Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic
381
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 18:47:00 -
[1] - Quote
Why is there a bridge there? |
![Abron Garr Abron Garr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Abron Garr
Amarr Templars Amarr Empire
485
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 18:48:00 -
[2] - Quote
pork barrel spending |
![Doyle Reese Doyle Reese](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doyle Reese
OSG Planetary Operations Covert Intervention
141
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 18:54:00 -
[3] - Quote
no one likes to have to walk around |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic
382
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:00:00 -
[4] - Quote
Doyle Reese wrote:no one likes to have to walk around
With a D8 CAT i could build a nice road through there in a day. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1641
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:02:00 -
[5] - Quote
The same reason why random boxes are scattered everywhere |
![iceyburnz iceyburnz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
iceyburnz
Crux Special Tasks Group Gallente Federation
748
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:03:00 -
[6] - Quote
Because of the imaginary water underneath.
Its a sandbox guys, we are expected to make our own content.
So when you crossing the bridge just hum a pirate ditty and pretend there is water there. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic
382
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:05:00 -
[7] - Quote
iceyburnz wrote:Because of the imaginary water underneath. Its a sandbox guys, we are expected to make our own content. So when you crossing the bridge just hum a pirate ditty and pretend there is water there.
Yeah but if it was a water channel wouldn't the water be flowing right into the main complex/city? |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
1969
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:07:00 -
[8] - Quote
hooc order wrote:iceyburnz wrote:Because of the imaginary water underneath. Its a sandbox guys, we are expected to make our own content. So when you crossing the bridge just hum a pirate ditty and pretend there is water there. Yeah but if it was a water channel wouldn't the water be flowing right into the main complex/city? Or maybe it's an overpass, which is a very useful component of civil engineering around the world, and would still be so in the future? |
![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1814
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:08:00 -
[9] - Quote
If you're talking about the city map where A is located, I like it. But that bridge should be the main focus. I've seen way too many skirmishes and ambushes where everything gets ignored because fighting on that bridge is just too much fun. |
![Chunky Munkey Chunky Munkey](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chunky Munkey
Amarr Templars Amarr Empire
563
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:09:00 -
[10] - Quote
It's for pointlessly moving goods between the two warehouses. |
|
![Daedric Lothar Daedric Lothar](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Daedric Lothar
Onslaught Inc RISE of LEGION
658
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:09:00 -
[11] - Quote
Because even though we are in a technologically advanced super society with cloning, teleportation, warp and jump drives.....
We still can't make a hover tank or air speeder or jump jets
Sorry, that technology just isn't available to us. It's so futuristic that its basically magic.
So we need bridges..
|
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
3864
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:15:00 -
[12] - Quote
Because water doesn't exist in the future |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
1969
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:16:00 -
[13] - Quote
Daedric Lothar wrote:Because even though we are in a technologically advanced super society with cloning, teleportation, warp and jump drives.....
We still can't make a hover tank or air speeder or jump jets
Sorry, that technology just isn't available to us. It's so futuristic that its basically magic.
So we need bridges..
You saw we're getting speeders, right?
CCP is being smart about their world design in a very important regard: hovering is dumb in most cases.
No matter how well you can make your hover device, and no matter how many weapons and layers of armor plating you can put on a vehicle using it, you can ALWAYS put more on something that just sits on the ground.
Also, teleportation is very strictly limited. In EVE, it can only be done by ships with Jump Drives, and they need a beacon at the destination for them to jump to.
In Dust our suits provide similar functionality at the cost of greatly shortening the life of our clones because squishy bodies aren't built for traversing higher dimensions to jump distances up to several light years instantly. |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1642
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:17:00 -
[14] - Quote
Mobius Wyvern wrote:hooc order wrote:iceyburnz wrote:Because of the imaginary water underneath. Its a sandbox guys, we are expected to make our own content. So when you crossing the bridge just hum a pirate ditty and pretend there is water there. Yeah but if it was a water channel wouldn't the water be flowing right into the main complex/city? Or maybe it's an overpass, which is a very useful component of civil engineering around the world, and would still be so in the future? Speaking of overpass, notice that iron delta has an incomplete overpass? Running from the northeast corner to somewhere southwest in the redzone |
![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
G I A N T EoN.
