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181. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
Korvin Lomont wrote: Ah by that logic meds should not be allowed to HP tank beyond 800 and heavies should be restricted to heavy weapons oh of course no biotic modules for heavies they are supposed to be slow.... Brick tanked scout have never...
- by Sequal Rise - at 2014.03.28 15:46:00
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182. Scout needs to be really nerf. - in Feedback/Requests [original thread]
This is not a QQ. Ok so the aim of a scout in Dust 514 is supposed to hack points, to infiltrate and give informartion to its team, and he can protect himself with a shotgun or a nova knife BUT he will always be disadvantaged against an assault ...
- by Sequal Rise - at 2014.03.28 15:08:00
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183. Tank problems - in Feedback/Requests [original thread]
All I said was about the mentality of 90% of tankers in dust who know that they use unbalanced stuff that shouldn't exist. A good game is a balanced game for every role, and it's not the case yet. As you said, the only way to counter a tank is to...
- by Sequal Rise - at 2014.03.20 12:03:00
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184. Tank problems - in Feedback/Requests [original thread]
True Adamance wrote: Not so really....you have to consider MLT as STD and STD as ADV...... otherwise where the hell are my proto HAV? There are no more proto and ADV HAV since a long time now^^ When they released Uprising 1.0 they took out ...
- by Sequal Rise - at 2014.03.20 11:11:00
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185. Tank problems - in Feedback/Requests [original thread]
True Adamance wrote: Lower resistances. Shorter durations, with the same cycles. Increased hardener fitting requirements. As I edited I dont know precisely about every durations and % of each modules. Lower resistances for tanks or upp...
- by Sequal Rise - at 2014.03.18 20:51:00
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186. Tank problems - in Feedback/Requests [original thread]
I hope so too. Are you sure it's 5-6 vehicles? I'm pretty sure I've already seen way more vehicles on each sides.. I don't believe this is so hard to separate every vehicles. With some lines of code you can easily change that kind of things, it's...
- by Sequal Rise - at 2014.03.18 20:36:00
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187. Tank problems - in Feedback/Requests [original thread]
Hi everybody! I've been playing DUST 514 for 1 year now so I think I know what I'm talking about. Tanks used to be a bit squishy I have to say but since Uprising 1.7, they are absolutely dominating every battle. Here is a couple of ideas that I ...
- by Sequal Rise - at 2014.03.18 20:26:00
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188. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
-Range on repair tools reduced. Why?? It's great right now, why would you change this? We already die so easily and you want to keep the few logis in the game even closer to an heavy so they'll both die faster? Isn't that another idea to kill t...
- by Sequal Rise - at 2014.03.04 08:23:00
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189. Good job making your awesome game suck. - in Feedback/Requests [original thread]
True Adamance wrote: Kanserr Raisten wrote: Your turned an awesome game into crap in only one update. The graphics look like ****, It feels like some kind of borderland reject. The battle finder is now worse than it was before, the overview ...
- by Sequal Rise - at 2013.09.04 08:48:00
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