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21. 32 vs 32 - in Feedback/Requests [original thread]
I don't think the servers could handle it, and it would require bigger maps too. I love the idea (128 vs 128 players was amazing in MAG), but this will increase lags, rooftop campers, HMG spam, RE spam and many more screwed up things ^^
- by Sequal Rise - at 2014.12.06 10:35:00
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22. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
John Demonsbane wrote: Prove is a strong term. Paying attention to ONE word again ^^ The actual amarr bonus isn't noticeable in the ammount of WP that you'll end up doing nor in any combat advantages so what I tried to explain to you is th...
- by Sequal Rise - at 2014.12.05 18:44:00
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23. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
John Demonsbane wrote: Pokey Dravon wrote: Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then becau...
- by Sequal Rise - at 2014.12.05 18:35:00
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24. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop you...
- by Sequal Rise - at 2014.12.05 18:28:00
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25. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ok so the issue with this one is Instantaneous Usable SP. Think about it for a minute, take Commando. If that Commando maxes out his Suit, His modules, his core skills, his 2 weapons, and his equipment, he's going to arrive ...
- by Sequal Rise - at 2014.12.05 16:21:00
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26. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
Don't get so upset. Deployables are much more different than active stuffs. A bonus on a deployable stuff should remain on the deployable as long as the deployable stands. There's nothing to do between bonuses over deployables and bonuses over ac...
- by Sequal Rise - at 2014.12.05 15:41:00
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27. MLT BPO Ferroscale and Reactive Plates - in Feedback/Requests [original thread]
Didn't notice ADV and basic before...
- by Sequal Rise - at 2014.12.05 14:28:00
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28. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Love both shotguns and rifles proposals! Mostly burst ScR and minmatar shotgun. You should add these two to the OP ^^
- by Sequal Rise - at 2014.12.05 13:00:00
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29. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
John Demonsbane wrote: Absolutely. Sorry Sequal, but the way you want the logi bonus to work is not fair. You shouldn't be able to take advantage of the bonus of a suit you aren't using. If it did, I should be able to swap from an Amarr assau...
- by Sequal Rise - at 2014.12.05 11:24:00
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30. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
John Demonsbane wrote: 1) I'm not sure what you are saying here. One, the fact that the average idiot Dust player doesn't know how something works is no reason to change it. Second, If you switch from one Amarr logi suit to a different Amarr lo...
- by Sequal Rise - at 2014.12.04 15:19:00
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31. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
ZDub 303 wrote: or... in a global rework of logistics suits and their bonuses, they remove the uplink bonuses entirely. That sounds like a much better idea. Anything that removes uplinks from the field is a good thing, uplinks have ruined the...
- by Sequal Rise - at 2014.12.04 12:51:00
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32. [Request] Tweak the AmarrLogi bonus please. - in Feedback/Requests [original thread]
There are some changes to the Amarr Logistic suit bonus that needs to be done to make it viable and competitive against other logis. 1) Make the uplink bonus still apply even if you die/change your suit at the depot. This is so obvious that many ...
- by Sequal Rise - at 2014.12.04 10:07:00
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33. (Request) Repair Tools to deal damage - in Feedback/Requests [original thread]
That could be so funny! I fully support this idea! It wouldn't deal so much damage and that's why it could be funny. I need it now!
- by Sequal Rise - at 2014.12.01 09:01:00
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34. [Feed back] Apex suits not staying as favorite. - in Feedback/Requests [original thread]
Yop, a friend has the same issue.
- by Sequal Rise - at 2014.11.30 18:35:00
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35. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
Everybody here is showing off about how good they are, and how dumb everybody else is by not seing RE's. I'll tell you something: I am an assault player, I don't know a sh*t about scouts technique but I know a lot about moves and tactic. I've been...
- by Sequal Rise - at 2014.11.29 01:14:00
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36. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Make them shorter Victor.. My eyes cry when they try to read your messages. I'd gladly take out the sidearm slot for a 4th EQ slot, a 5th low slot, and a working passive skill!
- by Sequal Rise - at 2014.11.28 10:29:00
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37. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Killer's Coys wrote: What I think for CALDARI : https://docs.google.com/spreadsheets/d/1vSklbYFfcb0ZITtBws_BhGucnC4WjdnR3-cLu29LufI/edit#gid=0 Thoughts ? Just bring this up as no one commented on it and I find this proposal really nice...
- by Sequal Rise - at 2014.11.28 00:46:00
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38. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
At least all protos should get 4 EQ slots...
- by Sequal Rise - at 2014.11.28 00:21:00
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39. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
This is a great idea! You would have to include in the tutorial that these suits exist, and if you want to have them, you'll have to skill into all these skills. It well help people to understand how the game works, guide them in the skill tree, ...
- by Sequal Rise - at 2014.11.27 12:18:00
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40. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Some big rocks in the new Hangar map are bugged and you can shoot through them ( really funny to see with a plasma canon) and smart deploy makes you spawn inside of them sometimes.. It could be nice that people couldn't stay in high grounds unrea...
- by Sequal Rise - at 2014.11.27 11:52:00
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