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Nightbird Aeon
Ahrendee Mercenaries Omega Commission
181
|
Posted - 2013.06.17 17:16:00 -
[1] - Quote
In the current build, it is possible to remain in the MCC and snipe at targets on the ground. Also, when on the ground, you can snipe up at players in the MCC.
Isn't finding the perfect "hide" one of the skills of the good sniper? Doesn't MCC-sniping pretty much negate that aspect of the game, as you have one of the best vantage points offered on pretty much every map... particularly the smaller maps (i.e. Domination maps)?
Now... right now it is balanced... they can shoot down and we can shoot up... but IMHO... there should be a shield over the hole in the MCC that prevents anything from entering... going in either direction.
So, thoughts.... MCC sniping: good idea should stay, or bad idea and should go? |
Master Jaraiya
Ultramarine Corp
242
|
Posted - 2013.06.17 17:19:00 -
[2] - Quote
Bad along with sniping from the very tall towers. |
Niuvo
The Phoenix Federation
13
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Posted - 2013.06.17 17:20:00 -
[3] - Quote
People don't like it, it's not that fair. It should go, I think. Can you call it cowardice if it was real war? |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
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Posted - 2013.06.17 17:20:00 -
[4] - Quote
It was never supposed to be there, and it's being fixed in 1.2 |
RoundEy3
Metal Mind Industries
80
|
Posted - 2013.06.17 17:21:00 -
[5] - Quote
Problem is, is that usually you can't see anything worth shooting from the MCC. It's a horrible vantage point unless your team has been stomped all the way back to the MCC. I've scoped out from the MCC a couple of times just to see if it was a good idea, and most of the time you can't see anything or anyone from it.
It's a total waste of a player to sit up there and shoot at dots. |
Jadd Hatchen
Psygod9 RISE of LEGION
0
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Posted - 2013.06.17 17:23:00 -
[6] - Quote
Benari Kalidima wrote:It was never supposed to be there, and it's being fixed in 1.2
Linky to the source of this?
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
824
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Posted - 2013.06.17 17:23:00 -
[7] - Quote
RoundEy3 wrote:Problem is, is that usually you can't see anything worth shooting from the MCC. It's a horrible vantage point unless your team has been stomped all the way back to the MCC. I've scoped out from the MCC a couple of times just to see if it was a good idea, and most of the time you can't see anything or anyone from it.
It's a total waste of a player to sit up there and shoot at dots.
Yeah, I think everyone should adapt my style of play and 360 Noscope players. |
Jin Robot
Foxhound Corporation General Tso's Alliance
893
|
Posted - 2013.06.17 17:24:00 -
[8] - Quote
MCC snipers are easy pickings. |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
181
|
Posted - 2013.06.17 17:24:00 -
[9] - Quote
Jadd Hatchen wrote:Benari Kalidima wrote:It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this?
Yes please... link? |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
181
|
Posted - 2013.06.17 17:27:00 -
[10] - Quote
RoundEy3 wrote:Problem is, is that usually you can't see anything worth shooting from the MCC. It's a horrible vantage point unless your team has been stomped all the way back to the MCC. I've scoped out from the MCC a couple of times just to see if it was a good idea, and most of the time you can't see anything or anyone from it.
It's a total waste of a player to sit up there and shoot at dots.
I would agree for the larger, 5 point maps... were 3 letters are in the city, and one letter is outside and between the main spawn and the city.
However, on Domination maps, where the here is only one point and the MCCs for both teams are close in, the vantage point from the MCC is much improved, as is its value as a sniper point.
Any map where people red-line snipe from "near" the MCC... sniping from the MCC gives a better vantage point, and "cover" that would work from the redline is less effective from the high angle. |
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hackerzilla
Defenders of the Helghast Dream
5
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Posted - 2013.06.17 17:34:00 -
[11] - Quote
Nightbird Aeon wrote:In the current build, it is possible to remain in the MCC and snipe at targets on the ground. Also, when on the ground, you can snipe up at players in the MCC.
Isn't finding the perfect "hide" one of the skills of the good sniper? Doesn't MCC-sniping pretty much negate that aspect of the game, as you have one of the best vantage points offered on pretty much every map... particularly the smaller maps (i.e. Domination maps)?
Now... right now it is balanced... they can shoot down and we can shoot up... but IMHO... there should be a shield over the hole in the MCC that prevents anything from entering... going in either direction.
So, thoughts.... MCC sniping: good idea should stay, or bad idea and should go? It already has been made harder so that there is an invisible barrier, giving you an "blue hit marker". The only time I see MCC sniping anymore is on select domination maps, that give the right angle. But to the original question: yes and no. Yes I think that being a bit clever with your placement is part of the game, and being smart is rewarding in New Eden. Also MCC sniping only really hurts players getting killed by the sniper. For example: I was playing DOM when I realized how bad we were wining. In the kill feed all I see is snipers and forge guns. So I go to the objective A, and to no surprise I get sniped. I look up to their MCC and see half their team sitting up there. The other half is on the ground behind the redline with AV and snipers . This meant they weren't capturing A, and we won. On the downside it was really boring to sit through being spawn sniped and blown up the second I got in a vehicle. So MCC sniping leads me to my next point. No, because it is detrimental to your own team and is boring for anyone who you might snipe. Also one of the main reasons people snipe behind the redline is to boost KD ratio. KD ratio is what fuels a lot of hot headed FPS players mostly in CoD... the only appropriate time to worry about KD in DUST is if your losing to many expensive suits. DUST 514 isn't about KD it's about having fun. If getting really high KD's is fun for you knock yourself out sniping in the MCC, just know that it doesn't matter. That's my thoughts on MCC sniping at the moment. |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
182
|
Posted - 2013.06.17 17:41:00 -
[12] - Quote
hackerzilla wrote:It already has been made harder so that there is an invisible barrier, giving you an "blue hit marker". The only time I see MCC sniping anymore is on select domination maps, that give the right angle. But to the original question: yes and no. Yes I think that being a bit clever with your placement is part of the game, and being smart is rewarding in New Eden. Also MCC sniping only really hurts players getting killed by the sniper. For example: I was playing DOM when I realized how bad we were wining. In the kill feed all I see is snipers and forge guns. So I go to the objective A, and to no surprise I get sniped. I look up to their MCC and see half their team sitting up there. The other half is on the ground behind the redline with AV and snipers . This meant they weren't capturing A, and we won. On the downside it was really boring to sit through being spawn sniped and blown up the second I got in a vehicle. So MCC sniping leads me to my next point. No, because it is detrimental to your own team and is boring for anyone who you might snipe. Also one of the main reasons people snipe behind the redline is to boost KD ratio. KD ratio is what fuels a lot of hot headed FPS players mostly in CoD... the only appropriate time to worry about KD in DUST is if your losing to many expensive suits. DUST 514 isn't about KD it's about having fun. If getting really high KD's is fun for you knock yourself out sniping in the MCC, just know that it doesn't matter. That's my thoughts on MCC sniping at the moment.
I agree, if half the team MCCs and the other half is behind the red line, then that's a sucky match. However... one sniper and one forge gunner in the MCC acting as suppression and/or AV, while the other 14 people on the team play... that makes things more interesting. |
Chinduko
KILL-EM-QUICK RISE of LEGION
213
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Posted - 2013.06.17 17:46:00 -
[13] - Quote
I think that being able to spawn in the MCC is a problem in general. The MCC spawn location should still be there but we should be spawned on the ground. |
IrishWebster
Algintal Core Gallente Federation
16
|
Posted - 2013.06.17 17:49:00 -
[14] - Quote
Feature. LET them snipe from the tip of the MCC. Those fools are so easy to spot and kill, honestly. It's not even an issue. |
The Shotgun Surgeon
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.06.17 17:53:00 -
[15] - Quote
Jadd Hatchen wrote:Benari Kalidima wrote:It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? havent you heard? 1.2 is our lord and savior, 1.2 has come to relieve all our burdens and reward those who were faithful, 1.2 is our salvation and 1.2 will solve all problems and turn all of us into protos ALL HAIL 1.2!!!!!!! |
Devil Music
Intara Direct Action Caldari State
25
|
Posted - 2013.06.17 17:56:00 -
[16] - Quote
spawning in freefall from the mcc would fix this and afking. |
Devil Music
Intara Direct Action Caldari State
25
|
Posted - 2013.06.17 17:57:00 -
[17] - Quote
The Shotgun Surgeon wrote:Jadd Hatchen wrote:Benari Kalidima wrote:It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? havent you heard? 1.2 is our lord and savior, 1.2 has come to relieve all our burdens and reward those who were faithful, 1.2 is our salvation and 1.2 will solve all problems and turn all of us into protos ALL HAIL 1.2!!!!!!!
