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1581. Substitute the Logi LAV for a Logi tank - in General Discussions [original thread]
Spkr4theDead wrote: Sgt Buttscratch wrote: Naw they need to leave the logi LAV's in, as is. they are fun to drive, fun to kill. I wouldn't want a tank with no turret, you can run a "logi tank" now, It just takes care, tonight I saved a falc...
- by Sgt Buttscratch - at 2013.08.14 13:37:00
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1582. Stop B******* about PROTO - in General Discussions [original thread]
Yup I don't really like how many people run proto in public matches, but I fully accept the fact that people can use it, becuase they earned it. That simple. Save it for PC...what PC?
- by Sgt Buttscratch - at 2013.08.14 05:19:00
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1583. Am I right on this one guys? - in General Discussions [original thread]
Coleman Gray wrote: Sgt Buttscratch wrote: Coleman Gray wrote: Sgt Buttscratch wrote: I don't want any AV removed, but i would like it skilled in as a role or speciality, not just an every day, every man option. I understand the hes...
- by Sgt Buttscratch - at 2013.08.14 05:16:00
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1584. Am I right on this one guys? - in General Discussions [original thread]
Coleman Gray wrote: Sgt Buttscratch wrote: I don't want any AV removed, but i would like it skilled in as a role or speciality, not just an every day, every man option. I understand the hesitance, but AV grenades nerf many roles all in on...
- by Sgt Buttscratch - at 2013.08.14 05:12:00
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1585. Substitute the Logi LAV for a Logi tank - in General Discussions [original thread]
Naw they need to leave the logi LAV's in, as is. they are fun to drive, fun to kill. I wouldn't want a tank with no turret, you can run a "logi tank" now, It just takes care, tonight I saved a falchion from absolute death, both his bars were gone...
- by Sgt Buttscratch - at 2013.08.14 05:06:00
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1586. Why don't the Scout LAVS... - in General Discussions [original thread]
I'd like to see the scout LAV in battles. I think they need to be naturally faster, active scanners, and a stationary cloak. Also no turret, instead an active CRU module needs to be added just for them, driver can turn it on when he's in the right...
- by Sgt Buttscratch - at 2013.08.14 04:58:00
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1587. Am I right on this one guys? - in General Discussions [original thread]
I don't want any AV removed, but i would like it skilled in as a role or speciality, not just an every day, every man option.
- by Sgt Buttscratch - at 2013.08.14 04:52:00
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1588. Active Scanners - in General Discussions [original thread]
was just talking about this tonight. I think A scanned target killed by your squad should grant you 5WP, good scouts should avoid active scanners with ease, and every time a scanner hits them but doesn't register they should get 5 points. The w...
- by Sgt Buttscratch - at 2013.08.14 04:50:00
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1589. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
the problem is they can hit through objects
- by Sgt Buttscratch - at 2013.08.13 04:01:00
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1590. New Laser Rifle Scope, coming soon - in General Discussions [original thread]
Can we choose ingame please, I prefer the iron sights, makes it easy
- by Sgt Buttscratch - at 2013.08.13 03:57:00
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1591. 3 ASSASSIN BODYGUARDS WANTED FOR EXPERIMENT! 1mill - in General Discussions [original thread]
I like holding a single objective, it's fun. You get some determined fucks trying to take it off you. From the title I thought you were calling for 3 nova knives proto assassins to sneak around and jump anyone who tries to kill you.
- by Sgt Buttscratch - at 2013.08.12 23:06:00
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1592. Remove vehicle kill assists - in General Discussions [original thread]
The idea of removing it bad, there are some great tank squads out there. The real fix will be vehicle locks and restrcitions being added.
- by Sgt Buttscratch - at 2013.08.12 14:26:00
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1593. Just tested the Viziam with an alt. - in General Discussions [original thread]
The Elm alway works great, The problem is the effective range of damage, you can tanke more damage at 130m from an AR via stray hits, while the lazers deal almost zero damage. I have been using lazers, I think they still work, range is my only issue.
- by Sgt Buttscratch - at 2013.08.11 22:24:00
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1594. Why Are Caldari Suits so Limited? - in General Discussions [original thread]
yes, terrible isn't it that caldari suits are limited to being win cards.
- by Sgt Buttscratch - at 2013.08.11 20:31:00
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1595. Ambush in it's current state - in General Discussions [original thread]
it's getting old
- by Sgt Buttscratch - at 2013.08.11 20:25:00
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1596. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
The worry of teamwork over using this idea can be countered, with the fact you have 1 heavy with 3 healers, making him boss, or 3 or 4 guys spamming heals on a hack, plasma cannons, forge guns, grenades. This wont make every one invincible, but it...
- by Sgt Buttscratch - at 2013.08.11 20:21:00
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1597. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Could we have a flux MD?..... just while we a throwing pathetic ideas around
- by Sgt Buttscratch - at 2013.08.11 20:12:00
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1598. Missile Turret installation - in Technical Support/Bugs [original thread]
thats beyond crazy, 900m. It was acting like those invisible swarms, reguardless of obstacles
- by Sgt Buttscratch - at 2013.08.11 03:24:00
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1599. Missile Turret installation - in Technical Support/Bugs [original thread]
Today I lost a tank to a missile turret installation, that was out of range of my railgun by over 100m, shot me through buildings, solid ground, didn't matter where I went it wouldn't stop. I pulled out another tank tested it again, right enough ...
- by Sgt Buttscratch - at 2013.08.10 21:32:00
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1600. Gunnlogi vs madrugar impact damage (CCP take notice) - in General Discussions [original thread]
yesterday I killed 4 Sicas on purpose with madram skills. 2 allied, 2 enemy. Armor is a real thing, shields are just some electric field thing, best thing to do is just gtfo the way.
- by Sgt Buttscratch - at 2013.08.10 21:27:00
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