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21. WTF Reduced kill points!!!??? - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Maybe the WP system is flawed to begin with. ISK is king in Eve and Dust, and SP takes a more important role in Dust than Eve because of the active SP gain component. The whole system of WP gain dictating ISK and SP ...
- by Severus Smith - at 2013.10.30 16:04:00
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22. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Fizzer94 wrote: TechMechMeds wrote: Fizzer94 wrote: Even restricting logis to only 3 weapons is insane. Mordecai's idea wouldn't affect the logis that no one complains about, and would make life harder for the equi...
- by Severus Smith - at 2013.10.29 16:37:00
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23. Why do people get such a massive hard on for vehicles? - in General Discussions [original thread]
Michael Epic wrote: Sinboto Simmons wrote: If you're an older player it's most likely hatred for vehicles in builds past, these new guys have it lucky lol. War points. Very simple. Its War Points. I hate War Points and yet I still run id...
- by Severus Smith - at 2013.10.18 14:14:00
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24. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
The Robot Devil wrote: Severus Smith wrote: The Robot Devil wrote: KGB Sleep wrote: That's fine and all but my point about plasma still stands without challenge. Dust is not space and therefore plasma is not affected by cold and lack...
- by Severus Smith - at 2013.10.14 19:24:00
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25. I'm tired of getting killed by an AR using the laser at optimal range... - in General Discussions [original thread]
The Robot Devil wrote: KGB Sleep wrote: That's fine and all but my point about plasma still stands without challenge. Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer. ...
- by Severus Smith - at 2013.10.14 18:59:00
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26. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
Zatara Rought wrote: Severus Smith wrote: ReGnYuM wrote: 1. I hardly die in ambush why would I need spawns links, and I would never spawn on a random uplink. 2. I carry my own ammo 3. I shield tank, why would I want reps So again, ...
- by Severus Smith - at 2013.10.11 20:04:00
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27. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: 1. I hardly die in ambush why would I need spawns links, and I would never spawn on a random uplink. 2. I carry my own ammo 3. I shield tank, why would I want reps So again, tell me how the Logi is helping me win? I've sa...
- by Severus Smith - at 2013.10.11 19:53:00
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28. Interesting form of censorship... - in General Discussions [original thread]
Aeon Amadi wrote: So not too long ago I posted up a thread with some screenshots from all the new goodies that may be coming in the future. I log on today on the test server and see that, apart from a brand new character selection screen for...
- by Severus Smith - at 2013.10.11 19:23:00
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29. only 2637 players dusting just now . - in General Discussions [original thread]
Numbers don't matter as much as revenue. If each of those players is paying $1 a day then they're bringing in roughly $38,000 a week. That can support a team of 20 developers + infrastructure. 5000 players each buying a Merc pack to keep their p...
- by Severus Smith - at 2013.09.24 19:15:00
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30. Heavies are NOT defensive! - in General Discussions [original thread]
Marston VC wrote: 1.) you've obviously have never received my nanohive love before. At 70+ HP/s and 140+ if overlapping, my proto triage hives can keep any heavy alive for almost any amount of time. The only real counter to this is overwhel...
- by Severus Smith - at 2013.09.23 20:50:00
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31. How to win Faction Warfare. - in General Discussions [original thread]
There needs to be something that separates FW from Public battles. I posted some ideas here. https://forums.dust514.com/default.aspx?g=posts&t=109295&find=unread The 3 main points from my post (LP and standings aside): 1. Have us figh...
- by Severus Smith - at 2013.09.23 19:51:00
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32. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
scuba678 wrote: The customer is always right......I didnt invent that statement...it has existed for many years.....no matter what you say it will be and its being said for a reason. Any buisness that does not follow this simple guideline will ...
- by Severus Smith - at 2013.09.19 18:45:00
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33. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Nguruthos IX wrote: completely tangential but that sort of breaks down if it was a "pay what you want" deal. Where someone actually paid. To be fair many people have paid CCP for this game, and sure, they Could tell those customers to shove off...
- by Severus Smith - at 2013.09.19 16:31:00
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34. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Caeli SineDeo wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial var...
- by Severus Smith - at 2013.09.19 16:16:00
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35. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
scuba678 wrote: If the steak comes out wrong and it takes too long an then i make a crusty comment about how long it takes...believe me they aint paying...Maybe we should make people pay first and then screw em later...seems like a good buisnes...
- by Severus Smith - at 2013.09.19 16:06:00
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36. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Nguruthos IX wrote: Point is, we're more efficient at finding bugs than CCP anyways. If we wait for CCP to find and squash all bugs before a release, then we'd be waiting an extra month or more. Besides that, we're still going to get bugs anyw...
- by Severus Smith - at 2013.09.19 15:45:00
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37. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Nguruthos IX wrote: Severus Smith wrote: Himiko Kuronaga wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The prom...
- by Severus Smith - at 2013.09.19 15:27:00
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38. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
scuba678 wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial variants...
- by Severus Smith - at 2013.09.19 15:22:00
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39. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Monkey MAC wrote: Severus Smith wrote: Monkey MAC wrote: [quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing? Get a degree, or a bunch of certifications (degree for large ...
- by Severus Smith - at 2013.09.19 14:25:00
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40. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Awesome Pantaloons wrote: Well you know, all of those things could be possibly... if they didn't have just one man working on each category (e.g. vehicles, maps, weapons, dropsuits, etc.). If CCP had a proper team with multiple members working ...
- by Severus Smith - at 2013.09.19 14:14:00
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