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141. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Adipem Nothi wrote: Sequal Rise wrote: Adipem Nothi wrote: Necalli XIBALBA wrote: Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see...
- by Sequal Rise - at 2014.09.18 05:49:00
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142. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: Sequal Rise wrote: Adipem Nothi wrote: Necalli XIBALBA wrote: Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed befo...
- by Sequal Rise - at 2014.09.17 20:47:00
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143. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: Necalli XIBALBA wrote: Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed before buffing shotgun range. Buffing the sho...
- by Sequal Rise - at 2014.09.17 20:23:00
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144. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Why does the Assault version of the ScP has a clip size of 8 while the normal version has 12? should be the opposite as it has a higher rof with lower dmg/shot.
- by Sequal Rise - at 2014.09.17 10:20:00
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145. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols. I am proposing to reduce reload speed to make up for the clip size. Could be interesting.. But truth is that the hi...
- by Sequal Rise - at 2014.09.17 09:33:00
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146. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes. Agreed. Hit detection doesnt help, moreover if you only have 4 shots in a clip. Is 5...
- by Sequal Rise - at 2014.09.17 09:17:00
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147. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Oh yes they are! When you only look at stats you feel like it's not gonna be a big change, but believe me it is! Then, the proto suit is not the only thing that'll make you stronger, you need passive skills. A lot of them will make any suit you'll...
- by Sequal Rise - at 2014.09.17 08:10:00
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148. Start new players at 15 million SP. - in Feedback/Requests [original thread]
I almost never used boosters that's why I only have 30mil (which is not so much for a open beta vet). Why this question? :) Of course people who have more than 50mil today bought a loooot of boosters ^^
- by Sequal Rise - at 2014.09.17 07:48:00
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149. Start new players at 15 million SP. - in Feedback/Requests [original thread]
I perfectly understand your situation but believe me, new players have already been putten ahead. 1 year ago, it was absolutely impossible for a mlt/std player to kill a proto suit. IMPOSSIBRU! Now basic rail rifle rocks even without prof at all^^...
- by Sequal Rise - at 2014.09.17 07:29:00
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150. Start new players at 15 million SP. - in Feedback/Requests [original thread]
7 months players aren't vets ;) Then I agree with the fact that newbies are having a hard time, we all did, but I dont think it's a reason why they need to be put before vets. I've been playing for 1 and a half year, not capping everyday, with so...
- by Sequal Rise - at 2014.09.17 07:03:00
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151. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Based on quality feedback we modified our proposals PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault an...
- by Sequal Rise - at 2014.09.17 06:32:00
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152. Fluxes and RE's - in Feedback/Requests [original thread]
Agreed. I loved your little story about flying blueberries.
- by Sequal Rise - at 2014.09.16 20:09:00
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153. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Why decreasing the bolt pistol range??? All it needs is a range BUFF as it's already glitched within about 60meters.. I was looking forward to this hotfix just to see if there would be a fix to this. I am really disapointed.
- by Sequal Rise - at 2014.09.16 19:33:00
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154. Start new players at 15 million SP. - in Feedback/Requests [original thread]
It's a really bad idea. Giving so many sp would absolutely kill the game goal: "Working hard to get sp to have what you want and be better." 15mil would give anyone a full proto suit with proto weapons instantly! Where is the game then? Where is t...
- by Sequal Rise - at 2014.09.14 10:50:00
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155. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
I really like what I saw on the spreadsheet, it's a really great working you did there! But I disagree with nerfing the SMG so badly. It would kill this good weapon to nerf it so much. Upgrade others as you said (maybe a bit more for the Bolt pis...
- by Sequal Rise - at 2014.08.29 02:10:00
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156. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
Too many tankers dont think the way you (may) do. Maybe they do now that tanks aren't OP anymore, but I received and saw too many messages of arrogant tankers thinking that they were good when they were only pussies hidden behind their tank to bel...
- by Sequal Rise - at 2014.06.24 17:00:00
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157. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
Ghost Kaisar wrote: BF3 Vet here. The problem with Vehicles right now (From an infantry standpoint) is our inability to DEFEND ourselves. In BF3, you could attack infantry easily, but you still had to watch out for Engineers. SMAW's and RPG...
- by Sequal Rise - at 2014.06.23 22:42:00
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158. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
Takahashi Kashuken wrote: Sequal Rise wrote: As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that ...
- by Sequal Rise - at 2014.06.23 00:36:00
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159. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
As an infantry player who went through uprising 1.0 till now, I'm really happy to see you tankers complaining about dying Indeed, I think tanks are in a good place now, even though I agree that they dont have enough choice between modules, they ...
- by Sequal Rise - at 2014.06.21 09:13:00
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160. Why not creating a way to pick the map we want? - in Feedback/Requests [original thread]
Everything is in the title! Is it possible? I know that maps are generated "randomly", but we could chose the main structure. I think it's how the game works now, it picks a main structure, and then add a random weather, secondary structures,etc.....
- by Sequal Rise - at 2014.06.21 08:53:00
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