Pages: 1 2 [3] 4 5 6 7 |
41. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Monkey MAC wrote: [quote=Severus Smith]I am studying to be a programmer, how do I go about getting into the kind of work you are doing? Get a degree, or a bunch of certifications (degree for large companies, their HR departments will ignore y...
- by Severus Smith - at 2013.09.19 14:06:00
|
42. Since Vehicle Rebalance was deplayed past 1.5, I SURE hope 1.6 will have - in General Discussions [original thread]
Himiko Kuronaga wrote: CCP FoxFour wrote: Nguruthos IX wrote: ~Racial variants of all vehicles. ~New turret types ~A respec for vehicle users ~Dropship cloaking ~A new vehicle type ~The promise that with each introduction of new racial v...
- by Severus Smith - at 2013.09.19 13:39:00
|
43. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
1. Standings - - - - - - - - - - - - - - - - - - - - When you fight a match for the Amarr against the Minmatar you should gain standing with the Amarr and lose standing with the Minmatar. Standings are like Reputation in other MMOs. 2. Planets...
- by Severus Smith - at 2013.09.16 16:02:00
|
44. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Looking at this graph it makes me wish they had weapon type profiles. Where Blasters, Lasers and Ballistic weapons all had different behaviors. Blasters: high damage potential short but they fall a cliff after their optimal (due to plasma dissipa...
- by Severus Smith - at 2013.09.12 16:14:00
|
45. Ideas to change Lights(Scouts) + Heavies - in General Discussions [original thread]
Kekklian Noobatronic wrote: Killar-12 wrote: Rusty Shallows wrote: Killar-12 wrote: Switch HMG and AR range Profiles You're a cruel one Mr 12. I said nothing about dispersion, It means the weapon needs fired longer to be used at lo...
- by Severus Smith - at 2013.09.12 15:52:00
|
46. Weapons: what we know, what we don't know, and what we'd like to see. - in General Discussions [original thread]
Tachyon Laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Modeled after the Tachyon Beam Lasers fitted on most Amarr Battleships the Tachyon Laser is a Heavy Weapon capable of firing a focused beam of Tacyhons to destroy any ...
- by Severus Smith - at 2013.09.12 15:42:00
|
47. Faction Warfare: I'd say we won! - in General Discussions [original thread]
I created a thread here that got some nice feedback, I'm posting it below to make sure you see it FoxFour. Faction Warfare needs some love. Some serious love. When I pitch DUST to my friends they all love the idea behind FW. That winning a ma...
- by Severus Smith - at 2013.09.12 15:10:00
|
48. Why don't we call it the Plasma Rifle? - in General Discussions [original thread]
Quick! Blast them!
- by Severus Smith - at 2013.09.11 22:00:00
|
49. AR is way more fun than the HMG - in General Discussions [original thread]
Savage Mangler wrote: HowDidThatTaste wrote: Cosgar wrote: I don't think fun is the right word to describe the AR right now. im enjoying the fact I can play with new equipment since I couldn't do much with the heavy suit. and owning ...
- by Severus Smith - at 2013.09.11 21:56:00
|
50. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
Point Defense. Ha. The problem with "Point Defense" is that it falls into one of 3 categories. 1. You stand there the entire match and do nothing while no one comes. 2. You get overrun by a squad of 6 Assaults who are using weapons that do a...
- by Severus Smith - at 2013.09.11 21:24:00
|
51. What roles are heavys with HMG's supposed to do? - in General Discussions [original thread]
My biggest problem is that the heavy just feels off. It's why I've stopped playing for so long. A Heavy is a slow moving infantry-tank. So one would assume it is either packing a big weapon that is very powerful (which the HMG is definitely not)...
- by Severus Smith - at 2013.09.11 18:40:00
|
52. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
howard sanchez wrote: Stefan Stahl wrote: CCP Rattati wrote: It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal prefer...
- by Severus Smith - at 2013.09.10 16:21:00
|
53. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Csikszent Mihalyi wrote: Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and b...
- by Severus Smith - at 2013.09.05 14:19:00
|
54. 1.4 Auto Aim - in General Discussions [original thread]
Boxoffire wrote: Typical. A "veteran" complaining about a mechanic in every single console FPS only because now it takes more skill than SP to kill. This is exactly what Dust needed. People who know when to stop shooting and take cover and use...
- by Severus Smith - at 2013.09.05 14:11:00
|
55. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate bec...
- by Severus Smith - at 2013.09.05 14:08:00
|
56. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Operative 1171 Aajli wrote: Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly....
- by Severus Smith - at 2013.09.05 13:46:00
|
57. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Killar-12 wrote: Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hop...
- by Severus Smith - at 2013.09.05 13:40:00
|
58. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot trac...
- by Severus Smith - at 2013.09.05 13:31:00
|
59. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumpi...
- by Severus Smith - at 2013.09.05 13:25:00
|
60. Anyone who likes the new aim assist is clearly a scrub - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: Michael Arck wrote: So this is some elite thing where every "pro" player gets on folks who use aim assist? If you that good you will to still kill em. It shouldn't even be a problem for you. Sounds like a sc...
- by Severus Smith - at 2013.09.04 19:58:00
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |