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21. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
The only thing it would take for me to upgrade out of my sver logi is to paint my next logi the same colors and claim SVER XDDD
- by Sgt S-Laughter - at 2013.02.09 22:35:00
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22. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
imo - the cost of the bpo is ridiculously high considering the minimal cost of the militia gear they give you... If they release BPO for gear worth getting for free this will be an issue <_<
- by Sgt S-Laughter - at 2013.02.09 22:19:00
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23. Balancing Swarm launchers - in General Discussions [original thread]
Yeah you're right, when I see tanks routinely go on 25+ kill streaks it's obvious that they are not good at anti-infantry!!! It should require a full co-op between 2 squads to bring a tank down. That's 8 ppl dedicated to it's destruction or it's ...
- by Sgt S-Laughter - at 2013.02.09 21:55:00
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24. Lasers and HMGs... - in General Discussions [original thread]
iceyburnz wrote: RuckingFetard wrote: Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches... +1 If laser rifles and HMG were as OP as people claim you woul...
- by Sgt S-Laughter - at 2013.02.09 21:20:00
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25. Why does revive still count as death? - in General Discussions [original thread]
imo - Dying should count towards your k/d, even if you're revived. Revives are to protect -> the squad life, so you don't respawn, and the clone limit to the game. So basically it's working as intended.
- by Sgt S-Laughter - at 2013.02.09 11:55:00
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26. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
Every console shooter in existence has some degree of "aim assist." This is because the analog stick is not an ideal control device for precision aiming. Keyboard and Mouse is where it's at. If you really think this "aim assist" is giving people ...
- by Sgt S-Laughter - at 2013.02.09 05:07:00
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27. Is DUST really an objective based team fps? - in General Discussions [original thread]
I'm definitely looking forward to more game modes, and higher player counts per battle. As it is DUST definitely has the ambition to be a great game and I'm looking forward to clocking many hours on the battlefields. This is just my feedback righ...
- by Sgt S-Laughter - at 2013.02.08 20:16:00
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28. Is DUST really an objective based team fps? - in General Discussions [original thread]
There are only two game modes out, so I don't want to cast any major dramatic vote or anything... But so far this game seems to be lacking in the objective nature... Ambush - Everyone randomly spawns everywhere. No structure to the spawning unles...
- by Sgt S-Laughter - at 2013.02.08 12:53:00
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29. *Edited title* Greater differentiation between weapon tiers - in General Discussions [original thread]
I think their current militia deterrent is sufficient. The militia items are equal to the first available options in each tier to buy, but they have higher cpu and pg costs. I'm feeling that strain on my suits currently, and it definitely has me m...
- by Sgt S-Laughter - at 2013.02.08 12:24:00
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30. No logic at all - in General Discussions [original thread]
The legend345 wrote: Ok but your a trooper. You make a profit every game. My tank blows up ive lost around 400000 isk assuming i dont die again. Also i find it hard to believe your AV suit is that much. But either way it doesnt change anything...
- by Sgt S-Laughter - at 2013.02.07 12:15:00
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31. No logic at all - in General Discussions [original thread]
You're complaining because they don't have to spend as much to counter you, as you spend to counter the other 90% of the playerbase? Considering tanks are only weak to heavy and av, yet counter EVERYONE else... I think Tanks aren't expensive eno...
- by Sgt S-Laughter - at 2013.02.07 12:11:00
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32. Next Build/s: SP refund? - in General Discussions [original thread]
I think a refund wouldn't be a bad idea. I already had to re-start for wasted skills. It seems many people here don't want a large playerbase though, so the decision to make things easier for players to get into is always going to get downvotes....
- by Sgt S-Laughter - at 2013.02.07 04:33:00
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33. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Balance is not about everyone being equal, it's about everyone being good where they're supposed to be. It's about checks and balances. Hopefully it's also about involving counter play more than straight up dps measurements under "optimal" circums...
- by Sgt S-Laughter - at 2013.02.06 04:59:00
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34. What exactly determines how much ISK you get in a batle? - in General Discussions [original thread]
I run the freebie suit + a gun and some modules. Mostly militia gear though. I'm definitely profiting when I do this as I can die up to 6-8 times and still make money. I'd generally say this system is pretty fair as you can base a loadout on a fre...
- by Sgt S-Laughter - at 2013.02.05 03:53:00
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35. IMPERFECTS - in General Discussions [original thread]
I'm new and don't know imperfects besides their place on the leaderboards... Still got me <_<
- by Sgt S-Laughter - at 2013.02.04 04:45:00
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36. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Heavies are definitely my biggest annoyance in the game currently. When I die, it's most likely 1 -> caught right out of another fire fight and haven't even had shields up, or 2 -> OMGWTFHEAVYQQ. I understand though that it is supposed to be...
- by Sgt S-Laughter - at 2013.02.04 04:39:00
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37. Take a seat and remove your troll face. It's time we had a serious discussion. - in General Discussions [original thread]
If this game is going to be successful, it's going to have to attract a decent size audience. DUST doesn't have to MEET these players expectations, but it does need to hold them long enough for them to understand DUST's expectations. This is why...
- by Sgt S-Laughter - at 2013.02.03 11:11:00
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38. heavys - in General Discussions [original thread]
Nah I think the heavy should be able to equip any gear they want. If the penalties of being a heavy are properly balanced, then it should actually be a penalty to the assaults who use it. If it is an advantage to the assault, then the heavy suit i...
- by Sgt S-Laughter - at 2013.02.02 20:36:00
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39. About dropsuits and future changes - in General Discussions [original thread]
Bojo The Mighty wrote: Although I tend to agree that Proto Scout suits could use more shield HP, The Extra CPU/PG allows for more HP. It allows the user to have more hungry shield extenders and armor mods that couldn't work on the lower tier d...
- by Sgt S-Laughter - at 2013.02.02 20:18:00
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40. About dropsuits and future changes - in General Discussions [original thread]
While a direct interchange with a completely different game would definitely show some disparities, I don't think that exactly answers this issue. DUST is not likely intended to be "eve but your a person instead of a ship, everything else is the s...
- by Sgt S-Laughter - at 2013.02.02 13:23:00
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