we're getting chromosome back? |
The Shotgun Surgeon
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.06.17 17:58:00 -
[18] - Quote
Devil Music wrote:The Shotgun Surgeon wrote:Jadd Hatchen wrote:Benari Kalidima wrote:It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? havent you heard? 1.2 is our lord and savior, 1.2 has come to relieve all our burdens and reward those who were faithful, 1.2 is our salvation and 1.2 will solve all problems and turn all of us into protos ALL HAIL 1.2!!!!!!! we're getting chromosome back? im too new to know what that is |
Crow Splat
DUST University Ivy League
19
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Posted - 2013.06.17 18:04:00 -
[19] - Quote
Inside the MCC? yeah we should probably just scrap that. It serves no purpose except on a couple of domination maps and every kill one person gets up there spawns 3 more snipers. While we're at it just suspend all SP Amsterdam's isk gains while in the MCC.
On top of the MCC? Keep that. If you want to go through the effort to get a less than optimal snipe point then be my guest. I could use a few more headshot kills. |
Sgt Buttscratch
G I A N T EoN.
161
|
Posted - 2013.06.17 18:09:00 -
[20] - Quote
Nightbird Aeon wrote:In the current build, it is possible to remain in the MCC and snipe at targets on the ground. Also, when on the ground, you can snipe up at players in the MCC.
Isn't finding the perfect "hide" one of the skills of the good sniper? Doesn't MCC-sniping pretty much negate that aspect of the game, as you have one of the best vantage points offered on pretty much every map... particularly the smaller maps (i.e. Domination maps)?
Now... right now it is balanced... they can shoot down and we can shoot up... but IMHO... there should be a shield over the hole in the MCC that prevents anything from entering... going in either direction.
So, thoughts.... MCC sniping: good idea should stay, or bad idea and should go?
Needs to go. simple as. "right now it is balanced..." thats a ******* joke right there OP On some maps you can oversee ALOT, on the pipes map(Ashland I think), from the MCC above D you can snipe, perfectly C,B,D, sides of A, both straight and bent pipes, both sets of silos. without any real danger. To counter snipe MCC snipers, another sniper must navigate to obscure positions, and have absolutely no defense, to be able to get a shot off, just because you can see an MCC sniper, doesn't mean the game will allow your shot to connect.
once again for me Redline snipers YES, MCC NO. |
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Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
23
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Posted - 2013.06.17 18:17:00 -
[21] - Quote
Yes it is annoying....but as long as you can snipe them back I guess it is alright. |
Maken Tosch
DUST University Ivy League
2717
|
Posted - 2013.06.17 18:21:00 -
[22] - Quote
I don't usually like MCC snipers but I'm not at liberty to decide what gameplay style they should choose. It's not really a problem just a choice in fighting. Besides, I didn't see anyone complain about seeing heavies running around with nova knives which is hilarious. Also, I'm ok with murder taxis as that is part of the gameplay style any player can choose. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
108
|
Posted - 2013.06.17 18:26:00 -
[23] - Quote
Lol, I am really enjoying the proto swarms shooting at my tank from the MCC... Good times had by all |
D3LTA ARM3GGIDDO
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.06.17 18:28:00 -
[24] - Quote
As Long As It Is Benefiting The Team, I Don't CAre. Otherwise Stop Whinning Please
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Benari Kalidima
Villore Sec Ops Gallente Federation
32
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Posted - 2013.06.17 18:45:00 -
[25] - Quote
Jadd Hatchen wrote:Benari Kalidima wrote:It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? I'm sorry, but I got no source :(
Some people talked about it on the IRC and logicloop said he had talked with the team about it, and it had been fixed. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
24
|
Posted - 2013.06.17 18:47:00 -
[26] - Quote
Blammmo wrote:Lol, I am really enjoying the proto swarms shooting at my tank from the MCC... Good times had by all
I am enjoying one-shoting the suckers ordering their free jeeps with my proto swarms. |
Lightning xVx
0uter.Heaven League of Infamy
74
|
Posted - 2013.06.17 18:58:00 -
[27] - Quote
I dub it, Design Flaw. |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
182
|
Posted - 2013.06.18 13:39:00 -
[28] - Quote
Lightning xVx wrote:I dub it, Design Flaw.
I agree, design flaw.
My question, then, is if this is a bug/flaw, why can;t it be fixed in a patch, rather than waiting for a full build or point-release (i,e, 1.1 or 1.2, etc)?
When Uprising first launched, there was a bug-update thread that tracked daily releases and fixes to the post-launch bugs... whatever happened to that? |
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