Kuraimaru - at 2012.11.11 23:56:00
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927. missiles reprised for CCP - in Feedback/Requests [original thread]
My issue is that by their description, missiles are supposed to be good at both anti-personnel, and anti-infantry. As I stated in another post, using the lowest small missile turret for example, if it's supposed to take out a starter fit militia a...
- by Shijima Kuraimaru - at 2012.11.11 23:48:00
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928. Request: Dropship tether - in Feedback/Requests [original thread]
Perhaps this is planned for one of the heavy aerial vehicles. A heavy transport for vehicles and troops.
- by Shijima Kuraimaru - at 2012.11.11 23:16:00
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929. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Reimus Klinsman wrote: a varient that uses a boresight would be rad. Long flight time. Medium speed, low damage. Maybe 2 per round and a clip of 2-4. You could fire multiple rounds into the sky and apply the boresight to your target. All active...
- by Shijima Kuraimaru - at 2012.11.11 23:12:00
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930. The Mercenary Couch. - in Feedback/Requests [original thread]
Yes. Make our Merc Quarters couch usable please.
- by Shijima Kuraimaru - at 2012.11.11 22:58:00
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931. Sniper hit Detection - in Technical Support/Bugs [original thread]
I've noticed something similar with the HMG. Normally, I see troopers melt under the hail of fire, but sometimes, I'll get a nice spray on someone and, even though I see the orange X indicating hits, no damage. I've also had one occasion where an ...
- by Shijima Kuraimaru - at 2012.11.11 22:46:00
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932. Raise Damage/ Decrease RPM on Tac. Rifle - in Technical Support/Bugs [original thread]
PIMP MAC DADDY wrote: Subject says all, the tac rifle CAN be used with a modded controller ( Rapid Fire ) and it makes it the best gun in the game. I myself tested this with a modded controller and its a force to be reckoned with. Well that ...
- by Shijima Kuraimaru - at 2012.11.11 22:20:00
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933. [Bug] Splash Damage in CODEX. - in Technical Support/Bugs [original thread]
Vexen Krios wrote: i agree...was on the plateau map in the area beside the pipes where you can go down the hill and was backing up from a tank and was completely out of line of fire/sight and no way near fire. missile fires off and hits either ...
- by Shijima Kuraimaru - at 2012.11.11 22:01:00
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934. LAV light damage - in General Discussions [original thread]
Scheneighnay McBob wrote: Shijima Kuraimaru wrote: Beld Errmon wrote: small blasters suck, and you do have protection, for everywhere but your head when your facing straight at them. News flash driving around in an LAV isn't an I-win but...
- by Shijima Kuraimaru - at 2012.11.11 21:58:00
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935. Health and shield meter are too slow - in Feedback/Requests [original thread]
Garrett Blacknova wrote: After a firefight, quick glance at health meter, almost full armour, but shields gone. I'm fine. Walk around the corner, get one-shotted by enemy SMG guy because, actually, I only have about 2% armour and my healthbar ...
- by Shijima Kuraimaru - at 2012.11.11 21:54:00
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936. LAV light damage - in General Discussions [original thread]
Beld Errmon wrote: small blasters suck, and you do have protection, for everywhere but your head when your facing straight at them. News flash driving around in an LAV isn't an I-win button. Not true. I've taken gunners off the backs of LAV...
- by Shijima Kuraimaru - at 2012.11.08 02:45:00
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937. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Are they doing it by race? It would make sense for gallente to get blaster and caldari missile. But I'm Amarr and I got missile as default for my LAV. Perhaps because they don't have laser turrets yet.
- by Shijima Kuraimaru - at 2012.11.07 22:50:00
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938. Fix the knockback - in Feedback/Requests [original thread]
The only difference between launchers, besides fitting reqs and magazine cap, is in the number they launch each shot. The militia and basic SWARMs launch 4 missiles per shot. The advanced launch 5, and the protos launch 6. Otherwise, they all fire...
- by Shijima Kuraimaru - at 2012.11.07 22:44:00
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939. Health and shield meter are too slow - in Feedback/Requests [original thread]
I never have this issue. Could it be a server update issue with your PS3?
- by Shijima Kuraimaru - at 2012.11.07 22:34:00
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940. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Sentient Archon wrote: Jason Pearson wrote: Just did a test run with Blaster Turrets on my Dropship, pathetic. Had a great gunner with Advance blasters, we went in very low (as other players wanted us to, you know, limit us with just missil...
- by Shijima Kuraimaru - at 2012.11.07 22:24:00
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