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121. Fixing the Locus Grenade in 1.9 - in Feedback/Requests [original thread]
Hi everybody! It would be amazing if you (CCP) could fix the Locus nade hit detection problem. I can't count how many times I threw a Core grenade in the face of many light/medium suits thinking that they'll all nicely die, but the nade hit detet...
- by Sequal Rise - at 2014.10.19 05:59:00
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122. Return Passive Isk to PC - in Feedback/Requests [original thread]
Bring back passive isk payout (not as much as before) but prevent corps from having more than 2 districts. It'll become MUCH more fun, with MUCH more corporations having districts! Check that corps doesnt create secondary ones/academy corps in or...
- by Sequal Rise - at 2014.10.10 15:40:00
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123. Delta Supply depot range fail - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks, sadly we can't move depots as they are baked into the maps, and changing those requires a patch. On another topic, you mentioned in another thread that Depots range did not increase. Is that verified. Because we chan...
- by Sequal Rise - at 2014.10.06 17:16:00
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124. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
It's painful to say as I was really looking forward to the BoP, but its alpha damage are a bit too high. 10% reduction, with a 12% RoF decrease, and it may become much more balance^^ And don't get fooled, it isn't so hard to use
- by Sequal Rise - at 2014.09.30 09:58:00
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125. Scrambler Rifle Overheating!! - in Feedback/Requests [original thread]
They didnt intend to change the heat build up on the ScR. Don't worry, it'll come back as it used to be soon ^^
- by Sequal Rise - at 2014.09.25 12:03:00
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126. Python ADS Bugged After Delta Hotfix? - in Feedback/Requests [original thread]
Aeladon Leiko wrote: wow i read the patch notes again....i must have missed that. well great. now the python is useless.....it also seems sluggish. this sucks. the ads was never a proble m. 2 ppl with av is all it took or 1 good forger. pard...
- by Sequal Rise - at 2014.09.24 16:39:00
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127. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Radec fett wrote: Is the assault CR getting that increased dispersion and damage? Will post the intent of the rifle changes under the Rifles page Where is it??? :3
- by Sequal Rise - at 2014.09.23 14:52:00
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128. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
I'm getting tired of reading so many lies from ADS users. You guys are saying "but how will I kill tanks?" Or "How will I transport troops?" Do you want to know how many times I saw a ADS destroying a tank? ONCE. Only once. And I'm playing a lot e...
- by Sequal Rise - at 2014.09.23 07:56:00
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129. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
As long as grenade hit detetections wont be fixed, changing anything in the grenades stats will be useless. 2/3 times I throw a Core Grenade right in the feets on some guys, and they dont lose A SINGLE HP! This got me turned off the Ps3 for the fi...
- by Sequal Rise - at 2014.09.23 07:30:00
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130. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: We have never shared those before, will have to check whether there was a reason for that. Looking forward to it! It's the most impirtant part to me, with the niddle change^^
- by Sequal Rise - at 2014.09.23 00:05:00
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131. ccp i need to know. are you nurfing my amarr suit - in Feedback/Requests [original thread]
Why would they? And which role?Assault? Because of ScR changes?
- by Sequal Rise - at 2014.09.23 00:00:00
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132. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Michael Arck wrote: Is this about strafing on KBM or the difficulty in shooting frontal assault scouts? The KBM doesnt even respond well in Dust. I know a couple of PC gamers who were upset about CCP nerfing the KBM....
- by Sequal Rise - at 2014.09.22 23:56:00
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133. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
BP is finally gonna be useful!
- by Sequal Rise - at 2014.09.22 20:38:00
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134. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
What about scrambler rifle and every other rifles??? We need stats :3
- by Sequal Rise - at 2014.09.22 17:58:00
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135. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Every single FPS use strafing in order to take advantage of your enemy. It's not the easiest thing to do as it requires a really good aim while strafing (and I know many players that doesnt know how to do it) and with this huge aim assit that CCP ...
- by Sequal Rise - at 2014.09.22 11:43:00
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136. Are RE's OP? - in Feedback/Requests [original thread]
Tectonic Fusion wrote: I haven't been killed by remotes since a few months ago. When I did, it's because they flanked me and I was standing still like a noob, which is okay since they would have killed me anyway if they had nova knives or a pla...
- by Sequal Rise - at 2014.09.21 18:06:00
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137. Are RE's OP? - in Feedback/Requests [original thread]
Monkey MAC wrote: Sequal Rise wrote: Monkey MAC wrote: Sequal Rise wrote: RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. T...
- by Sequal Rise - at 2014.09.21 08:48:00
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138. Are RE's OP? - in Feedback/Requests [original thread]
Monkey MAC wrote: Sequal Rise wrote: RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. They also have a grenade slot, so why would ...
- by Sequal Rise - at 2014.09.20 09:09:00
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139. Are RE's OP? - in Feedback/Requests [original thread]
RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. They also have a grenade slot, so why would they need RE's if these werent OP at the mo...
- by Sequal Rise - at 2014.09.20 08:53:00
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140. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. 5 seconds is way too much! But 2 seconds, with uncloaking when shot/fluxed should do a much more balanced work!
- by Sequal Rise - at 2014.09.19 11:03:00
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