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2081. Why do you wear proto suits in instant battles? - in General Discussions [original thread]
because i want to
- by Sgt Buttscratch - at 2013.06.20 04:37:00
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2082. My vision of how a New player should meet Dust514, [academy suggestion] - in Feedback/Requests [original thread]
Maken Tosch wrote: Something like this would be nice. At least give us a shooting range to regularly practice on. EDIT: Quote: Now Dust514 begins, you are taken to the character select screen, now you can choose your race, background, sex...
- by Sgt Buttscratch - at 2013.06.19 21:04:00
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2083. My vision of how a New player should meet Dust514, [academy suggestion] - in Feedback/Requests [original thread]
The academy is currently, a good idea, but in reality the quickest fix CCP could afford to push. Most players in thre are still left clueless on a large scale, in-game abilities and the game abilities How I would do it: (from scratch) you star...
- by Sgt Buttscratch - at 2013.06.19 19:38:00
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2084. Kali or Kone? - in General Discussions [original thread]
I prefer the Kaaly, purely because of the (s)hit detection, and the amount of proto's that can handle 1 shot and survive. faster fire rate means, double tapping, which is where most kills are made nowadays(on real targets). It is also a better ch...
- by Sgt Buttscratch - at 2013.06.19 18:39:00
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2085. Sniper, snipe,snipe,snipe - in Feedback/Requests [original thread]
The other day I was playing a domination match, was wondering why it was so easy, grabbed my Kaaly, thought I'd take that annoying MCC sniper out, moved under the mcc, getting hit, by weak shots, look up. 8....EIGHT ******* snipers, Kaaly was happ...
- by Sgt Buttscratch - at 2013.06.19 15:19:00
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2086. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
DARK - IMPULSE wrote: Sgt Buttscratch wrote: I'm guessing you don't like the nerf requests because your happy with a very narrow selection of worthy items, why have skills, just give us all a caldari, shield extenders, regulators, fuse/impac...
- by Sgt Buttscratch - at 2013.06.19 15:08:00
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2087. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
I'm guessing you don't like the nerf requests because your happy with a very narrow selection of worthy items, why have skills, just give us all a caldari, shield extenders, regulators, fuse/impact nades and a flaylock...right?
- by Sgt Buttscratch - at 2013.06.19 04:05:00
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2088. what is your dust wish list - in General Discussions [original thread]
1. PC, needs a complete overhaul 2. Removal or restatting of dumbf**k weapons. 3. A balance between shield tanking and armor tanking. 4. All dropsuit variants released, to stop respecs, this goes for vehicles also. 5. The Duvolle AR to look 100% d...
- by Sgt Buttscratch - at 2013.06.18 17:44:00
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2089. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
CCP FoxFour wrote: Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at: CEO: There can only be one. Does eve...
- by Sgt Buttscratch - at 2013.06.18 17:32:00
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2090. [Request] Removal of Contact Grenades - in Feedback/Requests [original thread]
They should remove em all, complete mockery of the game, when your tearing someone up and their dying wish is not to hope the grenade they ditched pre-death gets ya, but to know your going with em, or possibly going instead due to absolutely no sk...
- by Sgt Buttscratch - at 2013.06.18 17:30:00
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2091. (request) Remove nanite injectors and replace them with something simpler. - in Feedback/Requests [original thread]
iceyburnz wrote: Cosgar wrote: iceyburnz wrote: Fearless Speech wrote: If I can shoot you with yellow lazer beams that magical stitch your armor back together, why can't I shoot you with nanobeamz? Exactly. Id rather have somethi...
- by Sgt Buttscratch - at 2013.06.18 14:23:00
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2092. (request) Remove nanite injectors and replace them with something simpler. - in Feedback/Requests [original thread]
Cosgar wrote: Logis should be able to revive whether they have an injector on their equient or not. Discuss! I actually do agree with this one. no light weapon because revival pack is inplace.. @OP. Brink did this very well, when your dow...
- by Sgt Buttscratch - at 2013.06.18 13:45:00
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2093. Jets should have nothing to do with the ground, directly - in Feedback/Requests [original thread]
Aran Abbas wrote: They should fight other jets up in the sky and destroy aerial objectives that HELP the mercs on the ground, but they should be too fast moving to reliably hit any ground targets. For the sake of not messing up the balance, lea...
- by Sgt Buttscratch - at 2013.06.17 19:34:00
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2094. So- what does your alt do? - in General Discussions [original thread]
working on a tanker, Also working on an obscure logi/not so logi idea
- by Sgt Buttscratch - at 2013.06.17 19:33:00
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2095. Supporting Tanks - in Feedback/Requests [original thread]
command wheel for tank 1. lock tank 2. squad lock tank 3. Eject front gunner 4. Eject turret gunner 5. eject both gunners 6. underpants. Also Current technology is allowing us to make tanks turn invisible/cloaked when stood still....in the future...
- by Sgt Buttscratch - at 2013.06.17 19:29:00
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2096. Are HAV's overpowered? - in Feedback/Requests [original thread]
such a deep topic, for a simple under thought OP. Your minimal SP AV fit can't kill a 5-10million SP tank....no ****.
- by Sgt Buttscratch - at 2013.06.17 19:21:00
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2097. Uprising bridge map - in General Discussions [original thread]
bridge makes for a great battle IMO, its the main access to D/E from the opposing sides, plus, pinch point battles are always far more fun than people coming from all directs. This opens up an area which snipers can help without having to red line...
- by Sgt Buttscratch - at 2013.06.17 19:19:00
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2098. stats of the biggest OP weapon. - in General Discussions [original thread]
Forge gunners are great for their job, but far from OP, they are easy sniper targets, have minimal fightback ability when closed down, leave as
- by Sgt Buttscratch - at 2013.06.17 18:13:00
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2099. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Nightbird Aeon wrote: In the current build, it is possible to remain in the MCC and snipe at targets on the ground. Also, when on the ground, you can snipe up at players in the MCC. Isn't finding the perfect "hide" one of the skills of the goo...
- by Sgt Buttscratch - at 2013.06.17 18:09:00
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2100. Are HAV's overpowered? - in Feedback/Requests [original thread]
Benari Kalidima wrote: It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank ...
- by Sgt Buttscratch - at 2013.06.17 16:02:00
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