164
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:19:00 -
[15] - Quote
bridge makes for a great battle IMO, its the main access to D/E from the opposing sides, plus, pinch point battles are always far more fun than people coming from all directs. This opens up an area which snipers can help without having to red line, drive by blaster tanks can be use beyond greatness, LAV's get to try fly swat some poor clones. In general for all class', build and players its a great battle point, maybe one of the best in the game. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
2718
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:32:00 -
[16] - Quote
So you can say you'll cross that bridge when you get to it. |
![Aisha Ctarl Aisha Ctarl](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
276
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:35:00 -
[17] - Quote
Scheneighnay McBob wrote:The same reason why random boxes are scattered everywhere
Honestly the random boxes being scattered everywhere annoy the living hell out of me. |
![Stefan Stahl Stefan Stahl](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Stefan Stahl
Seituoda Taskforce Command Caldari State
117
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:38:00 -
[18] - Quote
Mobius Wyvern wrote:CCP is being smart about their world design in a very important regard: hovering is dumb in most cases.
No matter how well you can make your hover device, and no matter how many weapons and layers of armor plating you can put on a vehicle using it, you can ALWAYS put more on something that just sits on the ground. It's alright dropship, he didn't mean it. You're still useful. Look at you, you tanked that sniper bullet like a champ. ... And now you're on fire. ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
|
![Daedric Lothar Daedric Lothar](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Daedric Lothar
Onslaught Inc RISE of LEGION
658
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:44:00 -
[19] - Quote
Mobius Wyvern wrote: No matter how well you can make your hover device, and no matter how many weapons and layers of armor plating you can put on a vehicle using it, you can ALWAYS put more on something that just sits on the ground.
That is a very limited theory about the effects of gravity. Given the fact that we will need Antimatter to travel at Warp velocity anyways, it has been theorized that such Antimatter will also have gravity negative effects, therefore the idea weight is of any importance is relative.
A planet moves through space at a certain velocity, the star it revolves around does as well, the entire galaxy moves at a velocity. There are many things moving and gravity is the only thing holding us to any one thing and one thing to another thing. What would make a fixed vehicle stronger then a fixed structure versus a hovering gravational craft? If antimatter could be mastered it is likely that we could just make a set or variable posistion relative to our current location and would be pretty much immovable from that location based on our mass versus the mass of the object colliding with us. But then again with antimatter the physical impact could be lessened and repulsed based on anti-gravitational forces exuded from the craft itself. |
![Daylon Daxx Daylon Daxx](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Daylon Daxx
Resheph Interstellar Strategy Gallente Federation
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:47:00 -
[20] - Quote
hooc order wrote:Why is there a bridge there?
It's a place for the forum trolls to hide. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
|
![iceyburnz iceyburnz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
iceyburnz
Crux Special Tasks Group Gallente Federation
756
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 19:52:00 -
[21] - Quote
hooc order wrote:iceyburnz wrote:Because of the imaginary water underneath. Its a sandbox guys, we are expected to make our own content. So when you crossing the bridge just hum a pirate ditty and pretend there is water there. Yeah but if it was a water channel wouldn't the water be flowing right into the main complex/city?
Shhh, stop ruining my jack sparrow fantasy!!11one. |
![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
468
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.17 23:59:00 -
[22] - Quote
Aisha Ctarl wrote:Scheneighnay McBob wrote:The same reason why random boxes are scattered everywhere Honestly the random boxes being scattered everywhere annoy the living hell out of me.
It's not the way they are randomly scattered, it's the way they are 'randomly' scattered the same way on EVERY FRIGGIN' PLANET |
![Lilah Silverstone Lilah Silverstone](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lilah Silverstone
The Arrow Project
109
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 00:21:00 -
[23] - Quote
The bridge is there to be used as a start line for LAV races \o/ |
![Master Jaraiya Master Jaraiya](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Master Jaraiya
Ultramarine Corp
243
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.18 00:29:00 -
[24] - Quote
Sgt Buttscratch wrote:bridge makes for a great battle IMO, its the main access to D/E from the opposing sides, plus, pinch point battles are always far more fun than people coming from all directs. This opens up an area which snipers can help without having to red line, drive by blaster tanks can be use beyond greatness, LAV's get to try fly swat some poor clones. In general for all class', build and players its a great battle point, maybe one of the best in the game.
This
I have had more fun on this map than any other map. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |